2 source instruction only support immediate for src1 operand, so no
point in adding optimization condition for src0 oprand.
v2:
- Update commit message and don't remove ADD optimization (Matt Turner)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5341>
Those are currently hurting Felix' ability to look at the batches.
We can probably detect this in the aubinator but that's a bit more
work than falling back to the previous behavior.
v2: Condition VK_KHR_performance_query to not using this variable (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5391>
This cleans up pipline create/destroy a bit after the compute/gfx split.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5457>
Old script created files in the source directory, which is generally
considered bad form.
The rewrite to python instead of duct-taping around in the shell script
goes towards the goal of only having cross-platform python scripts,
which is also harder to make mistakes in than shell scripts.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5155>
Python 2 is dead and this script is only run by devs, all of which have
had python3 available for basically forever.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5362>
Gen9 and Cherryview have the ability to mark texture instructions with
the End-of-thread bit under some conditions, which allows the texture
result to be written to the render target directly, rather than
returning to the EU.
In order to handle overlapping primitives correctly, we have to use the
'sendc' instruction which stalls until other threads potentially writing
to the same locations in the render target are retired. Unfortunately,
this stall happens before the texture is sampled (rather than in
parallel with stall), so for some literal edge cases (like the diagonal
edge between two triangles forming a rectangle) there can be a
performance penalty. As a result, it's probably not a good idea to use
this optimization in general.
I had planned to leave it enabled only for BLORP, where we use rectangle
primitives and are typically clearing/blitting an entire render target
without any overlapping primitives, but I noticed that the optimization
wasn't applied in some normal cases anyway. For example, in the piglit
test tests/shaders/glsl-fs-texture2d-bias.shader_test it is applied to
one BLORP-blit shader but not another due to some kind of mishandling of
register types (the destination register type of the texture operation
is UD while the color source of the render target write is F).
Additionally the instruction scheduler assumed that the combined texture
and render target write operation took 0 cycles, leading to cycle
estimates that are wildly inaccurate. Since the optimization was not
implemented for SIMD32 and our decision whether to use the SIMD32
program is made by comparing the estimated performance with that of the
SIMD16 shader, we wrongly threw out a bunch of SIMD32 programs that are
likely profitable.
total cycles in shared programs: 472807891 -> 473784245 (0.21%)
cycles in affected programs: 108277 -> 1084631 (901.72%)
helped: 0
HURT: 1290
total sends in shared programs: 998955 -> 1000245 (0.13%)
sends in affected programs: 1400 -> 2690 (92.14%)
helped: 0
HURT: 1290
LOST: 0
GAINED: 33
This patch shows no performance changes in Intel's Mesa performance CI.
Given the problems, the lack of evidence that the pass improves
performance, and the fact that the hardware feature was removed from
subsequent GPU generations, I think that the pass is not valuable and
should be removed.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5412>
In d11e4738a8, we started using a start_offset to allow us to
allocate pools where the base address isn't at the start of the pool.
This is useful for binding table pools which want to be relative to
surface state base address (more or less), among other things. However,
we had a bug where, if you have a negative offset, everything returned
to the pool would end up being returned to the "back" of the pool. This
isn't what we want for binding tables in the softpin world. This was
causing us to never actually re-use any binding table blocks. How this
passed CTS, I have no idea.
Closes: #3100
Fixes: d11e4738a8 "anv/allocator: Add a start_offset to anv_state_pool"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5395>
Just to clarify the missing break is intentional.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5365>
xml.etree.ElementTree getchildren was deprecated since Python 2.7 and
will be removed in Python 3.9.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5348>
The xml.etree.cElementTree module will be removed in Python 3.9. Since
Python 3.3 the xml.etree.cElementTree module has been deprecated, the
xml.etree.ElementTree module uses a fast implementation whenever
available.
Builds using Python 2.7 can still work but with the slower
implementation.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5349>
The script was failing for me (python 3.8), not sure if this is a recent
python version break or not as I don't know how often people have been
running this script:
Processing ./gen9.xml... Traceback (most recent call last):
File "./gen_sort_tags.py", line 177, in <module>
main()
File "./gen_sort_tags.py", line 170, in main
genxml[:] = enums + sorted_structs.values() + instructions + registers
TypeError: can only concatenate list (not "odict_values") to list
Turning the odict into a list fixes it for me, and the resulting xml
file are identical to before :)
Fixes: 903e142f0d ("genxml: add a sorting script")
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5352>
Add a lowering pass extracting all control barriers embedded in scoped
barriers into proper control barriers so we can get rid of the logic
inserting control barriers when an SpvOpControlBarrier with WorkGroup
scope is parsed in spirv_to_nir().
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4900>
SPIRV OpControlBarrier can have both a memory and a control barrier
which some hardware can handle with a single instruction. Let's
turn the scoped_memory_barrier into a scoped barrier which can embed
both barrier types. Note that control-only or memory-only barriers can
be supported through this new intrinsic by passing NIR_SCOPE_NONE to the
unused barrier type.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Suggested-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4900>
This allows us to do API specific checks before removing variable
without filling nir_remove_dead_variables() with API specific code.
In the following patches we will use this to support the removal
of dead uniforms in GLSL.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
This uses a meson builtin to handle -fvisibility=hidden. This is nice
because we don't need to track which languages are used, if C++ is
suddenly added meson just does the right thing.
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4740>
We should be passing _gt instead of 1 to GEN12_FEATURES or else all TGL
SKUs will be considered as gt1 only.
Fixes: 54996ad492 ("intel/dev: Split .num_subslices out of GEN12_FEATURES macro")
Signed-off-by: Satyeshwar Singh <satyeshwar.singh@intel.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5261>
Using HALT to immediately jump to the end of the shader is required to
implement GL_EXT_gpu_shader4 and OpenGL 3.0. However, vanilla OpenGL
1.2 doesn't forbid it and it likely makes something somewhere faster.
We should be consistent and implement the same discard behavior on all
hardware if we can.
The rules for HALT on Gen4-5 are a bit different from Gen6+. On the
older hardware, there is no stack for HALT; instead it's up to software
to save and restore mask registers. However, there's no real saving
needed since we only use HALT to jump to the end of the program where
we're about about to do our FB writes. All we need to do is reset AMask
to DMask, the value it was initialized to at the start of the thread.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5244>
This extension only allows HLSL shader compilers to optionally embed
unambiguous type information which can be safely ignored by the driver.
This fixes a crash with the recent Vulkan backend of Path Of Exile
(it uses the extension without checking if it's supported).
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5237>
This will make the GL drivers pick the right SIMD variant for a given
group size set during dispatch. The heuristic implemented in
brw_cs_simd_size_for_group_size() is the same as in brw_compile_cs().
The cs_prog_data::simd_size field was removed. The generated SIMD
sizes are marked in a bitmask, which is already used via
brw_cs_simd_size_for_group_size() by the drivers.
When in variable group size, it is OK if larger SIMD shader spill,
since we'd need it for the cases where the smaller one can't hold all
the invocations.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5142>
Move the decision one level up, let brw_compile_*() functions use the
spilling information to decide whether or not a certain width
compilation can spill (passed via run_*() functions).
The min_dispatch_width was used to compare with the dispatch_width and
decide whether "a previous shader is already available, so don't
accept spill".
This is replaced by:
- Not calling run_*() functions if it is know beforehand a smaller width
already spilled -- since the larger width will spill and fail;
- Explicitly passing whether or not a shader is allowed to spill. For
the cases where the smaller width is available and haven't spilled,
the larger width will be compiled but is only useful if it won't
spill.
Moving the decision to this level will be useful later for variable
group size, which is a case where we want all the widths to be allowed
to spill.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5142>
It was found that dual-source blending hangs with SIMD16 dispatch in some
specific but unknown situation. Which in the wild happen when rgba
anti-aliasing is enabled for fonts.
Cc: <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2183
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5037>
After 2663759af0 ("intel/fs: Add and use a new load_simd_width_intel
intrinsic") the local_workgroup_size is not used anymore except for
assertions at the pass' start, so drop it from state struct.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5213>
The nir_intrinsic_load_simd_width_intel is always lowered by the
brw_nir_lower_simd() pass before the emission happens. This is likely
a "leftover" from patch rewriting/squashing that happened when this
intrinsic was added.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5213>
When running in a virtual context, the timestamp register is unreadable
on Gen12+.
While we could work around this, that would result in very inaccurate
results for an extension where the whole point is accuracy, so let's
just disable the extension.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2797>
This allows its use without the need for an anv_device.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2797>
Issue description from Matt's commit e7c376ad:
"var_range_end(v, n) loops over the n components of variable number v and
finds the maximum value, giving the last use of any component of v.
Therefore it expects v to correspond to the variable associated with the
.x channel of the VGRF.
var_from_reg() however returns the variable for the first channel of the
VGRF, post-swizzle.
So, if the last register had a swizzle with y, z, or w in the swizzle
component, we would read out of bounds. For any other register, we would
read liveness information from the next register.
The fix is to convert the src_reg to a dst_reg in order to call the
dst_reg version of var_from_reg() that doesn't consider the swizzle."
Closes: #3003
Fixes: 48dfb30f ('intel/compiler: Move all live interval analysis results into vec4_live_variables')
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Andrii Simiklit <asimiklit.work@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4941>
An unknown issue is causing vs push constants to become corrupted
during object-level preemption. For now, restrict to command
buffer level preemption to avoid rendering corruption.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5110>
A buffer added to all execbufs so that we can attribute a batch that
caused a hang to a particular driver.
v2: Reuse workaround BO
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3203>