There's no SPIR-V Capability associated, so check in the Execution
Mode. For now, don't keep track of whether a shader uses uniform
control flow in the shader_info, we can add that when/if a driver
actually need that information.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11476>
Move it out the "cs" sub-struct, since the bit will be used for other
shader stages in the future.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11225>
Move it out of the "cs" sub-struct, since the bit can be used for
other shader stages in the future.
This also removes a subtle issue in spirv_to_nir:
info.cs.shared_memory_explicit_layout was used without checking for
the CS shader stage. It ended up being "harmless" since the effects
also depended on presence of shared variables.
Fixes: 5de6c5973a ("spirv: Implement SPV_KHR_workgroup_memory_explicit_layout")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10529>
This allows mediump inputs and outputs to be trivially lowered into packed
16-bit varyings where 1 slot is occupied by 2 16-bit vec4s, without any
packing instructions in NIR and without any conflicts with 32-bit varyings.
The only thing that is changed is IO semantics in intrinsics to get packed
16-bit varyings.
This simplifies supporting 16-bit types for drivers that have 32-bit slots
everywhere except the fragment shader where they can do 16-bit interpolation
on either the low or high half of each slot.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
Useful for determining whether certain optimizations are legal for a
compute shader (e.g. optimizing workgroup size in the driver).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6312>
This will be used to implement
VK_KHR_zero_initialize_workgroup_memory.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8708>
It is currently a bitset on top of a uint64_t but there are already
more than 64 values. Change to use BITSET to cover all the
SYSTEM_VALUE_MAX bits.
Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8585>
[airlied: rebase fixup types]
v2: add support for storing strings in a sideband storage,
just store the index in print buffer.
v3: move the format strings into the nir shader as well
v4: simplify the write constant string + explicit sizes
move printf cap definition.
v5: just parse the format string to find string specifiers
using util code.
add vtn_fail_if if we can't get the correct type.
v6: use ralloc + avoid instr handler for srcs > 5
v7: use a packed struct 4 bytes align all of it
v8: simplify constant copy
v9: rework to use a single string and common string
extract code, (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8254>
This introduces a new flag in shader_info to know if a fragment
shader uses sample shading, even if there is no inputs.
During NIR linking, constants varyings are optimized and the
per-sample interpolation info (ie. the sample qualifier) might
be removed if nir_shader_gather_info() is called again.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7876>
It's basically the same as the LocalSize version except it fills
the local_size_hint array.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7565>
Most of this is fairly straightforward; we just set all the modes on any
derefs which are generic. The one tricky bit is OpGenericCastToPtrExplicit.
Instead of adding NIR intrinsics to do the cast, we add NIR intrinsics
to do a storage class check and then bcsel based on that.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6332>
There's a few quirks: kernel images are untyped, whether they're
sampled is unknown, and they're passed as inputs to the kernel even though
SPIR-V declares their address space as UniformConstant.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5242>
Some drivers need to know which streams are used by a geometry
shader. Adding a mask of active streams makes the use of
UsesStreams superfluous as it's the equivalent of:
ActiveStreamMask != (1 << 0)
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5984>
This was used to decide which SIMD width to generate code for
ARB_compute_variable_group_size. Now that compiler will generate
multiple SIMD widths, this information is unused.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5142>
This enables gl_Layer/gl_ViewportIndex when the ext is enabled, as well
as adding the new gl_ViewportMask[] array and viewport_relative layout
qualifier for gl_Layer.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4529>
Add new builtin parameters that are used to keep track of the group
size. This will be used to implement ARB_compute_variable_group_size.
The compiler will use the maximum group size supported to pick a
suitable SIMD variant. A later improvement will be to keep all SIMD
variants (like FS) so the driver can select the best one at dispatch
time.
When variable workgroup size is used, the small workgroup optimization
is disabled as it we can't prove at compile time that the barriers
won't be needed.
Extracted from original i965 patch with additional changes by
Caio Marcelo de Oliveira Filho.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4504>
The placement of new shader_info.tess members unnecessarily wastes
space by interspersing 64bit members between bitfields.
Fixes: f1dd81ae10 ("nir: Collect if shader uses cross-invocation or indirect I/O.")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4408>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4408>
The following new fields are added to tess shader info:
* `tcs_cross_invocation_inputs_read`
* `tcs_cross_invocation_outputs_read`
These are I/O masks that are a subset of inputs_read and outputs_read
and they contain which per-vertex inputs and outputs are read
cross-invocation.
Additionall, the following new fields are added to shader_info:
* `inputs_read_indirectly`
* `outputs_accessed_indirectly`
* `patch_inputs_read_indirectly`
* `patch_outputs_accessed_indirectly`
These new fields can be used for optimizing TCS in a back-end compiler.
If you can be sure that the TCS doesn't use cross-invocation inputs
or outputs, you can choose a different strategy for storing VS and TCS
outputs. However, such optimizations might need to be disabled when
the inputs/outputs are accessed indirectly due to backend limitations,
so this information is also collected.
Example: RADV currently has to store all VS and TCS outputs in LDS, but
for shaders when only inputs and/or outputs belonging to the current
invocation ID are used, it could skip storing these in LDS entirely.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4165>