We'll get three new opcodes to properly model float multiply-add.
ffma_old is temporary and will be deleted at the end of this series.
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41165>
The buffer copy path needs to account for depth/stencil aspect copies
to compatible color formats. It also must account for differing image
subresource ranges; for example the depth/stencil <-> color tests copy
from level 0 to level 3.
Reviewed-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41663>
Re-uses unroll logic to create padded index buffer. We only need to
handle it when the bound range is a subset of the buffer.
This could be optimized, particularly for indirect case, by using
a separate shader program which creates an indirect command buffer
to issue the draw command. However, Metal 4 provides a command for
indexed draws that takes a GPU address and length, and is documented
to provide the robustness guarantees we need, so this solution is
only really needed short-term until Metal 4 encoders.
Reviewed-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41663>
`vk_image_init` sanitizes create info parameters for us, which we should
use instead.
For example, `maintenance5` blit-with-remaining-layers tests pass the layer
count in `depth` and later pull it out inside the test to set the `arrayLayers`.
They do not reset `depth` to 1, but `vk_image_create` sanitizes it for us.
While we're here, also pull out the extra stencil plane created from original
NVK code, as we don't use it.
Reviewed-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41663>
Setting layer_offset would not cause any issues, but it's ignored by the
GPU. Therefore, removing it for correctness.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41645>
The android extension enables the driver to blit from single-sampled
color attachments.
Adding this image usage expressess that functionality and causes anv to
generate the ISL_FORMAT_RAW-formatted clear color during fast-clears.
This fixes an assert failure when anv tries to override the clear color
format used for a blorp_blit() call to ISL_FORMAT_RAW.
There are other ways to handle this, but this solution is consistent
with our handling of multisample images (which may be resolved as well).
Fixes: 465c186fc5 ("anv: Prepare for format width changes in blorp_copy()")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/15463
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41650>
This is now dead code. This code is not used by RADV.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41461>
We always use sample_id to load the sample position from memory.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41461>
no change in behavior other than getting pixel_coord from the beginning
unconditionally
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41461>
FYI, ac_nir_lower_ps_early is only used by radeonsi.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41461>
The scalarBlockLayout feature was already exposed via the Vulkan 1.2
feature struct, but Vulkan 1.1 clients (e.g. Dawn) need the EXT to
discover it.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41673>
B10G11R11_UFLOAT_PACK32 maps to V3D_INTERNAL_TYPE_16F on the TLB,
which canonicalizes NaN bit patterns when arbitrary 32 bits are
reinterpreted as that format. The same canonicalization happens in
the blit shader when sampling a B10G11R11 source. Both break the
bit-exactness that vkCmdCopyImage, vkCmdCopyImageToBuffer and
vkCmdCopyBufferToImage require, since the spec defines them as raw
byte copies for any pair of texel-size compatible formats.
Fix it by aliasing the format to R32_UINT whenever B10G11R11 is
involved.
This fixes dEQP-VK.api.copy_and_blit.*b10g11r11*,
dEQP-VK.image.subresource_layout.*b10g11r11* and
dEQP-VK.api.image_clearing.*b10g11r11* failures on V3D 7.1.7 (rpi5)
and V3D 4.2 (rpi4).
Assisted-by: Claude Opus 4.7
Cc: mesa-stable
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41599>
The HW can do up to UINT32_MAX but we're using that value to signal
indirect dispatch arguments.
A game like Resident Evil Requiem will use more than 64k on X
dimension.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41592>
to strengthen it and fix a rare case of incorrect behavior.
This is the incorrect behavior that's fixed:
if (invocation_id == 0)
patch_output[0] = invocation_id;
else if (invocation_id == 1)
patch_output[1] = invocation_id;
else
patch_output[2] = invocation_id;
The stored SSA defs are the same, but each invocation writes a different
value to different outputs, so they are not duplicated, but the code
incorrectly treated them as duplicated and removed [1] and [2].
The requirement for correctness is that if an output is duplicated,
it must have stores in the same blocks as the output it duplicates.
To fix the incorrect behavior, awareness of blocks is added to the algorithm,
which leads to the following new cases that are optimized:
1. Different blocks store different SSA defs, but equal in each block:
if (..) {
output[0] = a;
output[1] = a; // eliminated
} else {
output[0] = b;
output[1] = b; // eliminated
}
2. Different GS emit sections store different SSA defs, but equal in each
section:
output[0] = a;
output[1] = a; // eliminated
emit_vertex;
output[0] = b;
output[1] = b; // eliminated
emit_vertex;
3. A weird case that could be duplicated but is left alone due to
the counterexample above:
if (..)
output[0] = a;
else
output[1] = a;
Reviewed-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41329>