Add an option to nir_lower_gs_intrinsics which tells it to track
the number of emitted primitives, not just vertices. Additionally,
also make it per-stream.
Also rename the set_vertex_count intrinsic to
set_vertex_and_primitive_count.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964>
This reverts commit bcfec61d1e.
The previous patch fixed the underlying issue that the above commit was
actually working around. It turns out that the previously observed
performance regression was due to invalid aux-map entries for
multi-layer HiZ+CCS buffers.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7046>
Fixes rendering corruption in the shadowmappingcascade Sascha Willems
Vulkan demo. To see the corruption, I adjusted the demo options as
follows:
1. Enable "Display depth map"
2. Set "Split lambda" to 0.100
3. Make "Cascade" non-zero.
Fixes: 80ffbe915f ("anv: Add support for HiZ+CCS")
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7046>
On Gen7, the data cache is pretty terrible so we'd rather avoid it
there. On Gen8+, it should be fine and is less likely to conflict with
texturing so we should get less cache thrashing there.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3932>
It's identical to nir_intrinsic_load_global except that it works on data
that's guaranteed to be constant throughout the shader invocation.
Fixes: ff2f44d865 "intel/fs: Implement nir_intrinsic_load_global_constant"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6872>
In 53bfcdeecf, we added load/store_scratch instructions which deviate
a little bit from most memory load/store instructions in that we can't
use the normal untyped read/write instructions which can read and write
up to a vec4 at a time. Instead, we have to use the DWORD scattered
read/write instructions which are scalar. To handle this, we added code
to brw_nir_lower_mem_access_bit_sizes to cause them to be scalarized.
However, one case was missing: the load-as-larger-vector case. In this
case, we take small bit-sized constant-offset loads replace it with a
32-bit load and shuffle the result around as needed.
For scratch, this case is much trickier to get right because it often
emits vec2 or wider which we would then have to lower again. We did
this for other load and store ops because, for lower bit-sizes we have
to scalarize thanks to the byte scattered read/write instructions being
scalar. However, for scratch we're not losing as much because we can't
vectorize 32-bit loads and stores either. It's easier to just disallow
it whenever we have to scalarize.
Fixes: 53bfcdeecf "intel/fs: Implement the new load/store_scratch..."
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6872>
We can't read information from the loaded shared object because we have
different objects for Vulkan and OpenGL drivers, but we need to share
the same UUID for both.
Hence let's use SHA1 from the Git commit and package version.
v2: use also package version for the case of building from tarball (Eric)
v3: fix typos in comment (Tapani)
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7025>
Use the same generators as used in anv driver so both Vulkan and OpenGL
drivers can share the same external memory objects.
v2: removed extra parameter from function gen_uuid_compute_device_id
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Signed-off-by: Eleni Maria Stea <estea@igalia.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7025>
We need Vulkan and GL to produce the same UUIDs. So move the generator
from ANV to a common code that can be shared by ANV and Iris driver.
v2: fix android build (Tapani)
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7025>
It's included in declaration of INTEL_DEBUG.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6732>
It's included in declaration of INTEL_DEBUG.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6732>
On Fallout4, enabling HIZ_CCS_WT compression for D16_UNORM format
regress the performance by 2%, in order to avoid that disable
compression via driconf option.
The experiment showed that, running Fallout4 with HIZ performs better
than HIZ_CCS and HIZ_CCS_WT. Reason behind that is the benchmark uses
the depth pass with D16_UNORM surfaces format which fills the L3 cache
and next pass doesn't make use of it where we end up clearing cache.
v2:
- Don't add conditional check in isl (Nanley, Jason)
- Move disable_d16unorm_compression flag to instance (Lionel)
- Use plane_format.isl_format (Nanley)
v3:
- Add more descriptive comment (Marcin Ślusarz)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6734>
Things work a little different on Gen7 than they do on Gen8+. In
particular, SOBufferEnable lives in 3DSTATE_STREAMOUT but BufferPitch
lives in 3DSTATE_SO_BUFFER. This leaves us having to marshal data
around a bit more than we did on Gen8. Still, it's not too bad.
Normally, I don't spend much time on Gen7 but XFB just became a hard
requirement for DXVK so it stopped working for all our Haswell users.
Let's get them happily playing their games again. 😸
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3532
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6997>
Remove code missed in commit 2a49007411 ("intel/vec4: Remove all
support for Gen8+ [v2]").
Fix defect reported by Coverity Scan.
Logically dead code (DEADCODE)
dead_error_begin: Execution cannot reach this statement:
mcs.swizzle = 80U;
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6927>
Now that we're not trying to evade preprocessor macro expansion in
preprocessor string concatenation, we can use plain old bools in option
setup.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6916>
We can generate the XML if anybody actually queries it, but this reduces
the amount of work in driver setup and means that we'll be able to support
driconf option queries on Android without libexpat.
This updates the driconf interface struct version for i965, i915, and
radeon to use the new getXml entrypoint to call the on-demand xml
generation. Note that our loaders (egl, glx) implement the v2 function
interface and don't use .xml when that's set, and the X server doesn't use
this interface at all.
XML generation tested on iris and i965 using adriconf
Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6916>
When I copied and pasted the code from MOV_INDIRECT for handling the
dependency controls, I missed a subtle difference between MOV_INDIRECT
and SHUFFLE. Specifically, MOV_INDIRECT gets lowered to a narrow
instruction on Gen7 by the SIMD width lowering whereas SHUFFLE has to
split it in the generator. Therefore, the check safety check for
whether or not we can use dependency control has to be based on the
lowered width rather than the width of the original instruction.
Fixes: a8ac61b0ee "intel/fs: NoMask initialize the address..."
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3593
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6989>
Workaround # 22011374674
Applied to i965, iris and anv drivers
No performance impact is observed with WA.
Cc: mesa-stable
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We should set "Full Surface Depth and Stencil Clear" field of WM_HZ_OP
3DSTATE packet, only when application requires the entire depth surface
to be cleared.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6549>
This is a mostly cosmetic change but there is one subtle functional
issue: If we ever render to a 3D depth image, we are now handling the
base layer and number of layers correctly. I'm not sure rendering to 3D
depth is even allowed but we can theoretically handle it now.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6549>
Now that we're enabling HiZ on multi-layer images, there's no reason why
we can't enable HiZ clears for multi-view. The only reason I can think
of why we didn't before was because no one thought to and the old code
didn't. Enabling this means that an attachment will get HiZ cleared if
and only if att_state->fast_clear.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6549>
It was passing an encoding of the two that wasn't good for ensuring "Don't
combine loads that would make us straddle a vec4 boundary" for
nir_lower_ubo_vec4.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6612>
I wanted to check the impact of nir-to-tgsi on the i915g driver, but I
don't have an i915 set up. Similarly, for driconf refactoring I needed to
make sure that classic i915_dri.so still loaded.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6868>
Fix defect reported by Coverity Scan.
Argument cannot be negative (NEGATIVE_RETURNS)
negative_returns: fd is passed to a parameter that cannot be negative
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6643>
v2: Restore the gen == 10 hunk in brw_compile_vs (around line 2940).
This function is also used for scalar VS compiles. Squash in:
intel/vec4: Reindent after removing Gen8+ support
intel/vec4: Silence unused parameter warning in try_immediate_source
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> [v1]
Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6826>
Since dd7135d55d ("intel/compiler: Use the flrp lowering pass for all
stages on Gen4 and Gen5"), it's not possible to get to this function on
GPUs that don't have a LRP instruction.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6826>