Marek Olšák
7fa53f37e6
mesa: regenerate glapi files
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Be sure to type "make clean" after this commit, otherwise your binaries
will segfault.
2011-03-15 15:58:00 +01:00
Brian Paul
561307844f
glapi: regenerated files
2011-01-15 18:35:45 -07:00
Brian Paul
1250e2330b
glapi: regenerated files
2011-01-15 17:37:41 -07:00
Eric Anholt
841ad6bfad
glapi: Regenerate for GL_ARB_ES2_compatibility.
2011-01-14 15:28:01 -08:00
Brian Paul
5ed51e950f
mesa: hook up GL 3.x entrypoints
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Fix up some details in the xml files and regenerate dispatch files.
2010-11-21 09:20:44 -07:00
Chia-I Wu
9de5c6a1cb
Merge branch 'glapi-reorg'
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Conflicts:
src/mapi/glapi/glapi_sparc.S
src/mapi/glapi/glapi_x86.S
src/mapi/glapi/glapidispatch.h
src/mapi/glapi/glapioffsets.h
src/mapi/glapi/glprocs.h
2010-10-29 12:46:59 +08:00
Brian Paul
a6fb2acfdb
glapi: regenerated API files
2010-10-28 21:17:41 -06:00
Ian Romanick
44f6e17ebb
glapi: Commit files changed by previous commit
2010-10-27 13:35:53 -07:00
Chia-I Wu
e4dbfa44ed
glapi: Do not use glapioffsets.h.
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glapioffsets.h exists for the same reason as glapidispatch.h does. It
is of no use to glapi. This commit also drops the use of glapioffsets.h
in glx as glx is considered an extension to glapi when it comes to
defining public GL entries.
2010-10-27 10:49:33 +08:00
Brian Paul
01e13a7d75
mesa: regenerated API files for GL_EXT_texture_integer
2010-10-23 10:19:31 -06:00
Brian Paul
4f495ec20e
mesa: regenerated files with primitive restart
2010-10-21 19:03:38 -06:00
Ian Romanick
78db8c8b66
Regenerate files changed by previous commit
2010-09-27 15:23:14 -07:00
Zack Rusin
da7bd6a90e
mesa: initial support for ARB_geometry_shader4
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laying down the foundation for everything and implementing most of the
stuff.
linking, gl_VerticesIn and multidimensional inputs are left.
2010-06-28 22:53:21 -04:00
Chia-I Wu
296adbd545
glapi: Move to src/mapi/.
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Move glapi to src/mapi/{glapi,es1api,es2api}.
2010-05-07 10:41:11 +08:00