Commit graph

2780 commits

Author SHA1 Message Date
Iago Toral Quiroga
5bcafc933c spirv: fix typo in warning message
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2017-01-12 08:18:00 +01:00
Kenneth Graunke
c17b2f5724 spirv: Shut up unhandled enumeration value warnings.
We don't want to do anything for the other cases.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2017-01-11 15:16:27 -08:00
Timothy Arceri
de8b03f5fb nir: don't turn ieq/ine into inot if used by an if
Otherwise we will end up with an extra instruction to compare the
result of the inot.

On BDW:

total instructions in shared programs: 13060620 -> 13060481 (-0.00%)
instructions in affected programs: 103379 -> 103240 (-0.13%)
helped: 127
HURT: 0

total cycles in shared programs: 256590950 -> 256587408 (-0.00%)
cycles in affected programs: 11324730 -> 11321188 (-0.03%)
helped: 114
HURT: 21

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-12 09:47:29 +11:00
Timothy Arceri
7acc865226 nir: add late opt to turn inot/b2f combos back to bcsel
We turn these from bcsel into inot/b2f combos in order for other
optimisation passes to get further. Once we have finished turn
the ones that remain and are used in more than a single expression
back into a bcsel.

On BDW:

total instructions in shared programs: 13060965 -> 13060297 (-0.01%)
instructions in affected programs: 835701 -> 835033 (-0.08%)
helped: 670
HURT: 2

total cycles in shared programs: 256599536 -> 256598006 (-0.00%)
cycles in affected programs: 114655488 -> 114653958 (-0.00%)
helped: 419
HURT: 240

LOST:   0
GAINED: 1

The 2 HURT is because inserting bcsel creates the only use of
const 1.0 in two shaders from tri-of-friendship-and-madness.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-12 09:47:29 +11:00
Timothy Arceri
8f37fc7066 nir: add imprecise flrp optimisation
On BDW:

total instructions in shared programs: 13061890 -> 13061877 (-0.00%)
instructions in affected programs: 2441 -> 2428 (-0.53%)
helped: 13
HURT: 0

total cycles in shared programs: 256612254 -> 256611784 (-0.00%)
cycles in affected programs: 16418 -> 15948 (-2.86%)
helped: 10
HURT: 2

V2: don't use ffma directly

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-12 09:47:29 +11:00
Kenneth Graunke
fd957b1751 nir: Introduce a nir_opt_move_comparisons() pass.
This tries to move comparisons (a common source of boolean values)
closer to their first use.  For GPUs which use condition codes,
this can eliminate a lot of temporary booleans and comparisons
which reload the condition code register based on a boolean.

V2: (Timothy Arceri)
 - fix move comparision for phis so we dont end up with:

    vec1 32 ssa_227 = phi block_34: ssa_1, block_38: ssa_240
    vec1 32 ssa_235 = feq ssa_227, ssa_1
    vec1 32 ssa_230 = phi block_34: ssa_221, block_38: ssa_235

 - add nir_op_i2b/nir_op_f2b to the list of comparisons.

V3: (Timothy Arceri)
 - tidy up suggested by Jason.
 - add inot/fnot to move comparison list

V4: (Jason Ekstrand)
 - clean up move_comparison_source
 - get rid of the tuple
 - rework phi handling

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-12 09:47:29 +11:00
Timothy Arceri
e8328e55e7 nir/algebraic: add support for conditional helper functions to expressions
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-12 09:47:29 +11:00
Jason Ekstrand
c472568b4e nir/search: Only allow matching SSA values
This is more correct and should also be a tiny bit faster since we're
just comparing pointers instead of calling nir_src_equal.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
2017-01-11 10:28:18 -08:00
Tapani Pälli
f97f938650 nir: change asserts to unreachable in nir_type_conversion_op
this is to avoid following compilation error on Android:

   error: control may reach end of non-void function [-Werror,-Wreturn-type]

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2017-01-11 10:08:13 +02:00
Iago Toral Quiroga
a9f497c678 spirv: gl_PrimitiveID in the fragment shader is handled as an input
Geometry and Tessellation stages do handle this as a system value instead.

Fixes:
dEQP-VK.geometry.basic.primitive_id

Reviewed-by: Dave Airlie <ailried@redhat.com>
2017-01-11 08:59:28 +01:00
Kenneth Graunke
5297267a1c nir: Add a pass to lower TES patch_vertices intrinsics to a constant.
In Vulkan, we always have both the TCS and TES available in the same
pipeline, so we can simply use the TCS OutputVertices execution mode
value as the TES PatchVertices built-in.

For GLSL, we handle this in the linker.  But we could use this pass
in the case when both TCS and TES are linked together, if we wanted.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-10 13:21:53 -08:00
Kenneth Graunke
944e8b08cd spirv: Silence unsupported tessellation capability warnings.
...when the capability bit is set.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-10 13:21:38 -08:00
Kenneth Graunke
1e5b09f42f spirv: Tidy some repeated if checks by using a switch statement.
Iago suggested tidying this.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-10 13:21:31 -08:00
Kenneth Graunke
bb04b84114 spirv: Add tessellation varying and built-in support.
We need to:
- handle the extra array level for per-vertex varyings
- handle the patch qualifier correctly
- assign varying locations

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-10 13:21:28 -08:00
Kenneth Graunke
23710e17f8 spirv: Handle tessellation execution modes.
v2: Use info->tess.
v3: Handle more things in either TCS/TES.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com> [v1]
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-10 13:21:24 -08:00
Kenneth Graunke
5edc338162 compiler: Merge shader_info's tcs and tes structs.
Annoyingly, SPIR-V lets you specify all of these fields in either the
TCS or TES, which means that we need to be able to store all of them
for either shader stage.  Putting them in a union won't work.

Combining both is an easy solution, and given that the TCS struct only
had a single field, it's pretty inexpensive.

This patch renames the combined struct to "tess" to indicate that it's
for tessellation in general, not one of the two stages.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-10 13:21:21 -08:00
Vinson Lee
01d80bed1f nir: Fix anonymous union initialization with older GCC.
Fix this build error with GCC 4.4.7.

  CC     nir/nir_opt_copy_prop_vars.lo
nir/nir_opt_copy_prop_vars.c: In function ‘copy_prop_vars_block’:
nir/nir_opt_copy_prop_vars.c:765: error: unknown field ‘deref’ specified in initializer
nir/nir_opt_copy_prop_vars.c:765: warning: missing braces around initializer
nir/nir_opt_copy_prop_vars.c:765: warning: (near initialization for ‘(anonymous).<anonymous>’)
nir/nir_opt_copy_prop_vars.c:765: warning: initialization from incompatible pointer type

Fixes: 62332d139c ("nir: Add a local variable-based copy propagation pass")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 23:25:32 -08:00
Boyan Ding
41b1d9a558 glsl: Do not allow scalar types in vector relational functions
According to OpenGL Shading Language 4.50 spec, Section 8.7 "Vector
Relational Functions", functions of this type do not operate on scalar
types, so remove scalar types from signature definitions to make the
behavior consistent with glslangValidator and other drivers.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
2017-01-09 17:58:33 -08:00
Thomas Hindoe Paaboel Andersen
5b4fa21d53 nir: remove duplicated foreach loop
The foreach loop was called both in the else case and right after. The
indentation seems to indicate that the extra call was from a previous
version with an else section with out curly brackets.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 17:04:47 -08:00
Kenneth Graunke
203c128781 spirv: Move cursor before calling vtn_ssa_value() in phi 2nd pass.
vtn_ssa_value() can produce variable loads, and the cursor might
be after a return statement, causing nir_builder assert failures
about not inserting instructions after a jump.

This fixes:
dEQP-VK.spirv_assembly.instruction.graphics.barrier.in_if
dEQP-VK.spirv_assembly.instruction.graphics.barrier.in_switch

Cc: "13.0 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 16:52:02 -08:00
Samuel Iglesias Gonsálvez
88c8121ec9 spirv: enable SpvCapabilityFloat64 only to supported platforms
v2 (Jason):
- Use nir_spirv_supported_extensions to check if the feature is enabled.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 10:44:07 +01:00
Juan A. Suarez Romero
c2acf97fcc nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributes
So far, input_reads was a bitmap tracking which vertex input locations
were being used.

In OpenGL, an attribute bigger than a vec4 (like a dvec3 or dvec4)
consumes just one location, any other small attribute. So we mark the
proper bit in inputs_read, and also the same bit in double_inputs_read
if the attribute is a dvec3/dvec4.

But in Vulkan, this is slightly different: a dvec3/dvec4 attribute
consumes two locations, not just one. And hence two bits would be marked
in inputs_read for the same vertex input attribute.

To avoid handling two different situations in NIR, we just choose the
latest one: in OpenGL, when creating NIR from GLSL/IR, any dvec3/dvec4
vertex input attribute is marked with two bits in the inputs_read bitmap
(and also in the double_inputs_read), and following attributes are
adjusted accordingly.

As example, if in our GLSL/IR shader we have three attributes:

layout(location = 0) vec3  attr0;
layout(location = 1) dvec4 attr1;
layout(location = 2) dvec3 attr2;

then in our NIR shader we put attr0 in location 0, attr1 in locations 1
and 2, and attr2 in location 3 and 4.

Checking carefully, basically we are using slots rather than locations
in NIR.

When emitting the vertices, we do a inverse map to know the
corresponding location for each slot.

v2 (Jason):
- use two slots from inputs_read for dvec3/dvec4 NIR from GLSL/IR.

v3 (Jason):
- Fix commit log error.
- Use ladder ifs and fix braces.
- elements_double is divisible by 2, don't need DIV_ROUND_UP().
- Use if ladder instead of a switch.
- Add comment about hardware restriction in 64bit vertex attributes.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 10:42:22 +01:00
Samuel Iglesias Gonsálvez
cc4ff6c2a0 spirv: add support for doubles to OpSpecConstant
v2 (Jason):
- Fix indent in radv change
- Add vtn_u64_literal() helper to take 64 bits (Jason)

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 09:10:13 +01:00
Samuel Iglesias Gonsálvez
fc1708948b spirv/nir: add (un)packDouble2x32() translation
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 09:10:13 +01:00
Samuel Iglesias Gonsálvez
c332432bae spirv/nir: implement DF conversions
SPIR-V does not have special opcodes for DF conversions. We need to identify
them by checking the bit size of the operand and the result.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 09:10:13 +01:00
Samuel Iglesias Gonsálvez
27cf6a369f nir: add nir_type_conversion_op()
This function returns the nir_op corresponding to the conversion between
the given nir_alu_type arguments.

This function lacks support for integer-based types with bit_size != 32
and for float16 conversion ops.

v2:
- Improve readiness of the code and delete cases that don't happen now (Jason)

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 09:10:13 +01:00
Samuel Iglesias Gonsálvez
3a571fcc43 nir: add nir_get_nir_type_for_glsl_type()
v2 (Jason):
- Refactor nir_get_nir_type_for_glsl_type() to avoid using unneeded helpers (Jason)

v3:
- Use return directly (Jason)

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 09:10:13 +01:00
Samuel Iglesias Gonsálvez
59944a77ae spirv: add support for doubles on OpComposite{Insert,Extract}
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 09:10:13 +01:00
Samuel Iglesias Gonsálvez
e6bebb9982 spirv: Enable double floating points when copying variables in _vtn_variable_copy()
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 09:10:13 +01:00
Samuel Iglesias Gonsálvez
9d71cfeff8 spirv: add double support to _vtn_block_load_store()
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 09:10:13 +01:00
Samuel Iglesias Gonsálvez
0cd0c32c06 spirv: add double support to _vtn_variable_load_store
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 09:10:13 +01:00
Samuel Iglesias Gonsálvez
8076c8b59f spirv: add double support to SpvOpCompositeExtract
v2 (Jason):
- Add asserts.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 09:10:13 +01:00
Samuel Iglesias Gonsálvez
a966387883 spirv: fix SpvOpSpecConstantOp with SpvOpVectorShuffle working with double-based vecs
We need to pick two 32-bit values per component to perform the right shuffle operation.

v2 (Jason):
- Add assert to check matching bit sizes (Jason)
- Simplify the code to pick components (Jason)

v3:
- Switch on bit_size once (Jason)
- Add comment to explain the constant value for unused components (Erik)

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 09:10:13 +01:00
Samuel Iglesias Gonsálvez
ec686ff62c spirv: add DF support to SpvOp*ConstantComposite
v2 (Jason):
- Add assert.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 09:10:13 +01:00
Samuel Iglesias Gonsálvez
2bf4d0ba7a spirv: add DF support to vtn_const_ssa_value()
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 09:10:13 +01:00
Samuel Iglesias Gonsálvez
d77ffc3d87 spirv: add support for loading DF constants
v2 (Jason):
- Add assert.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 09:10:13 +01:00
Samuel Iglesias Gonsálvez
9602c7c02f spirv: add definition of double based data types
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 09:10:13 +01:00
Samuel Iglesias Gonsálvez
d1bbe2c94e spirv: fix typo in spec_constant_decoration_cb()
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 09:10:13 +01:00
Timothy Arceri
ae632afe4f st/mesa/glsl: set num_images directly in shader_info
This change also removes the now duplicate NumImages field.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-01-09 15:27:35 +11:00
Timothy Arceri
1130f82a88 nir: add another comparison simplification
On BDW:

total instructions in shared programs: 13061877 -> 13060965 (-0.01%)
instructions in affected programs: 133569 -> 132657 (-0.68%)
helped: 566
HURT: 0

total cycles in shared programs: 256611784 -> 256599536 (-0.00%)
cycles in affected programs: 861016 -> 848768 (-1.42%)
helped: 379
HURT: 73

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 12:32:16 +11:00
Kenneth Graunke
3371de38f2 nir: Turn bcsel of +/- 1.0 and 0.0 into b2f sequences.
On BDW:

total instructions in shared programs: 13074882 -> 13068703 (-0.05%)
instructions in affected programs: 1823116 -> 1816937 (-0.34%)
helped: 4187
HURT: 537

total cycles in shared programs: 256622718 -> 256425382 (-0.08%)
cycles in affected programs: 123790120 -> 123592784 (-0.16%)
helped: 3823
HURT: 2037

total spills in shared programs: 15276 -> 14929 (-2.27%)
spills in affected programs: 9446 -> 9099 (-3.67%)
helped: 352
HURT: 1

total fills in shared programs: 20496 -> 20144 (-1.72%)
fills in affected programs: 13040 -> 12688 (-2.70%)
helped: 352
HURT: 1

LOST:   2
GAINED: 21

v2: Rely on 'a' being a well-formed boolean (Connor, Eric).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 12:32:16 +11:00
Kenneth Graunke
1c50d31c26 nir: Convert ineg(b2i(a)) to a if it's a boolean.
On BDW:

total instructions in shared programs: 13071119 -> 13070371 (-0.01%)
instructions in affected programs: 83424 -> 82676 (-0.90%)
helped: 505
HURT: 45 (all TCS, all hurt by a single instruction)

total cycles in shared programs: 256601322 -> 256588932 (-0.00%)
cycles in affected programs: 819410 -> 807020 (-1.51%)
helped: 450
HURT: 57

total loops in shared programs: 2950 -> 2942 (-0.27%)
loops in affected programs: 8 -> 0
helped: 7
HURT: 0

v2: Drop unnecessary 'a@bool' annotation (Connor, Eric).
    Add a comment explaining the rule (Ian).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-09 12:32:16 +11:00
Kenneth Graunke
a4fd84ef5f mesa: Introduce a compiler enum for tessellation spacing.
It feels weird using GL_* enums in a Vulkan driver.

v2: Fix the TESS_SPACING -> PIPE_TESS_SPACING conversion.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-07 22:22:28 -08:00
Kenneth Graunke
9bb89175e6 compiler: Change shader_info->tes.vertex_order into a ccw boolean.
The vertex order is either clockwise or counterclockwise.  We can just
store a "ccw" boolean rather than GLenum values.  I don't want to use
GLenums in a Vulkan driver, and even in GL a simple boolean works fine.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-07 20:42:32 -08:00
Kenneth Graunke
957ec00243 Revert recent GLSL slot counting fiasco.
I apparently broke mark_whole_variable in ir_set_program_inouts.
It was passing a type that wasn't var->type, so the wrapper didn't
work out.  It's all broken, revert it and start over.

Fixes all kinds of things on other drivers.

Revert "glsl: Make is_fixed_function_array actually check for varyings."

This reverts commit 42699e1271.

Revert "glsl: Mark whole variable used for ClipDistance and TessLevel*."

This reverts commit 5c580e64cc.

Revert "glsl: Override the # of varying slots for ClipDistance and TessLevel*."

This reverts commit 8b5749f65a.

Revert "glsl: Create and use a new ir_variable::count_attribute_slots() wrapper."

This reverts commit 6aa5cb34d0.
2017-01-07 15:15:08 -08:00
Kenneth Graunke
42699e1271 glsl: Make is_fixed_function_array actually check for varyings.
We can't check VARYING_SLOT_* locations until we've determined that
the variable is actually a varying.

Fixes assert failures in drivers which actually use this path,
such as radeonsi and i915.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99314
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2017-01-07 13:05:37 -08:00
Timothy Arceri
1edc53a66b glsl: fix opt_minmax redundancy checks against baserange
Marking operations as redundant if they are equal to the base
range is fine when the tree structure is something like this:

        max
      /     \
     max     b
    /   \
   3    max
       /   \
      3     a

But the opt falls apart with a tree like this:

        max
     /       \
    max     max
   /   \   /   \
  3    a   b    3

The problem is that both branches are treated the same: descending in
the left branch will prune the constant, and then descending the right
branch will prune the constant there as well, because limits[0] wasn't
updated to take the change on the left branch into account, and so we
still get [3,\infty) as baserange.

In order to fix the bug we just disable the marking of redundant expressions
when they match the baserange.

NIR algebraic opt will clean up the first tree for anyway, hopefully
other backends are smart enough to do this also.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-01-07 21:46:36 +11:00
Jason Ekstrand
62332d139c nir: Add a local variable-based copy propagation pass
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2017-01-06 16:44:28 -08:00
Jason Ekstrand
830dca74fe nir/builder: Add a helper for getting the most recently added instruction
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2017-01-06 16:44:28 -08:00
Jason Ekstrand
75a6707984 nir/builder: Add a load_deref_var helper
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2017-01-06 16:44:28 -08:00