Commit graph

2780 commits

Author SHA1 Message Date
Matt Turner
636fe4d1c6 nir: Add intrinsics from ARB_shader_ballot
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-07-20 16:56:49 -07:00
Matt Turner
742cc6118a nir: Support lowering vote intrinsics
... trivially (as allowed by the spec!) by reusing the existing
nir_opt_intrinsics code.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-07-20 16:56:49 -07:00
Matt Turner
d4c9d6a3b2 nir: Add pass to optimize intrinsics
Specifically, constant fold intrinsics from ARB_shader_group_vote, but I
suspect it'll be useful for other things in the future.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-07-20 16:56:49 -07:00
Matt Turner
ba2fbbf1c0 nir: Add intrinsics from ARB_shader_group_vote
These are intrinsics rather than opcodes, because they operate across
channels.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-07-20 16:56:49 -07:00
Kenneth Graunke
0320bb2c6c nir: Use nir_src_copy instead of direct assignments.
If the source is an indirect register, there is ralloc'd data.  Copying
with a direct assignment will copy the pointer, but the data will still
belong to the old instruction's memory context.  Since we're lowering
and throwing away instructions, that could free the data by mistake.

Instead, use nir_src_copy, which properly handles this.

This is admittedly not a common case, so I think the bug is real,
but unlikely to be hit.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-07-18 23:44:50 -07:00
Timothy Arceri
57165f2ef8 glsl: disable array splitting for AoA
While it produces functioning code the pass creates worse code
for arrays of arrays. See the comment added in this patch for more
detail.

V2: skip splitting of AoA of matrices too.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-07-19 11:06:23 +10:00
Timothy Arceri
3f0fb23b03 nir: fix nir_opt_copy_prop_vars() for arrays of arrays
Previously we only incremented the guide for a single
dimension/wildcard.

V2: rework logic to avoid code duplication

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
2017-07-19 11:06:23 +10:00
Jason Ekstrand
ecf91898e0 nir/vars_to_ssa: Handle missing struct members in foreach_deref_node
This can happen if, for instance, you have an array of structs and there
are both direct and wildcard references to the same struct and some
members only have direct or only have indirect.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Cc: mesa-stable@lists.freedesktop.org
2017-07-19 11:06:23 +10:00
Kenneth Graunke
c2bb39d8d6 build: Add $(top_srcdir)/src/compiler/spirv to AM_CPPFLAGS
Generated C files try to include spirv_info.h.  For in-tree builds,
the header is in the same directory, so it just works.  For out-of-tree
builds, we need to look for it in srcdir rather than builddir.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101831
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-07-18 11:14:47 -07:00
Jason Ekstrand
2f52d2dc97 compiler/spirv: Add a .gitignore and ignore spirv_info.c 2017-07-18 09:49:13 -07:00
Jason Ekstrand
f2fe74a462 nir/spirv: Add support for SPV_KHR_variable_pointers
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-07-18 09:43:12 -07:00
Jason Ekstrand
182950ceaf nir/spirv: Add a helper for pushing SSA values
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-07-18 09:43:12 -07:00
Jason Ekstrand
868456fbf7 nir/spirv: Implement OpPtrAccessChain for buffers
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-07-18 09:43:12 -07:00
Jason Ekstrand
a968889237 spirv/nir: Add some useful asserts for type decorations
Now that vtn_type has piles of unions, we should assert sanity before
setting fields that may stomp others.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-07-18 09:43:12 -07:00
Jason Ekstrand
999918bd01 spirv: Add support for the StorageBuffer storage class
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-07-18 09:43:12 -07:00
Ian Romanick
2dd4e2ece3 spirv: Generate spirv_info.c
The old table based spirv_*_to_string functions would return NULL for
any values "inside" the table that didn't have entries.  The tables also
needed to be updated by hand each time a new spirv.h was imported.
Generate the file instead.

v2: Make this script work more like src/mesa/main/format_fallback.py.
Suggested by Jason.  Remove SCons supports.  Suggested by Jason and
Emil.  Put all the build work in Makefile.nir.am in lieu of adding a new
Makefile.spirv.am.  Suggested by Emil.  Add support for Android builds
based on code provided by Emil.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-07-18 09:43:12 -07:00
Ian Romanick
de765ec9dc spirv: Import the lastest 1.0.2 JSON from Khronos
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2017-07-18 09:43:12 -07:00
Jason Ekstrand
7141e8105a spirv: Import the latest 1.2 header from Khronos
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-07-18 09:43:12 -07:00
Connor Abbott
4df93a54f1 nir/lower_io_to_temporaries: don't set compact on shadow vars
The compact flag doesn't make sense on local variables, since the
packing on them is up to the driver. This fixes nir_validate assertions
in some cases, particularly when lower_io_to_temporaries is used on
per-vertex inputs/outputs.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-07-13 14:45:25 -07:00
Connor Abbott
99ff7a9f1f nir: don't segfault when printing variables with no name
While normally we give variables whose name field is NULL a temporary
name when called from nir_print_shader(), when we were calling from
nir_print_instr() we never bothered, meaning that we just segfaulted
when trying to print out instructions with such a variable. Since
nir_print_instr() is meant to be called while debugging, we don't need
to bother too much about giving a consistent name, but we don't want to
crash in the middle of debugging.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-07-13 14:40:23 -07:00
James Legg
b117f59710 spirv: Fix reaching unreachable for compare exchange on images
We were hitting the
	unreachable("Invalid image opcode")
near the end of vtn_handle_image when parsing the
SpvOpAtomicCompareExchange opcode.

v2: Add stable CC.
v3: Ignore SpvOpAtomicCompareExchangeWeak. It requires the Kernel
capability which is not exposed in Vulkan, and spirv_to_nir is not used
for OpenCL which does support it.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
CC: <mesa-stable@lists.freedesktop.org>
2017-07-10 14:13:37 -07:00
Ilia Mirkin
f3958f1644 nir: copy front interpolation when creating fake back color input
Fixes a bunch of gl_BackColor interpolation tests that had explicit
interpolation specified on the fragment shader gl_Color.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2017-07-08 21:27:44 -04:00
Andres Gomez
e6b189351f nir/spirv: Remove unnecessary comment.
It should have been removed after 00c47e111c.

Cc: Jason Ekstrand <jason@jlekstrand.net>
Cc: Connor Abbott <cwabbott0@gmail.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-07-08 21:14:19 +03:00
Ilia Mirkin
880f21f55d glsl: check if any of the named builtins are available first
_mesa_glsl_has_builtin_function is used to determine whether any variant
of a builtin are available, for the purpose of enforcing the GLSL ES
3.00+ rule that overloads or overrides of builtins are disallowed.

However the builtin_builder contains information on all builtins,
irrespective of parse state, or versions, or extension enablement. As a
result we would say that a builtin existed even if it was not actually
available.

To resolve this, first check if at least one signature is available for
a builtin before returning true.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101666
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-07-05 20:05:53 -04:00
Jason Ekstrand
ab1939aea8 nir/spirv: Rework function argument setup
Now that we have proper pointer types, we can be more sensible about the
way we set up function arguments and deal with the two cases of pointer
vs. SSA parameters distinctly.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2017-07-05 15:26:56 -07:00
Jason Ekstrand
0bdc622d43 nir/spirv: Stop trying to convert pointers to SSA in glsl450
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2017-07-05 15:26:55 -07:00
Jason Ekstrand
849bfc85c9 nir/spirv: Use real pointer types
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2017-07-05 15:26:55 -07:00
Jason Ekstrand
ca62e849d3 nir/spirv: Stop using glsl_type for function types
We're going to want the full vtn_type available to us anyway at which
point glsl_type isn't really buying us anything.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2017-07-05 15:26:55 -07:00
Jason Ekstrand
96f2439858 nir/spirv: Beef up the type system a bit
This adds a vtn concept of base_type as well as a couple of other
fields.  This lets us be a tiny bit more efficient in some cases but,
more importantly, it will eventually let us express things the GLSL type
system can't.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2017-07-05 15:26:55 -07:00
Jason Ekstrand
ad4519696d nir/spirv: Compact vtn_type
Use an anonymous union of structs to help keep the structure small and
better organized.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2017-07-05 15:26:54 -07:00
Jason Ekstrand
55da2cfba2 nir/spirv: Simplify type copying
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2017-07-05 15:26:54 -07:00
Jason Ekstrand
62ebca1fe6 nir/spirv: Compute offsets for UBOs and SSBOs up-front
Now that we have a pointer wrapper class, we can create offsets for UBOs
and SSBOs up-front instead of waiting until we have the full access
chain.  For push constants, we still use the old mechanism because it
provides us with some nice range information.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2017-07-05 15:26:54 -07:00
Jason Ekstrand
604eda3712 nir/spirv: Rework the way pointers get dereferenced
This has the advantage of moving all of the "extend an access chain"
code into one place.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2017-07-05 15:26:54 -07:00
Jason Ekstrand
4c21e6b7f8 nir/spirv: Break variable creation out into a helper
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2017-07-05 15:26:53 -07:00
Jason Ekstrand
2e92d6a392 nir/spirv: Remove unneeded parameters from pointer_to_offset
Everyone now calls it with stop_at_matrix = false.  Since we're now
always walking all the way to the end of the access chain, the type
returned is just the same as ptr->type;

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2017-07-05 15:26:53 -07:00
Jason Ekstrand
6d30f33307 nir/spirv: Simplify matrix loads/stores
Instead of handling all of the complexity at the end, we choose to
decorate types a bit more cleverly.  When we have a row-major matrix
type, we give it the stride of a single vector and give it's array
element type (which represents a column) the actual matrix stride.

Previously, we were using stop_at_matrix and handling everything from
matrix on down as special cases but now we walk the access chain all the
way to the end and then load.  Even though this looks like it may lead
to a significant functional change, it doesn't.  The reason why we
needed to do stop_at_matrix before was to handle row-major properly
since the offsets and strides would be all out-of-order.  Now that row
major matrix types have the small stride on the matrix and the large
stride on the vector, offsetting to a single column of a row-major
matrix works fine.  The load/store code simply picks up on the fact that
the stride isn't the type size and does multiple loads.  The generated
code from these methods should be the same.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2017-07-05 15:26:53 -07:00
Jason Ekstrand
00c47e111c nir/spirv: Use the correct stride for non-32-bit vectors
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2017-07-05 15:26:53 -07:00
Jason Ekstrand
415e198d48 nir/spirv: Wrap access chains in a new vtn_pointer data structure
The vtn_pointer structure provides a bit better abstraction than passing
access chains around directly.  For one thing, if the pointer just
points to a variable, we don't need the access chain at all.  Also,
pointers know what their dereferenced type is so we can avoid passing
the type in a bunch of places.  Finally, pointers can, in theory, be
extended to the case where you don't actually know what variable is
being referenced.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2017-07-05 15:26:52 -07:00
Jason Ekstrand
06b5eeda17 nir/spirv: Rename some things from access_chain to pointer
We're about to add a vtn_pointer data structure and this will prevent
some rename churn in the next commit.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2017-07-05 15:26:52 -07:00
Jason Ekstrand
4e0280d37d nir/spirv: Split up Uniform and UniformConstant storage classes
We were originally handling them together because I was rather unclear
on the distinction.  However, keeping them combined keeps the confusion.
Split them up so that it's more clear from the code how we expect the
two storage classes to be used.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2017-07-05 15:26:52 -07:00
Jason Ekstrand
32a60dbef3 nir/spirv: Add a storage_class_to_mode helper
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2017-07-05 15:26:52 -07:00
Jason Ekstrand
a10d887ad1 nir/spirv: Use the type from the deref for atomics
Previously, we were using the type of the variable which is incorrect.

Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2017-07-05 15:26:51 -07:00
Jason Ekstrand
cc577ca377 nir/spirv: Move a "}"
It's closing a "{" at the begining of a switch case.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2017-07-05 15:26:51 -07:00
Nicolai Hähnle
10e1d2d9aa glsl_to_nir: zero-initialize var->data.descriptor_set
This is convenient for backends that support both Vulkan and OpenGL while
lowering samplers to derefs with nir_lower_samplers_as_deref.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-07-05 12:27:10 +02:00
Nicolai Hähnle
9a81d032c1 glsl: add glsl_base_type_is_integer
We will use this from radeonsi/nir, which we want to keep as pure C code.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-07-05 12:27:10 +02:00
Nicolai Hähnle
34df9525f6 nir: add NIR_PRINT environment variable
Reviewed-by: Rob Clark <robdclark@gmail.com>
2017-07-05 12:27:07 +02:00
Nicolai Hähnle
3628efedf2 glsl/blob: add valgrind checks that written data is defined
Undefined data will eventually trigger a valgrind error while computing
its CRC32 while writing it into the disk cache, but at that point, it is
basically impossible to track down where the undefined data came from.

With this change, finding the origin of undefined data becomes easy.

v2: remove duplicate VALGRIND_CFLAGS (Emil)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-07-05 12:26:10 +02:00
Nicolai Hähnle
210ebd4b9c glsl: explicitly zero out padding to gl_shader_variable bitfield
Otherwise, the padding bits remain undefined, which leads to valgrind
errors when storing the gl_shader_variable in the disk cache.

v2: use rzalloc instead of an explicit padding member variable

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-07-05 12:25:49 +02:00
Nicolai Hähnle
727e8ba133 glsl: look for multiple variables simultaneously with find_assignment_visitor
Save some passes over the IR.

v2: redesign to make the users of find_assignments more readable
v3:
- fix missing !
- add some comments and make the num_found check more explicit (Timothy)

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-07-05 12:25:21 +02:00
Connor Abbott
196e6b60b1 spirv: fix OpBitcast when the src and dst bitsize are different (v3)
Before, we were just implementing it with a move, which is incorrect
when the source and destination have different bitsizes. To implement
it properly, we need to use the 64-bit pack/unpack opcodes. Since
glslang uses OpBitcast to implement packInt2x32 and unpackInt2x32, this
should fix them on anv (and radv once we enable the int64 capability).

v2: make supporting non-32/64 bit easier (Jason)
v3: add another assert (Jason)

Fixes: b3135c3c ("anv: Advertise shaderInt64 on Broadwell and above")
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-07-03 11:58:50 -07:00