Eric Anholt
9d1b17059d
glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.
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(cherry picked from commit 8560cb939b )
2011-02-28 13:24:08 -08:00
Brian Paul
5ed51e950f
mesa: hook up GL 3.x entrypoints
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Fix up some details in the xml files and regenerate dispatch files.
2010-11-21 09:20:44 -07:00
Brian Paul
48af60b465
mesa: upgrade to glext.h version 66
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The type of the num/count parameter to glProgramParameters4[df]vNV()
changed so some API dispatch code needed updates too.
2010-11-17 20:04:45 -07:00
Brian Paul
20371d40b8
glapi: include EXT_gpu_shader4.xml
2010-10-28 21:17:41 -06:00
Ian Romanick
206e904f3c
glapi: Add GL_EXT_separate_shader_objects
2010-10-27 13:35:52 -07:00
Brian Paul
fd6f17c21a
glapi: include/build EXT_texture_integer.xml
2010-10-23 10:19:31 -06:00
Brian Paul
1cae8b5448
mesa: API spec for primitive restart
2010-10-21 19:03:38 -06:00
Ian Romanick
78db8c8b66
Regenerate files changed by previous commit
2010-09-27 15:23:14 -07:00
Brian Paul
7993832c12
mesa: update to version 64 of GL/glext.h
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A number of other files had to be updated as well because const
qualifiers were added to the glMultiDrawArrays() function.
Also, GL_FIXED is now defined in glext.h.
2010-09-14 09:37:37 -06:00
Zack Rusin
da7bd6a90e
mesa: initial support for ARB_geometry_shader4
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laying down the foundation for everything and implementing most of the
stuff.
linking, gl_VerticesIn and multidimensional inputs are left.
2010-06-28 22:53:21 -04:00
Chia-I Wu
296adbd545
glapi: Move to src/mapi/.
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Move glapi to src/mapi/{glapi,es1api,es2api}.
2010-05-07 10:41:11 +08:00