This reflects a change on the HW/closed SW side to drop this unused HW.
With it dropped on their side, the CLIF parser no longer expects to find
VG fields.
Problem 1: u_debug_stack_android.cpp transitively included
"pipe/p_compiler.h", but src/gallium/include was missing from the C++
include path.
Problem 2: Add -std=c++11 to AM_CXXFLAGS. Android's libbacktrace headers
require C++11, but the Android toolchain (at least in the Chrome OS SDK)
does not enable C++11 by default.
v2: Add -std=c++11.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
Cc: Eric Engestrom <eric.engestrom@intel.com>
Trigger waiter condition variable.
Passes 'events' CTS on carrizo and turks.
v2: reduce to 0
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
It's OK to pass them in memory, which is what kernel invocation needs.
Fixes regressions since llvm r337535 ("Reapply "AMDGPU: Fix handling of alignment padding in DAG argument lowering"):
scalar-arithmetic-char
scalar-arithmetic-uchar
scalar-arithemtic-short
scalar-arithmetic-ushort
scalar-comparison-char
scalar-comparison-uchar
scalar-comparison-short
scalar-comparison-ushort
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This seems like a sensible precaution to avoid extra draws. It doesn't
deal with the case of a Z24S8 buffer created by the window system for an
application that happens to never use S.
First, figure out if we can just sneak the clear into the TLB clear, even
if drawing has already happened (since we have job->load and job->clear to
tell us), taking into account GFXH-1461. For any pieces we can't TLB
clear, fall back to drawing a quad without flushing the scene.
Fixes extra scene flushes in glmark2 due to GFXH-1461.
We were computing this at RCL generation time, but that means you can't
unflag the store for an invalidate_resource, or not flag the store if
writmasking is disabled.
These describe what the fields mean in RCL generation. "resolve" is left
over from VC4, and sounds like MSAA resolves (which may or may not be
involved in the store we generate).
When this bit was added, it seems the some initialization code
was omitted by mistake.
Since stack-variables have kinda random contents, and we don't
zero initialize the whole struct in these code-paths, we end up
getting random-ish values for this bit.
Spotted by Coverity in the following CIDs:
- 1438115
- 1438123
- 1438130
Fixes: 70425bcfe6 ("gallium: plumb
invariant output attrib thru TGSI")
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jakob Bornecrantz <jakob@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
It seems the hardware always expects floating point border color values
[0,1] for unsigned, and [-1,1] for signed texture component, regardless
of pixel type, but the border colors are passed according to texture
component type. Hence, before submitting the border color, convert and
scale it these ranges accordingly.
This doesn't seem to work for textures with 32 bit integer components
though, here, it seems that the border color is always set to zero,
regardless of the BORDER_COLOR_TYPE state set in Q_TEX_SAMPLER_WORD0_0.
v2: Simplyfy logic as suggested by Roland Schneidegger
Fixes:
dEQP-GLES31.functional.texture.border_clamp.formats.compressed*
dEQP-GLES31.functional.texture.border_clamp.formats.r* (non 32 bit integer)
dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_2d*
and a number of piglits out of
piglit run gpu -t texture -t gather -t formats
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
we need rounding modes on other conversions involving floats and it is easier
to rename f2f16_undef than renaming all the other ones.
v2: rebased on master
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
New versions of virglrenderer supports the precise-flag, so let's
forward it from TGSI if that's the case.
This fixes a few dEQP-GLES31 tests:
- dEQP-GLES31.functional.tessellation.common_edge.quads_equal_spacing_precise
- dEQP-GLES31.functional.tessellation.common_edge.quads_fractional_even_spacing_precise
- dEQP-GLES31.functional.tessellation.common_edge.quads_fractional_odd_spacing_precise
- dEQP-GLES31.functional.tessellation.common_edge.triangles_equal_spacing_precise
- dEQP-GLES31.functional.tessellation.common_edge.triangles_fractional_even_spacing_precise
- dEQP-GLES31.functional.tessellation.common_edge.triangles_fractional_odd_spacing_precise
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
40% is the decrease in the LGKM counter (which includes SMEM too)
for the GFX9 LSHS stage.
This will make the LDS size slightly larger, but I wasn't able to increase
the patch stride without corruption, so I'm increasing the vertex stride.
R600_DEBUG=gisel will tell LLVM to use GlobalISel rather than
SelectionDAG for instruction selection.
v2: mareko: move the helper to src/amd/common
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Tom Stellard <tstellar@redhat.com>
There might be a nicer way to do this, but this is at least correct.
This fixes:
KHR-GL44.tessellation_shader.single.max_patch_vertices
KHR-GL44.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_PatchVerticesIn
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
The pt emit path can only handle 65535 - the number of vertices is
truncated to a ushort, resulting in a too small buffer allocation, which
will crash.
Forcing the pipeline path looks suboptimal, then again this bug is
probably there ever since GS is supported, so it seems it's not
happening often. (Note that the vertex_id in the vertex header is 16
bit too, however this is only used by the draw pipeline, and it denotes
the emit vertex nr, and that uses vbuf code, which will only emit smaller
chunks, so should be fine I think.)
Other solutions would be to simply allow 32bit counts for vertex
allocation, however 65535 is already larger than this was intended for
(the idea being it should be more cache friendly). Or could try to teach
the pt emit path to split the emit in smaller chunks (only the non-index
path can be affected, since gs output is always linear), but it's a bit
tricky (we don't know the primitive boundaries up-front).
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=107295
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This adds the guest side support for ARB_shader_storage_buffer_object.
Co-authors: Gurchetan Singh <gurchetansingh@chromium.org>
v2: move to using separate maximums
(fixup macros)
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
The IOCTLs doesn't pass this along, so computing them in the first
place is kinda pointless.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This allows NIR to CSE more operations. LLVM does this also so the
impact is limited, however doing this in NIR allows other opts to
make progress. For example some loops in Civilization Beyond Earth
shaders are unrolled.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The commit 76dfed8ae2 changed nir_intrinsics.h to be a generated
header, but the corresponding dependency was not updated for Android.
It causes the error:
[ 0% 19/4336] target C: libmesa_pipe_radeonsi <= external/mesa/src/gallium/drivers/radeonsi/si_debug.c
...
In file included from external/mesa/src/gallium/drivers/radeonsi/si_debug.c:25:
In file included from external/mesa/src/gallium/drivers/radeonsi/si_pipe.h:28:
In file included from external/mesa/src/gallium/drivers/radeonsi/si_shader.h:140:
In file included from external/mesa/src/amd/common/ac_llvm_build.h:30:
external/mesa/src/compiler/nir/nir.h:966:10: fatal error: 'nir_intrinsics.h' file not found
^~~~~~~~~~~~~~~~~~
1 error generated.
Fixes: 76dfed8ae2 ("nir: mako all the intrinsics")
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Mauro Rossi <issor.oruam@gmail.com>
Nothing in EGL_KHR_gl_image.txt seems to let us deny creation based on
formats, and doing so causes many failures in
dEQP-EGL.functional.image.api.*
The NONE value we were protecting from only gets looked at in the
__DRI_IMAGE_ATTRIB_FORMAT and __DRI_IMAGE_ATTRIB_FOURCC queries, which are
used from wayland and gbm (which throw an error cleanly on unknown format)
and DMABUF export.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Recreating our context's syncobj with ALREADY_SIGNALED meant that if you
created two fences in a row, then waiting on the second would succeed
immediately. Instead, export a sync file in the gallium fence (since we
don't have a syncobj clone ioctl), and just create a new syncobj to wait
on whenever we need to.
Noticed while debugging
dEQP-GLES3.functional.fence_sync.client_wait_sync_finish
It tends to return >0 in the success case (I think the value is something
like "how much of the timeout remained"). Fixes
dEQP-GLES3.functional.fence_sync.client_wait_sync_finish
When requesting a texture of the internal format GL_RGB32F Gallium will
try to allocate a renderable texture and returns RGBA32F or RGBX32F, but
when one requests GL_RGB32I or GL_RGB32UI the according 3-component
texture will be returned. This leads to problems later, when one wants
to use glCopyImageSubData to copy data between these textures that should
be compatible, but given the way virgl and Gallium handle this the latter
fails with an assertion, because the per-texel bit size is different.
By allowing the GL_RGB32* only for texture buffers these problems are avoided
without losing the ARB_tbo_rgb32 extension (thanks Ilia Mirkin).
v2: Correct spelling (Gurchetan Singh)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
The array index needs to be corrected and it must be insured that it is
rounded and its value is non-negative before it is combined with the
face id.
v5: Use RNDNE instead of ADD 0.5 and FLOOR (Ilia Mirkin)
v6: Fix type (Roland Scheidegger)
Fixes 182 from android/cts/master/gles31-master.txt:
dEQP-GLES31.functional.texture.filtering.cube_array.formats.*
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.*
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_*
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.linear_mipmap_*
dEQP-GLES31.functional.texture.filtering.cube_array.no_edges_visible.*
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Correct the array index for TEXTURE_*1D_ARRAY, and TEXTURE_*2D_ARRAY
The standard says the array index is evaluated according to
floor(z + 0.5)
but RNDNE is sufficient also for the test cases were z is close to 1.5
and it is likely to hit 1.5, the corner case were RNDNE gives a result
different from above formula.
v5: - Use RNDNE instead of ADD 0.5 and FLOOR (Ilia Mirkin)
- update commit message
Fixes 325 tests from android/cts/master/gles3-master.txt:
dEQP-GLES3.functional.shaders.texture_functions.texture.*sampler2darray*
dEQP-GLES3.functional.shaders.texture_functions.textureoffset.*sampler2darray*
dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2darray*
dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.*sampler2darray*
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.*sampler2darray*
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.*sampler2darray*
dEQP-GLES3.functional.texture.filtering.2d_array.formats.*
dEQP-GLES3.functional.texture.filtering.2d_array.sizes.*
dEQP-GLES3.functional.texture.filtering.2d_array.combinations.*
dEQP-GLES3.functional.texture.shadow.2d_array.*
dEQP-GLES3.functional.texture.vertex.2d_array.*
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Gradients used in texture lookups and the offsets must reside in the
same fetch clause (the first is imposed by the hardware and the second
is expected by sb). In order to ensure that no ALU clause is inserted
between emission and use of these, delay the emission of these
instructions until the texture instruction using them is also emitted.
This is needed in preparation for the correction of the texture array
indices.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
total instructions in shared programs : 5480808 -> 5472107 (-0.16%)
total gprs used in shared programs : 647530 -> 647532 (0.00%)
total shared used in shared programs : 389120 -> 389120 (0.00%)
total local used in shared programs : 21064 -> 21064 (0.00%)
total bytes used in shared programs : 58551648 -> 58459352 (-0.16%)
local shared gpr inst bytes
helped 0 0 73 2609 2609
hurt 0 0 71 34 34
An alternative solution to the problem fixed in
0bd83d0 ("nv50/ir: move LateAlgebraicOpt to the very end").
total instructions in shared programs : 5481195 -> 5480808 (-0.01%)
total gprs used in shared programs : 647535 -> 647530 (-0.00%)
total shared used in shared programs : 389120 -> 389120 (0.00%)
total local used in shared programs : 21064 -> 21064 (0.00%)
total bytes used in shared programs : 58555784 -> 58551648 (-0.01%)
local shared gpr inst bytes
helped 0 0 2 34 34
hurt 0 0 0 0 0
This instruction seems to be faster than S2R and requires no barrier,
though the range of special registers it can read from is limited.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
r600_gpu_load.c: In function ‘r600_gpu_load_thread’:
../../../../src/util/os_time.h:82:7: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow]
if (start <= end)
They might lead to unrecoverable GPU hang.
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable@lists.freedesktop.org