Pci revision was included in the shader cache key because it can
enable platform workarounds. While some platform workarounds exist in
the compiler, none are dependent on the silicon stepping.
Many platforms differ only in the pci revision id, causing needless
duplication in cache entries between platforms.
When a platform ships publicly with stepping-specific compiler
workarounds, pci id must be incorporated into the shader cache key.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28085>
intel/common has a build dependency on intel/dev so the later should
not have any dependendies on the first.
So here moving the definition of intel_engine_class to
intel_device_info.h because it is used in intel_device_info struct
and then including intel_device_info.h in intel_engine.h.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25233>
In preparation for generating struct intel_device_info, provide all
necessary details via python objects that describe it, including:
- integer macro definitions
- comments
- array sizes
- correct int types
- enumeration groups
- meaningful type names for inline struct members
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27540>