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7014 commits

Author SHA1 Message Date
Tapani Pälli
85978ccd28 anv: route clear operations on compute to companion
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This fixes bunch of cts tests hitting issues when attempting
anv_image_mcs_op with compute.

Fixes: ab9d3528dc ("anv: fix queue check in anv_blorp_execute_on_companion on xe3")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39581>
2026-01-29 14:25:54 +00:00
Michael Cheng
4f82dfc5f5 anv: Implement RT shader group handle capture/replay
Signed-off-by: Michael Cheng <michael.cheng@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33022>
2026-01-29 08:46:50 +00:00
Lionel Landwerlin
9e4d9d3f35 anv: fix shader heap replay addr
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Michael Cheng <michael.cheng@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33022>
2026-01-29 08:46:50 +00:00
Lionel Landwerlin
a05fc97bc9 anv/iris: add drirc to enable sampler state & compute surface state prefetch
I noticed we disable the prefetch only on Gfx12.5. But surely that
recommendation carries on on later platforms.

It seems other drivers just disable it all the time and only have an
option to force the prefetch. So implementing the same thing here.

Blorp path is left untouched.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39424>
2026-01-28 13:13:40 +00:00
Iván Briano
5b48805b42 brw: fix local_invocation_index with quad derivaties on mesh/task shaders
For mesh/task shaders, the thread payload provides a local invocation
index, but it's always linear so it doesn't give the correct value when
quad derivatives are in use.
The lowering pass where all of this is done correctly for compute
shaders assumes load_local_invocation_index will be lowered in the
backend for mesh/task, calculates the values for the quads correctly but
then avoid replacing the original intrinsic and we remain with the wrong
results.

Add an intel specific intrinsic and always lower the generic one to that
(or whatever else was calculated) to avoid ambiguities and fix the value
for quad derivatives.

Fixes future CTS tests using mesh/task shaders under:
dEQP-VK.spirv_assembly.instruction.compute.compute_shader_derivatives.*

Fixes: d89bfb1ff7 ("intel/brw: Reorganize lowering of LocalID/Index to handle Mesh/Task")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39276>
2026-01-27 22:28:19 +00:00
Nanley Chery
e42b2a5d70 anv: Don't partial resolve LOD1+ for non-FCV CCS
We don't allow fast-clears in this case.

Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:54 +00:00
Nanley Chery
21d187b7f5 anv: Support fast clears on more layers
On Xe2+, support multi-layer and non-zero-layer CCS fast-clears. To do
this in a simple manner, drop the code which splits multi-layer clears
into fast clears and slow clears. The performance CI reports no
regressions nor improvements on BMG.

For MCS on all platforms and for CCS on prior platforms, use a new
heuristic. Instead of only allowing fast clears on the first
slice/layer, do the following:

For 3D images, only fast-clear if all slices are cleared. Enables
fast-clearing every slice of 3D textures in:

   * Terminator Resistance - 480x270x128.
   * Ghostrunner 2 - 320x180x128.

For 2D arrays, match the Xe2+ behavior and allow clearing to any layer.
This is possible because we only allow fast-clearing if the clear color
matches the default value. Enables fast-clearing every layer of 2D array
textures in:

  * Assassin's Creed - 128x128, 6-layers.
  * Blackops 3 - 1024x1024, 6-layers.
  * Borderlands 3 - 128x128, 6-layers.
  * Cyberpunk - 1024x1024, 10-layers.
  * Unigine Superposition - 4K, 2-layers.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11893
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:54 +00:00
Nanley Chery
b8f6ad9060 anv: Use variable default value for some images using CLEAR
A future commit will enable clearing to more than the first layer of 2D
array images. To ensure consistency for the clear color, require the
ANV_FAST_CLEAR_DEFAULT_VALUE for such images if they make use of
ISL_AUX_STATE_CLEAR. Also, use a non-zero default value for some image
formats.

I tested the majority of workloads in the performance CI. This will
cause those which clear to 2D array layers to gain clears on more than
just the first layer. At the moment, we still only support clearing the
first layer, so there should be no change in performance. Affected games
are documented in the code.

Acked-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:53 +00:00
Nanley Chery
811c413f98 anv: Don't return the Xe2+ fast-clear type early
Don't return early from anv_layout_to_fast_clear_type() for Xe2+. We'll
need to make more use of the function for some MCS changes in later
commits.

Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:53 +00:00
Nanley Chery
7bb7b63b96 anv: Line wrap anv_CmdClearColorImage
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:52 +00:00
Nanley Chery
390c9e3fda anv: Inline the CCS/MCS predicated resolve functions
Now we can see the MI writes performed before and after the resolves in
transition_color_buffer().

Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:52 +00:00
Nanley Chery
4d8c71ab1f anv: Delete conversion of CCS_D partial resolve
Now that hasvk is the driver for supporting HSW and BDW, we no longer
need to convert CCS_D partial resolves to full resolves to avoid an
assert-failure in BLORP.

Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:51 +00:00
Nanley Chery
b1db1179c2 anv: Set compressed bit separately from fast-clear type
This will make handling fast-clears on multiple layers simpler by saving
us from having to pass more parameters into fast-clear state setting
functions.

It also allows us to set more complex fast-clear state for FCV_CCS_E
without marking the image as compressed.

Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:50 +00:00
Nanley Chery
c054d4fe2f anv: Support partial resolves on any level/layer
Enables more support for FCV_CCS_E partial resolves if we ever need it.
Also enables support for multiple layers being fast cleared and needing
resolves. Support for that will arrive in several commits.

Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:50 +00:00
Nanley Chery
0a8ab13b9d anv: Reset fast-clear type in transition_color_buffer()
Moving the code here will simplify the task of supporting fast-clears on
multiple array layers and depth slices.

Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:49 +00:00
Nanley Chery
ce196c9de5 anv: Fix the fast clear type for FCV writes
We started allowing non-default clear colors with FCV in commit
cd8e120b97. When rendering to an image with FCV, set the fast-clear
type to ANV_FAST_CLEAR_ANY if the image properties allow such
fast-clears.

Fixes: cd8e120b97 ("anv: Allow more single subresource fast-clears with FCV")
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:49 +00:00
Nanley Chery
e7854d06a5 anv: Update predicated resolve documentation
* Don't mention gfx7-8 due to the hasvk split.
* Account for the array of clear colors.

Fixes: 0e6b132a75 ("anv: Access more colors in fast_clear_memory_range")
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
2026-01-27 18:46:48 +00:00
Caleb Callaway
a91a636faf driconf: LTO disable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39544>
2026-01-27 14:57:20 +00:00
Hans-Kristian Arntzen
22bd72aa58 anv: Enable VK_EXT_present_timing.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38770>
2026-01-27 11:09:51 +00:00
Hans-Kristian Arntzen
c18b14aea2 anv: Add PRESENT_STAGE_LOCAL_EXT path for calibration.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38770>
2026-01-27 11:09:50 +00:00
Francisco Jerez
349b09f8a2 anv/gfx12.5: Apply HIZ-CCS resolve TC flush on full resolves for all gfx12.5.
This appears to be needed to guarantee that a resolved depth surface
has no remaining fast-cleared blocks on DG2 as well as MTL.  After
this series this should no longer be hit in practice since we'll be
doing partial resolves in most cases, but it seems sensible to keep
and correct the workaround for our peace of mind to make sure that
full resolves are truly resolving the main surface.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
2026-01-27 08:52:17 +00:00
Francisco Jerez
8e1b4b62ce anv/gfx12.5: Take advantage of partial resolves in depth layout transitions.
Issue a partial resolve instead of a full resolve from
transition_depth_buffer() when the final usage requires the
CCS-compressed surface to provide a complete representation of the
image.

This significantly improves performance of applications that
frequently interleave depth rendering and sampling on non-WT surfaces
(e.g. MSAA surfaces).  Nba2K23-trace-dx11-2160p-ultra improves
performance by about 260% with this on MTL, DG2 shows a similar
benefit.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
2026-01-27 08:52:17 +00:00
Francisco Jerez
cc66f5ff1d intel/blorp: Add support for partial resolves of HiZ-CCS surfaces.
v2: Define additional enum BLORP_OP_HIZ_PARTIAL_RESOLVE to track
    partial resolves (Nanley).
v3: Add comment regarding fall back to full resolve on Gfx12.0 (Nanley).

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
2026-01-27 08:52:17 +00:00
Francisco Jerez
f9ce1b9c40 anv/gfx12.5+: Keep HIZ_CCS aux usage while sampling from depth surfaces.
As long as the surface is in a state with valid AUX state with
identity contents of the HiZ surface (E.g. in
ISL_AUX_STATE_COMPRESSED_CLEAR, ISL_AUX_STATE_COMPRESSED_NO_CLEAR,
ISL_AUX_STATE_RESOLVED or ISL_AUX_STATE_PASS_THROUGH states) we can
keep compression enabled, which works around hardware bugs on MTL and
DG2, and will be helpful to switch to partial resolves in a future
commit.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
2026-01-27 08:52:16 +00:00
Francisco Jerez
baf39d4322 anv/gfx12.5: Infer ISL_AUX_STATE_COMPRESSED_HIER_DEPTH from anv_layout_to_aux_state().
Update anv_layout_to_aux_state() to return the
ISL_AUX_STATE_COMPRESSED_HIER_DEPTH state in cases where we may be
rendering into a HiZ surface in non-WT aux mode, instead of
ISL_AUX_STATE_COMPRESSED_CLEAR.

v2: No need to handle ISL_AUX_STATE_COMPRESSED_HIER_DEPTH in
    anv_layout_to_fast_clear_type() since it should never be reached
    (Nanley).

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
2026-01-27 08:52:16 +00:00
Francisco Jerez
157a4cc6d0 anv/gfx12.5: Resolve depth during layout transitions from ISL_AUX_STATE_COMPRESSED_HIER_DEPTH.
For transitions to a state that requires the image to be fully defined
by the primary+CCS surface without necessarily requiring a valid
primary we have to perform a resolve if the initial state was
ISL_AUX_STATE_COMPRESSED_HIER_DEPTH, which isn't fully defined by its
primary+CCS surface.  This full resolve will be replaced with a more
efficient partial resolve in a future commit, but we have to do this
up front in order to avoid breaking bisectability.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
2026-01-27 08:52:16 +00:00
Francisco Jerez
7f1ed1e411 anv/gfx12.5: Can't fast clear multisampled Z/S with HIZ CCS WT aux usage.
We can end up in this situation in cases where the application uses a
layout that allows both rendering and sampling from a depth surface,
since in such cases we will attempt to render with HIZ CCS WT usage as
a side effect of using ISL_AUX_USAGE_HIZ_CCS_WT for all layouts that
allow the image to be sampled from.

Disabling fast clears for that case isn't expected to cause
performance regression since before this series for HiZ CCS non-WT
images transitioning to such a layout we would have issued a full
resolve and used ISL_AUX_USAGE_NONE, which also doesn't support fast
clears.

Multisample depth images should still get fast clears after this
commit in cases where the rendering and sampling is split into
separate render pasess with a layout transition between them that
transitions the image from a W/O layout into a R/W one -- Such
transitions will be handled with a relatively cheap partial resolve in
a subsequent commit.

v2: Add details of additional findings about these hardware issues in
    comment.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>

v3: Pass aspect bit consistent with layout to
    anv_layout_to_aux_usage() instead of defaulting to
    VK_IMAGE_ASPECT_DEPTH_BIT.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
2026-01-27 08:52:15 +00:00
Francisco Jerez
02030b4b8f anv: Use actual layout in anv_fast_clear_depth_stencil() instead of ANV_IMAGE_LAYOUT_EXPLICIT_AUX.
Currently anv_fast_clear_depth_stencil() doesn't know the correct
layout of the depth and stencil images, instead it uses
ANV_IMAGE_LAYOUT_EXPLICIT_AUX to force the base AUX usage of each
plane, which can be inconsistent with the VkImageLayout currently in
use.  Plumb the correct depth and stencil layouts.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
2026-01-27 08:52:15 +00:00
Francisco Jerez
d283e44634 anv/gfx12.5: Allocate indirect color state for depth surfaces.
The clear color state has to be allocated since we will be sampling
from non-WT HiZ CCS depth surfaces without disabling compression.

v2: Use isl_aux_usage_has_ccs() instead of open coding (Nanley).
v3: Use stricter condition on Gfx12.0 to avoid allocating buffer
    unnecessarily (Nanley).

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
2026-01-27 08:52:14 +00:00
Nanley Chery
c5f01414da anv,iris: Don't fast-clear 3D + Ys on gfx12.0
BSpec 46969 (r45602) tells us that we get no fast-clears for 3D:

  3D/Volumetric surfaces do not support Fast Clear operation.

For Y-tiled surfaces, we work around this in BLORP with
convert_rt_from_3d_to_2d(). However, that function doesn't support Ys-tiling.
We could modify our surface redescription code paths to support clearing
entire Ys tiles, but we choose to hold off on the added complexity until
we have a use-case.

Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38063>
2026-01-26 21:09:05 +00:00
Nanley Chery
525077f160 anv: Query the plane in anv_can_fast_clear_color()
Instead of assuming the first plane, use anv_image_aspect_to_plane().

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38063>
2026-01-26 21:09:05 +00:00
Nanley Chery
07539af097 intel/isl: Drop HIZ/MCS checks in CCS support query
We'll use isl_surf_supports_ccs() in a scenario in which we want to
check for CCS support without creating a HIZ or MCS surface beforehand.

Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38063>
2026-01-26 21:09:05 +00:00
Nanley Chery
ab07c4066a intel: Add and use ISL_SURF_USAGE_PREFER_4K_ALIGNMENT
Does nothing for now. This will be used in future patch where a
64K-aligned image may be selected over a 4K-aligned one.

Follows the alignment request behavior specified in
VkImageAlignmentControlCreateInfoMESA. Specifically, this preference
does not override attempts by ISL to enable compression.

Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38063>
2026-01-26 21:09:04 +00:00
Nanley Chery
103ec323e3 anv: Ensure host-transfer tilings are supported by ISL
ISL's tiled-memcpy functions don't support Yf, Ys, and Tile64. Remove
those tilings when creating an image which will be used with host-image
copies.

The identical memory layout flag is checked by tests such as:

   dEQP-VK.image.host_image_copy.identical_memory_layout.optimal.bc5_snorm_block
   dEQP-VK.image.host_image_copy.query.linear.r16_unorm

Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38063>
2026-01-26 21:09:03 +00:00
Nanley Chery
0e1cc2216d anv: Disable multisampled host transfer support
We don't actually handle this case. The next patch will limit the amount
of tilings used when an image is created with
VK_IMAGE_USAGE_HOST_TRANSFER_BIT_EXT. This prevents zink failures on DG2
for various multisampled test cases. For example:

   arb_internalformat_query2-internalformat-size-checks -auto -fbo

Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38063>
2026-01-26 21:09:03 +00:00
José Roberto de Souza
1bd83ba819 intel/dev: Add INTEL_DEVICE_INFO_MMAP_MODE_INVALID
Adding this mmap mode makes explicit in code that PAT compressed
buffers should not be mmaped.

Although there is no CPU access Xe KMD uAPI still requires a
cpu_caching to be set, so setting WC.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34222>
2026-01-26 15:24:55 +00:00
José Roberto de Souza
ac23454d1c anv: Move anv_bo_get_mmap_mode() to i915 backend
That function is only called from i915 backend no needed to be
on common code.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34222>
2026-01-26 15:24:55 +00:00
José Roberto de Souza
60e38344a0 intel/dev: Remove INTEL_DEVICE_INFO_MMAP_MODE_UC
This is not used and we don't have any future plans to use it, so removing it.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34222>
2026-01-26 15:24:54 +00:00
Calder Young
895ff7fe92 Revert "anv,brw: Allow multiple ray queries without spilling to a shadow stack"
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
This optimization doesn't work when the ray query index isn't uniform across
the subgroup, which is something the spec allows. While there are some smart
ways to fix this and still avoid unnecessary spilling, its not worth investing
the time until we find a realtime raytracing workload that actually needs to
use multiple live ray queries for something.

Fixes: 1f1de7eb ("anv,brw: Allow multiple ray queries without spilling to a shadow stack")
Acked-by: Sagar Ghuge <sagar.ghuge@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39445>
2026-01-23 21:33:55 +00:00
Tapani Pälli
f66ff97d58 drirc/anv: implement steps to disable RHWO for Wa_14024015672
Disable RHWO by default for singlesample draws and for MSAA
draws if a drirc key is set (avoid perf hit if not needed).

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39404>
2026-01-23 11:10:07 +00:00
Tapani Pälli
840e6e855b anv: add handling for Wa_14026600921
This is the Xe3 version of the earlier workaround.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39404>
2026-01-23 11:10:07 +00:00
Sagar Ghuge
6aa3b70382 anv: Mark RootNodeOffset at 256B always
This commit change the BVH layout a little so that we can load the BVH
offset as constant rather than reading from memory.

We have to force the instance leaves pointer at the end which gets used
in copy.comp shader.

Totals:
Instrs: 54798 -> 54728 (-0.13%)
Send messages: 3854 -> 3847 (-0.18%)
Cycle count: 1915106 -> 1913954 (-0.06%); split: -0.07%, +0.01%
Non SSA regs after NIR: 18594 -> 18575 (-0.10%)

Totals from 7 (7.37% of 95) affected shaders:
Instrs: 5532 -> 5462 (-1.27%)
Send messages: 367 -> 360 (-1.91%)
Cycle count: 132592 -> 131440 (-0.87%); split: -1.01%, +0.14%
Non SSA regs after NIR: 1989 -> 1970 (-0.96%)

PERCENTAGE DELTAS Shaders   Instrs  Send messages Cycle count Non SSA regs after NIR
q2rtx-rt-pipeline 95        -0.13%      -0.18%       -0.06%           -0.10%
--------------------------------------------------------------------------------------
All affected      7         -1.27%      -1.91%       -0.87%           -0.96%
--------------------------------------------------------------------------------------
Total             95        -0.13%      -0.18%       -0.06%           -0.10%

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39106>
2026-01-22 23:20:04 +00:00
Arzaq Naufail Khan
dc702671d9 anv: eliminate dead code
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39400>
2026-01-21 01:21:55 +00:00
Sagar Ghuge
8e85607130 anv/rt: Drop atomic operations on opacity flags
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Each node has their own opacity bits, so we don't need to track these
opacity flags at header level.

This commit also fixes the instance flag. Instance flag is 8bit wide,
but we were always using 4 lower bits.

Cc: mesa-stable
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39053>
2026-01-20 22:20:28 +00:00
Sagar Ghuge
61691034ac anv/rt: Don't always set disableOpacityCull bit
Setting this bit always might hurt performance. It might forces
traversal to treat all leafs always valid.

Cc: mesa-stable
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39053>
2026-01-20 22:20:28 +00:00
Lionel Landwerlin
a7d7492f10 anv: enable debug printfs on internal shaders
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39399>
2026-01-20 12:19:41 +00:00
Lionel Landwerlin
61b35c9d2b anv: remove all kinds of useless info for internal shaders
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39399>
2026-01-20 12:19:41 +00:00
José Roberto de Souza
132bcbee74 anv/hasvk: Add intel_perf_get_configuration_id() and replace intel_perf_load_configuration() usage
We have no usage of the information returned by
intel_perf_load_configuration(). It is only used to add a copy of the
configuration so we have the metric id but we could instead get the
metric id from sysfs, that is added by mdapi.

Xe KMD don't have a uAPI to query the metrics configuration, so
using sysfs also fixes the integration of mdapi with Xe KMD.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Lukasz Stalmirski <lukasz.stalmirski@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32842>
2026-01-19 19:24:15 +00:00
José Roberto de Souza
5b39137ba0 anv/hasvk: Nuke register_config from anv_performance_configuration_intel
There is no usage for register_config outside of
anv_AcquirePerformanceConfigurationINTEL(), so we don't need to store
it.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Lukasz Stalmirski <lukasz.stalmirski@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32842>
2026-01-19 19:24:15 +00:00
Tapani Pälli
ab9d3528dc anv: fix queue check in anv_blorp_execute_on_companion on xe3
Fixes:
   dEQP-VK.api.copy_and_blit.dedicated_allocation.resolve_image.whole_copy_before_resolving_transfer.2_bit

Otherwise we attempt to use blorp and hit various asserts later in:

- blorp_copy_supports_blitter
- blorp_xy_block_copy_blt

Fixes: 61287b00f3 ("anv: Stop using RCS companion for MSAA copy/clear on Xe3+")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39346>
2026-01-18 17:19:05 +00:00