Commit graph

91 commits

Author SHA1 Message Date
Jason Ekstrand
9851c8285f Move the intel vulkan driver to src/intel/vulkan 2016-02-18 10:37:59 -08:00
Kristian Høgsberg Kristensen
c2581a9375 anv: Build the real pipeline layout in the pipeline
This gives us the chance to pack the binding table down to just what the
shaders actually need.  Some applications use very large descriptor sets
and only ever use a handful of entries.  Compacted binding tables should be
much more efficient in this case.  It comes at the down-side of having to
re-emit binding tables every time we switch pipelines, but that's
considered an acceptable cost.
2016-02-17 18:04:39 -08:00
Jason Ekstrand
fed8b7f817 anv/pipeline: Delete out-of-bounds fragment shader outputs 2016-02-17 18:04:39 -08:00
Jason Ekstrand
d67d84f5e5 i965/nir: Do lower_io late for fragment shaders 2016-02-17 18:04:39 -08:00
Kristian Høgsberg Kristensen
39a120aefe anv: Implement VkPipelineCache
We hash the input SPIR-V, specialization constants, entrypoint and the
shader key using SHA1 to determine a unique identifier for the
combination. A VkPipelineCache is then a hash table mapping these
identifiers to the corresponding prog_data and kernel data.
2016-02-12 11:53:49 -08:00
Jason Ekstrand
da4a6bbbea gen8/pipeline: Pull gs_vertex_count from prog_data 2016-02-11 15:13:54 -08:00
Jason Ekstrand
7ef3e47c27 Merge commit '85f5c18fef1ff2f19d698f150e23a02acd6f59b9' into vulkan 2016-02-10 17:09:56 -08:00
Jason Ekstrand
741744f691 Merge commit mesa-public/master into vulkan
This pulls in the patches that move all of the compiler stuff around
2016-02-05 15:03:44 -08:00
Chad Versace
8cc6f058ce anv/gen8: Begin enabling pipeline multisample state
As far as I can tell, this patch sets all pipeline multisample state
except:
    - alpha to coverage
    - alpha to one
    - the dispatch count for per-sample dispatch
2016-01-27 16:52:27 -08:00
Kristian Høgsberg Kristensen
b833e7a63c anv: Put back code to grow shader scratch space
This was lost in commit a71e614d33.
2016-01-27 11:36:56 -08:00
Jason Ekstrand
dc3de6f8df anv/pipeline: Only lower input indirects if EmitNoIndirectInput is set 2016-01-26 21:45:21 -08:00
Kristian Høgsberg Kristensen
292031a1a5 anv: Disable fs dispatch for depth/stencil only pipelines
Fixes most renderpass bugs.
2016-01-25 11:26:19 -08:00
Jordan Justen
97b09a9268 anv/pipeline: Set size of shared variables in prog_data
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
2016-01-21 00:31:29 -08:00
Jason Ekstrand
5e57a87dcf anv/pipeline: Fix point size 2016-01-19 12:03:13 -08:00
Chad Versace
2997b0da4a anv: Allow override of pipeline color attachment count
Add anv_graphics_pipeline_create_info::color_attachment_count. If
non-negative, then it overrides the color attachment count in the
pipeline's subpass. Useful for meta. (All the hacks for meta!)
2016-01-14 22:53:05 -08:00
Jason Ekstrand
9b7e08118b anv/pipeline: Pass through specialization constants 2016-01-13 15:18:36 -08:00
Jason Ekstrand
c95c3b2c21 nir/spirv: Add initial support for specialization constants 2016-01-13 15:18:36 -08:00
Jason Ekstrand
790565b06e anv/pipeline: Handle output lowering in anv_pipeline instead of spirv_to_nir
While we're at it, we delete any unused variables.  This allows us to prune
variables that are not used in the current stage from the shader.
2016-01-11 11:06:06 -08:00
Jason Ekstrand
b8ec48ee76 anv/pipeline: Only delete functions for SPIR-V shaders
We can assume that direct NIR shaders only have one entrypoint
2016-01-11 11:06:06 -08:00
Jason Ekstrand
9f4ba499d1 nir/spirv: Take an entrypoint stage as well as a name 2016-01-11 11:06:06 -08:00
Jason Ekstrand
ec899f6b42 anv/pipeline: Lower indirect temporaries and inputs 2016-01-05 13:42:52 -08:00
Kristian Høgsberg Kristensen
30521fb19e vk: Implement a basic pipeline cache
This is not really a cache yet, but it allows us to share one state
stream for all pipelines, which means we can bump the block size without
wasting a lot of memory.
2016-01-05 12:03:21 -08:00
Kristian Høgsberg Kristensen
b2ad2a20b6 vk: Handle allocation failure in anv_pipeline_init()
Fixes dEQP-VK.api.object_management.alloc_callback_fail.* failures.
2016-01-04 10:06:50 -08:00
Jason Ekstrand
0fe4580e64 nir/spirv: Add support for multiple entrypoints per shader
This is done by passing the entrypoint name into spirv_to_nir.  It will
then process the shader as if that were the only entrypoint we care about.
Instead of returning a nir_shader, it now returns a nir_function.
2015-12-30 17:45:43 -08:00
Jason Ekstrand
e993e45eb1 nir/spirv: Get the shader stage from the SPIR-V
Previously, we depended on it being passed in.
2015-12-30 17:45:43 -08:00
Jason Ekstrand
e10b0e2b49 anv/pipeline: Use vs_prog_data.inputs_read when computing vb_used 2015-12-29 13:03:01 -08:00
Jason Ekstrand
7aaed91581 nir/spirv: Move to its own directory 2015-12-28 11:49:39 -08:00
Jason Ekstrand
d5fa51bdee Merge remote-tracking branch 'mesa-public/master' into vulkan
This pulls in the removal of nir_function_overload
2015-12-28 10:56:31 -08:00
Jason Ekstrand
ea77b384e8 Merge remote-tracking branch 'mesa-public/master' into vulkan
This pulls in tessellation and the store_var changes that go with it.
2015-12-27 23:23:05 -08:00
Jason Ekstrand
ac975b73cf anv/pipeline: Run lower_returns and inline_functions after spirv_to_nir 2015-12-23 13:49:56 -08:00
Jordan Justen
5e82a91324 anv/gen8: Add support for gl_NumWorkGroups
Co-authored-by: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
2015-12-18 01:45:11 -08:00
Jason Ekstrand
1c51d91bfe anv/pipeline: Allow the user to pass a null MultisampleCreateInfo
According to section 5.2 of the Vulkan spec, this is allowed for color-only
rendering pipelines.
2015-12-15 16:26:10 -08:00
Jordan Justen
7edcc59a7b anv: Rename gs_vec4 to gs_kernel
The code generated may be vec4 or simd8 depending on how we start the
compiler.

To run the GS in SIMD8, set the INTEL_SCALAR_GS environment variable.
This was added in:

    commit 36fd653817
    Author: Kenneth Graunke <kenneth@whitecape.org>
    Date:   Wed Mar 11 23:14:31 2015 -0700

        i965: Add scalar geometry shader support.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
2015-12-14 18:23:14 -08:00
Jason Ekstrand
d5c9955d3e Merge remote-tracking branch 'mesa-public/master' into vulkan
This pulls in nir_intrinsic_load/store changes and the switch of all
uniforms in i965 to bytes.  This accounts for the Vulkan changes.
2015-12-10 18:29:36 -08:00
Jason Ekstrand
43ac954e25 anv: Add initial support for pushing image params
The helper to fill out the image params data-structure is stilly a dummy,
but this puts the infastructure in place.
2015-12-07 21:08:26 -08:00
Jason Ekstrand
cd75ff5d17 anv/pipeline: Only apply a pipeline layout if we have one 2015-12-07 16:56:02 -08:00
Kristian Høgsberg
773592051b vk: clflush all state for non-LLC GPUs 2015-12-04 09:51:47 -08:00
Jason Ekstrand
fed3586f34 vk/0.210.0: Rework result and structure type enums
By and large, this is just moving enum values around.  However, it also
removed VK_UNSUPPORTED which we were returning a number of places.  Those
places now return VK_ERROR_INCOMPATABLE_DRIVER.
2015-12-03 13:43:54 -08:00
Jason Ekstrand
a5f19f64c3 vk/0.210.0: Remove the VkShaderStage enum
This made for an unfortunately large amount of work since we were using it
fairly heavily internally.  However, gl_shader_stage does basically the
same things, so it's not too bad.
2015-12-03 13:43:54 -08:00
Jason Ekstrand
e10dc002e9 vk/0.210.0: Remove VkShader 2015-12-03 13:43:54 -08:00
Jason Ekstrand
a9fc0ce0e3 vk/0.210.0: Delete three no longer existant entrypoints 2015-12-03 13:43:53 -08:00
Jason Ekstrand
fcfb404a58 vk/0.210.0: Rework allocation to use the new pAllocator's 2015-12-03 13:43:53 -08:00
Jason Ekstrand
c30a021820 vk/0.210.0: More function argument renaming 2015-12-03 13:43:53 -08:00
Jason Ekstrand
7f2284063d vk/0.210.0: s/raster/rasterization/ 2015-12-03 13:43:52 -08:00
Jason Ekstrand
9fa6e328eb vk/0.210.0: Move alphaToOne and alphaToCoverate to multisample state 2015-12-03 13:43:52 -08:00
Jason Ekstrand
e673d64209 vk/0.210.0: Change field names in vertex input structs 2015-12-03 13:43:51 -08:00
Jason Ekstrand
4ab9391fbb vk/0.210.0: Rework dynamic states 2015-11-30 14:19:41 -08:00
Jason Ekstrand
9b1cb8fdbc vk/0.210.0: Rework a few raster/input enums 2015-11-30 13:28:17 -08:00
Jason Ekstrand
6a8a542610 vk/0.210.0: A pile of minor enum updates 2015-11-30 11:12:44 -08:00
Jason Ekstrand
3db43e8f3e vk/0.210.0: Switch to the new-style handle declarations 2015-11-30 10:58:02 -08:00