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3 commits

Author SHA1 Message Date
Jose Maria Casanova Crespo
2b6b859a22 v3dv: defer tile_alloc creation in meta TLB ops
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Remove the allocate_tile_state_now parameter from v3dv_job_start_frame().
So v3dv_job_allocate_tile_state() is explicitly called after
job_emit_binning_flush() as we know the value of job->draw_count instead
of using always 0.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40554>
2026-04-13 10:31:21 +00:00
Juan A. Suarez Romero
18a63522d6 v3dv: fix mutable resolve attachment format mismatch
When a resolve attachment is created with VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT,
the render pass may use a view format that differs from the image creation
format (e.g. view=R16G16_SINT on an image created as B8G8R8A8_SRGB).

cmd_buffer_emit_resolve() was calling v3dv_CmdResolveImage2() which only
receives images but not the view format. This means that blit_shader()
will use the wrong format, causing miss-renderings.

So instead of using directly v3dv_CmdResolveImage2(), let's have an
intermediate function that receives both images and view formats to do
the resolve.

This fixes dEQP-VK.image.mutable.* failures.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40234>
2026-03-26 13:25:16 +01:00
Alejandro Piñeiro
70728fce57 v3dv: split v3dv_private.h into smaller headers
Split the monolithic v3dv_private.h (~2600 lines) into self-contained
sub-headers so each .c file only includes what it needs:

  v3dv_common.h, v3dv_device.h, v3dv_image.h, v3dv_pass.h,
  v3dv_query.h, v3dv_pipeline.h, v3dv_descriptor_set.h,
  v3dv_cmd_buffer.h, v3dv_version_dispatch.h

As part of this commit we remove v3dv_private.h.

We keep v3dvx_private.h as it is, because the gain would be really
small (a lot of really small sub-headers).

In addition to keep things more tidy, we made a quick performance
check. We measured how many files are re-compiled and the performance
difference when touching one of the headers, compared with keeping
just one monolithic header.

  Header touch (incremental)    Split        Monolithic  Speedup
  --------------------------    -----        ----------  -------
  v3dv_image.h                 2369 (24f)    2436 (33f)    1.03x
  v3dv_query.h                 2357 (20f)    2436 (33f)    1.03x
  v3dv_pass.h                  2352 (20f)    2436 (33f)    1.04x
  v3dv_cmd_buffer.h            2354 (20f)    2436 (33f)    1.03x
  v3dv_descriptor_set.h        2436 (33f)    2436 (33f)    1.00x
  v3dv_pipeline.h              2437 (33f)    2436 (33f)    1.00x
  v3dv_device.h                2418 (31f)    2436 (33f)    1.01x
  v3dv_common.h                2419 (33f)    2436 (33f)    1.01x
  v3dv_version_dispatch.h      2371 (26f)    2436 (33f)    1.03x

  Header touch (incremental)   Split         Monolithic  Speedup
  --------------------------   ----------    ----------  -------
  v3dv_image.h                 2377 (24f)    2443 (33f)    1.03x
  v3dv_query.h                 2346 (20f)    2443 (33f)    1.04x
  v3dv_pass.h                  2360 (20f)    2443 (33f)    1.04x
  v3dv_cmd_buffer.h            2351 (20f)    2443 (33f)    1.04x
  v3dv_descriptor_set.h        2438 (33f)    2443 (33f)    1.00x
  v3dv_pipeline.h              2429 (33f)    2443 (33f)    1.01x
  v3dv_device.h                2418 (31f)    2443 (33f)    1.01x
  v3dv_common.h                2432 (33f)    2443 (33f)    1.00x
  v3dv_version_dispatch.h      2373 (26f)    2443 (33f)    1.03x

The bigger gain is on the files recompiled for some headers (going
from 33 down to 20 in some cases). The performance gain is not so
relevant though.

Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40169>
2026-03-25 02:04:57 +00:00