This includes the new timeout fixes so that tests that throw lots of debug
don't delay the timeout triggering, and the fraction vs shuffling behavior
change so that "--fraction 2" doesn't just skip every other test as it
appears in the caselist (every vertex shader variant, for example).
The fraction vs shuffling change does mean we see some different fails on
some drivers now.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17876>
driFetchDrawable is only ever called from the MakeCurrent path, which
means it has to handle the case of pre-GLX-1.3 Windows being named as
the drawable. When it finds the drawable in the hash, it increments its
refcount before returning it, so for a GLXWindow it would be 2 on first
return, one from glXCreateWindow and one from glXMakeCurrent. But when
it does not find the drawable and creates one for the naked Window, the
reference count on first return would only be 1. As a result, if this
context was then ever bound to a different drawable, the old Window's
DRI drawable state (like the back buffer) would be destroyed.
Fixes piglit's glx-multi-window-single-context and glx-make-current for
a variety of drivers.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6713
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17479>
The last few frames of the trace are expensive (in terms of GPU time) and are
close to hitting the timeout. With the next commit, they do hit the timeout due
to using a larger batch. Nevertheless the next commit should be an overall perf
improvement on average, so this remove to unblock CI.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Suggested-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17112>
virgl: Also drop old pre-trim glxgears trace (cached).
Acked-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Acked-by: Emma Anholt <emma@anholt.net>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17280>
NIR has fdiv, and all the NIR backends have to have lower_fdiv set
appropriately already since various passes (format conversions,
tgsi_to_nir, nir_fast_normalize(), etc.) might generate one.
This causes softpipe and llvmpipe to now do actual divides, since
lower_fdiv is not set there. Note that llvmpipe's rcp implementation is a
divide of 1.0 by x, so now we're going to be just doing div(x, y) instead
of mul(x, div(1.0, y)).
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16823>
These keep flaking. Icecream95 observes the issue relates to AFBC in the
discussion of the flake in issue 6604. Until the root cause can be identified
and fixed, mark the tests as known flakes for CI.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16855>
Otherwise, we can get vec3 with u2u32 with 64-bit sources which we need lowered.
Since our current approach is "scalarize all 64-bit ops", we need to check for
conversions too.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16798>
NIR already has the necessary lowering, and the GLSL lowering violates
GLSL IR validation rules. Once quadop lowering was turned off, the IR
validation at the end of the compile path on DEBUG builds caught the
problem.
In order to move the lowering to NIR, though, we need to make sure that
drivers supporting these functions actually have the lowering flag set.
xfails added for t860, where apparently this tickles a variety of existing
64-bit bugs in the backend.
Fixes: #6461
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Mykhailo Skorokhodov <mykhailo.skorokhodov@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16437>
Some texture lowering generates more txs which means it needs to happen
before we lower descriptors because descriptor lowering is where txs is
actually handled in panvk.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16483>
All we were doing was copying panvk_descriptor structs around which
don't actually contain data that's used by anything interesting. We
need to copy the actual data arround. Annoyingly, that means we need a
descriptor copy function per descriptor type. Woo!
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16276>
Now that our SSBO descriptor handling code no longer craws deref chains
back to the variable, we should be handling variable pointers properly.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16276>
Fixes
dEQP-VK.glsl.indexing.tmp_array.vec2_static_loop_write_static_loop_read_vertex
which otherwise fails due to nir_opt_sink being "clever" around unused
loop exit blocks.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16155>
For some days, the CI was bypassing LAVA and bare-metal jobs due to an
issue in the init-stage2.sh script. After the fix some tests
crashed/failed. This commit updates the expectations for them.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16325>
For some days, the CI was bypassing LAVA and bare-metal jobs due to an
issue in the init-stage2.sh script. After the fix the neverball trace on
panfrost-t860 is producing a different image, due to a bugfix in
Mesa itself driver. This commit updates the neverball trace on that
device.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16325>
Spilling is tricky and doesn't get much testing in CI. Run
a subset of dEQP-GLES2.functional.shaders.* with spilling forced to get spilling
tested in CI.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16314>
Rather than a single stack for all threads to share -- that can't work! :-) We
use the same helper that the GLES driver does. Fixes anything using scratch or
spilling, including:
dEQP-VK.glsl.indexing.varying_array.vec3_static_write_dynamic_read
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16283>
Since we don't export the relevant CAP, the state tracker calls
nir_lower_clip_vs for us. However, for some reason we're still responsible for
calling nir_lower_clip_fs. Now that we have sane shader key infrastructure,
let's do so.
Fixes the floor rendering wrong in the title screen of Neverball.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16173>
In Vulkan, it's possible to create a pipeline with no fragment shader that's
still expected to rasterize. This is useful for depth/stencil side effects, and
is closely related to the "fragment shader required" optimization we do in the
GLES driver. Refactor the RSD emit code to handle this case.
Fixes dEQP-VK.pipeline.stencil.nocolor.*
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16204>
Otherwise wide lines break. The alternative approach is to eliminate the points
writes when not drawing points since we do have topology information at compile
time. I'm admittedly stuck in my GL mindset. That's the approach we'll need for
Valhall anyway.
Fixes dEQP-VK.rasterization.interpolation.basic.lines_wide
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16204>
We use nir_assign_io_var_locations() which compacts the varyings and
eliminates any unused input slots. We need to do the same thing when
processing pVertexAttributeDescriptions[] or else we'll end up with
mismatches between the shader and the state setup code.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16183>
This maps nicely to Mali's weirdo MKVEC, so implement it rather than
scalarizing. The scalarization wants an extract implemented which we don't have.
Fixes dEQP-VK.glsl.builtin.function.pack_unpack.*
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16120>
Copy the code. Fixes workgroup tests, now compute kernels should work properly
on Bifrost.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16123>
Implement as f2f32(f2f16(x)) with the conversions in flush-to-zero mode.
Accessing flush-to-zero mode on Bifrost is nontrivial: it is specified
per-clause, rather than per-instruction. I've opted to pipe support for ftz
clauses through the scheduler. This solution has two nice properties:
* It uses the native hardware for flushing subnormals, avoiding extra lowering.
* It's "smart" about scheduling around FTZ requirements, meaning we get good
code generated even for a shader that e.g. quantizes a vector.
With an unrelated scheduler fix, the *V2F32_TO_V2F16/+F16_TO_F32 operation fits
in a single tuple, minimizing the overhead of the special FTZ clause.
We'll have to do something a bit different for Valhall (FLUSH.f32), but we'll
worry about when we actually have PanVK brought up on Valhall.
Fixes dEQP-VK.spirv_assembly.instruction.compute.opquantize.*
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16123>
Otherwise, if batch->scissor_culls_everything is set for a single draw,
every draw after it in the batch will be skipped because the new
scissor/viewport state will never be processed. Process scissor state
early in draw_vbo to fix this interaction.
We do need to be careful: setting something on the batch can only happen when
we've decided on a batch. If we have to select a fresh batch due to too many
draws, that must happen first. This is pretty clear in the code but worth noting
for the diff.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reported-by: Icecream95 <ixn@disroot.org>
Reviewed-by: Icecream95 <ixn@disroot.org>
Fixes: 79356b2e ("panfrost: Skip rasterizer discard draws without side effects")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5839
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6136
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15365>