In C, functions with no arguments require a void argument.
build_nir_clear_fragment_shader() lacked that.
Fixes:
anv_meta.c:70:1: warning: function declaration isn't a prototype
[-Wstrict-prototypes]
If anv_image_get_surface_for_aspect_mask() is given a combined
depthstencil aspect mask, and the image has a stencil surface but no
depth surface, then return the stencil surface.
Hacks on hacks.
Eliminates lots of warnings due to anv_meta.c's inclusion of nir.h.
I like the extra warnings, and they should probably get fixed. However,
git-grep reveals that no other Mesa directory uses -Wextra. Building
Vulkan produces a lot of compiler warnings from core Mesa headers that
no other Mesa developer sees, and hence no other Mesa developer will
fix.
This prepares for merging VkAttachmentView into VkImageView. The two
surface states are:
anv_image_view::color_rt_surface_state:
RENDER_SURFACE_STATE when using image as a color render target.
anv_image_view::nonrt_surface_state;
RENDER_SURFACE_STATE when using image as a non render target.
No Crucible regressions.
In make_image_for_buffer(), use VK_IMAGE_USAGE_SAMPLED_BIT when
transferring from the buffer and use VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
when transferring to the buffer.
Remove anv_color_attachment_view and anv_depth_stencil_view, merging
them into anv_attachment_view. This prepares for merging
VkAttachmentView into VkImageView.
Push the members of struct anv_surface_view into anv_image_view and
anv_buffer_view, then remove struct anv_surface_view. Observe that
anv_surface_view::range is not needed for anv_image_view, and so was
dropped there.
This prepares for the merge of VkAttachmentView into VkImageView. Remove
the common parent of anv_buffer_view and anv_image_view (that is,
anv_surface_view) will make the merge easier.
Rename all anv_*_view variables to follow this convention:
- sview -> anv_surface_view
- bview -> anv_buffer_view
- iview -> anv_image_view
- aview -> anv_attachment_view
- cview -> anv_color_attachment_view
- ds_view -> anv_depth_stencil_attachment_view
This clarifies existing code. And it will reduce noise in the upcoming
commits that merge VkAttachmentView into VkImageView.
For a given struct anv_descriptor, all members are NULL (in which case
the descriptor is empty) or exactly one member is non-NULL.
To make struct anv_descriptor better reflect its set of valid states,
convert the struct into a tagged union.
anv_meta no longer uses GLSL shaders, and the build system no longer
converts them to SPIR-V. So remove anv_meta_spirv_autogen.h from
Makefile.am.
(cherry picked from commit 2fc8122f66)
We assert that the block offset we got while walking the list of blocks is
actually a multiple of the block size. If something goes wrong and the GPU
decides to stomp on the surface state buffer we can end up getting
corruptions in our list of blocks. This assertion makes such corruptions a
crash with a meaningful message rather than an infinite loop.
This was very useful to get us up-and-going. However, now that we can use
NIR directly for meta shaders, we don't need this anymore and we might as
well drop the glslc dependency.