Commit graph

8839 commits

Author SHA1 Message Date
Timothy Arceri
7647023f3b glsl: enable the use of the nir based varying linker
Here as well as calling the pass we need to switch the order of
some of the information gathering and optimisation calls. We also
need to create a custom callback for the dead variables removal
pass to clean up dead builtin varying in SSO programs without
causing piglit regressions.

shader-db results IRIS (BDW):

total instructions in shared programs: 17487900 -> 17477072 (-0.06%)
instructions in affected programs: 128682 -> 117854 (-8.41%)
helped: 587
HURT: 82
helped stats (abs) min: 1 max: 145 x̄: 18.82 x̃: 20
helped stats (rel) min: 0.21% max: 77.78% x̄: 17.41% x̃: 8.85%
HURT stats (abs)   min: 1 max: 6 x̄: 2.68 x̃: 2
HURT stats (rel)   min: 0.25% max: 9.76% x̄: 2.94% x̃: 2.16%
95% mean confidence interval for instructions value: -17.71 -14.66
95% mean confidence interval for instructions %-change: -16.40% -13.42%
Instructions are helped.

total cycles in shared programs: 857442520 -> 857170199 (-0.03%)
cycles in affected programs: 112252720 -> 111980399 (-0.24%)
helped: 13733
HURT: 13349
helped stats (abs) min: 1 max: 7293 x̄: 81.44 x̃: 10
helped stats (rel) min: <.01% max: 90.32% x̄: 3.30% x̃: 0.62%
HURT stats (abs)   min: 1 max: 7424 x̄: 63.38 x̃: 8
HURT stats (rel)   min: <.01% max: 192.23% x̄: 3.28% x̃: 0.54%
95% mean confidence interval for cycles value: -14.01 -6.10
95% mean confidence interval for cycles %-change: -0.17% 0.06%
Inconclusive result (%-change mean confidence interval includes 0).

total sends in shared programs: 971443 -> 970010 (-0.15%)
sends in affected programs: 4596 -> 3163 (-31.18%)
helped: 446
HURT: 39
helped stats (abs) min: 1 max: 6 x̄: 3.40 x̃: 4
helped stats (rel) min: 3.03% max: 85.71% x̄: 46.48% x̃: 50.00%
HURT stats (abs)   min: 1 max: 3 x̄: 2.15 x̃: 2
HURT stats (rel)   min: 6.67% max: 25.00% x̄: 15.16% x̃: 10.53%
95% mean confidence interval for sends value: -3.13 -2.78
95% mean confidence interval for sends %-change: -44.16% -38.88%
Sends are helped.

LOST:   235
GAINED: 262

Shader-db results radeonsi (RX580):

169505 shaders in 102144 tests
Totals:
SGPRS: 7698832 -> 7696552 (-0.03 %)
VGPRS: 5547296 -> 5545280 (-0.04 %)
Spilled SGPRs: 14795 -> 14773 (-0.15 %)
Spilled VGPRs: 3782 -> 3782 (0.00 %)
Private memory VGPRs: 1152 -> 1152 (0.00 %)
Scratch size: 3872 -> 3872 (0.00 %) dwords per thread
Code Size: 162946528 -> 162895264 (-0.03 %) bytes
Max Waves: 2449334 -> 2449736 (0.02 %)

Totals from affected shaders:
SGPRS: 215024 -> 212744 (-1.06 %)
VGPRS: 151976 -> 149960 (-1.33 %)
Spilled SGPRs: 162 -> 140 (-13.58 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 5249916 -> 5198652 (-0.98 %) bytes
Max Waves: 54588 -> 54990 (0.74 %)

Panfrost trace checksum is updated as per discussion in:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/6343

Some virpipe tess shader piglit tests are added as failures to CI
these failures are not a regression but an uncovered existing bug
exposed due to the linker no longer sorting internally facing
shader interfaces in alphabetical order. See details in:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/6481

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Timothy Arceri
fa9cee4247 glsl: implement lower_xfb_varying() as a NIR pass
This just converts the GLSL IR pass to NIR.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Timothy Arceri
4600108ddf glsl: implement opt_dead_builtin_varyings() as a NIR pass
And also call it via the NIR varying linker.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Timothy Arceri
e5122a5543 glsl: add a NIR based varying linker
With a NIR based linker we get better xfb packing, and we no longer
depend on the GLSL IR optimisations to be able to link shaders
with a large amount of dead input/outputs.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Timothy Arceri
e3a45a4778 glsl: implement lower_packed_varyings() as a NIR pass
This is essentially the old GLSL IR packing pass rewritten as a
NIR based pass.

Doing this packing in NIR after we have preformed NIRs
optimisation passes can give us better packing results.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Timothy Arceri
c1fbd0b8ab nir: skip lowering io to scalar for must_be_shader_input
These varyings cannot be packed by the GLSL linkers packing pass
so we need to skip this lowering until later when we can properly
handle them.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Timothy Arceri
99ab530617 nir: abort io info gathering if location is not set or is a temp value
Unlike spirv glsl varyings might not have explicit locations set.
nir_shader_gather_info() was once only called at the end of linking
but these days it even gets called in NIR optimisation loops via
nir_opt_phi_precision.

In the following patches we implement a NIR version of the GLSL
varying linker which means we will have varyings with no location
set when nir_shader_gather_info() gets called the first few times,
and temp values set only for the purpose of removing unmatched
varyings between shaders for some calls after that.

Here rather than asserting we simply abort the io info gathering,
when we hit these values.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Timothy Arceri
cba2fd51a2 nir: add variable data fields required for NIR glsl varying linking
These will be used in the following patches that add a NIR based
varying linker.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Timothy Arceri
43a8454ea8 glsl: add new build program resource helpers
These will be used by a new nir based glsl varying linker that will
add varyings directly to the list before the are packed and we lose
the information.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Timothy Arceri
23ea24e11f glsl/mesa: move parse_program_resource_name() to common linker_util code
This will be shared by a new NIR varying linking pass in following patches
but probably fits better here anyway considering its also used by
shader_query.cpp

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Timothy Arceri
5d57bd0345 nir/glsl: wrap component_slots_aligned()
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Timothy Arceri
6dbe075f92 nir/glsl: wrapper field_index()
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Timothy Arceri
42a97a0aef nir/glsl: wrapper contains_{double,interger}()
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Timothy Arceri
7af9459670 nir/glsl: add glsl_record_compare() wrapper
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Jason Ekstrand
98cc4c3a20 nir: Use nir_shader_instructions_pass in nir_lower_input_attachments
This simplifies things a bit and also fixes metadata handling.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16482>
2022-05-13 22:51:38 +00:00
Jason Ekstrand
a170448a18 nir: Put the builder first in lower_input_attachments helpers
This is more idiomatic.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16482>
2022-05-13 22:51:38 +00:00
Jason Ekstrand
5410f4ee89 mesa/st: Use lower_indirect_var_derefs in st_nir_lower_builtin
Instead of having a special NIR helper for GL stuff, we can now use the
more generic helper and do so directly.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16482>
2022-05-13 22:51:38 +00:00
Jason Ekstrand
e16197c46e nir: Add a var set version of lower_indirect_derefs
This version takes a set of variables and totally lowers indirects on
any variable in the set.  We also rewrite the builtin_uniform version to
use the new helper internally.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16482>
2022-05-13 22:51:38 +00:00
Jason Ekstrand
c23b20d43a nir: Preserve metadata if remove_dead_derefs makes no progress
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16482>
2022-05-13 22:51:38 +00:00
Marcin Ślusarz
7446acf4b4 compiler: add VARYING_SLOT_CULL_PRIMITIVE
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16493>
2022-05-13 09:43:02 +00:00
Georg Lehmann
bc5c68fc08 nir/opt_algebraic: Optimize Doom Eternal's word extract by LSB.
Foz-db GFX10_3:
Totals from 419 (0.31% of 134913) affected shaders:
CodeSize: 4126032 -> 4121756 (-0.10%)
Instrs: 783608 -> 782541 (-0.14%)
Latency: 7889664 -> 7888521 (-0.01%); split: -0.02%, +0.00%
InvThroughput: 1315690 -> 1314863 (-0.06%); split: -0.06%, +0.00%
VClause: 11826 -> 11830 (+0.03%)
SClause: 27736 -> 27734 (-0.01%)
Copies: 50493 -> 50428 (-0.13%); split: -0.13%, +0.01%
PreSGPRs: 23264 -> 23265 (+0.00%)

Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16436>
2022-05-12 17:10:41 +00:00
Konstantin Seurer
938c9d9615 nir: Add a ray launch size addr intrinsic
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15712>
2022-05-12 15:04:31 +00:00
Timothy Arceri
0f98ed4afe nir: remove unreachable loop terminators
Remove the conditional break statements associated with all
terminators that are associated with a fixed iteration count,
except for the one associated with the limiting terminator.

This logic matches similiar functionality that exists in the
old GLSL IR unrolling code.

This change helps a piglit test pass on the r300 driver once
we switch off the old GLSL IR unrolling code.

Shader-db results IRIS (BDW):

total instructions in shared programs: 17538619 -> 17538595 (<.01%)
instructions in affected programs: 216 -> 192 (-11.11%)
helped: 3
HURT: 0
helped stats (abs) min: 7 max: 10 x̄: 8.00 x̃: 7
helped stats (rel) min: 10.00% max: 12.07% x̄: 11.38% x̃: 12.07%

total cycles in shared programs: 858674910 -> 858672810 (<.01%)
cycles in affected programs: 79540 -> 77440 (-2.64%)
helped: 3
HURT: 0
helped stats (abs) min: 620 max: 800 x̄: 700.00 x̃: 680
helped stats (rel) min: 2.45% max: 2.83% x̄: 2.63% x̃: 2.62%

Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16399>
2022-05-12 02:06:31 +00:00
Timothy Arceri
4c3d138e5d nir: always set the exact_trip_count_unknown loop terminator property
Previously we only cared if this was set for the limiting
terminator. However in the following patch we will make use of this
information on other terminators to decide if we can eliminate them.

Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16399>
2022-05-12 02:06:31 +00:00
Timur Kristóf
7de3034897 ac/nir: Add I/O lowering for task and mesh shaders.
Task shaders store their output payload to VRAM where mesh
shaders read from. There are two ring buffers:

1. Draw ring: this is where mesh dispatch sizes and
the ready bit are stored.

2. Payload ring: this is where the optional payload
is stored (up to 16K per task workgroup).

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14929>
2022-05-12 00:29:51 +00:00
Jason Ekstrand
df1876f615 nir: Mark negative re-distribution on fadd as imprecise
Otherwise, it would mutate `fneg(fadd(-0, 0))` into `fadd(0, -0)` which
isn't correct since -0 + (+0) = +0 + (-0) = +0.

This fixes the OpenCL contraction tests on Iris.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16041>
2022-05-12 00:05:10 +00:00
Jason Ekstrand
25249e8be2 nir/lower_blend: Expand or shrink output variables as needed
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16309>
2022-05-11 14:47:33 +00:00
Jason Ekstrand
1d22465362 nir/builder: Add a nir_resize_vector helper
We're about to use this a couple of places.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16309>
2022-05-11 14:47:33 +00:00
Jason Ekstrand
352e32e5ba nir/builder: Add a nir_trim_vector helper
This pattern pops up a bunch and the semantics of nir_channels() aren't
very convenient much of the time.  Let's add a nir_trim_vector() which
matches nir_pad_vector().

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16309>
2022-05-11 14:47:33 +00:00
Jason Ekstrand
244b654de6 nir/lower_blend: Support SNORM and integer formats for logic ops
This fixes 158 of the dEQP-VK.pipeline.logic_op.* tests, once we turn
the feature on.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16309>
2022-05-11 14:47:33 +00:00
Jason Ekstrand
730d2b7660 nir/lower_blend: Stop passing the whole options object around
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16309>
2022-05-11 14:47:33 +00:00
Jason Ekstrand
dcfffdcad1 nir/lower_blend: Be more explicit about deref assumptions
Because we pull the RT from the variable location and use that to look
up formats, we need a constant RT index.  To deal with arrays (possibly
of arrays), we would either need to handle array derefs (we don't today)
or we need to require the variables to be split into one variable per
RT.  Given that we have to lower indirect derefs anyway (to get constant
indices), we may as well require the client to split output variables by
calling nir_lower_io_arrays_to_elements_no_indirect().

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16309>
2022-05-11 14:47:33 +00:00
Michael Skorokhodov
fd75be7986 glsl: Fix ir_quadop_vector validation
Some glcts tests have failed due to incorrect processing of `ir_quadop_vector` in
`ir_validation`. e.g:
`GLES31.functional.shaders.builtin_functions.integer.imulextended.int_highp_geometry`

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6461
Fixes: 23cde71b ("glsl: Stop lowering ir_quadop_vector.")

Reviewed-by: Emma Anholt <emma@anholt.net>
Signed-off-by: Mykhailo Skorokhodov <mykhailo.skorokhodov@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16420>
2022-05-10 23:53:33 +00:00
Georg Lehmann
60c9a45562 nir/opt_algebraic: Simple xor/ishr optimizations.
The first pattern here removes the xor-swap pattern.

Foz-DB GFX10_3:
Totals from 305 (0.23% of 134913) affected shaders:
CodeSize: 1589040 -> 1585164 (-0.24%)
Instrs: 284344 -> 283375 (-0.34%)
Latency: 4205148 -> 4198472 (-0.16%); split: -0.16%, +0.00%
InvThroughput: 708745 -> 708739 (-0.00%)

Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16411>
2022-05-10 19:29:31 +00:00
Georg Lehmann
66e917fff6 nir/opt_algebraic: Fix mask in shift by constant combining.
The comment above is correct, but the code to calculate the mask was broken.

No Foz-db changes outside of noise.

Fixes: 0e6581b87d ("nir/algebraic: Reassociate shift-by-constant of shift-by-constant")
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15990>
2022-05-10 18:47:21 +00:00
Timur Kristóf
7f189e3467 nir: Add upper bound for AMD shader arg intrinsics.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13155>
2022-05-10 17:16:03 +00:00
Jason Ekstrand
aea935264a shader_info: Bump the number of images and textures supported
OpenCL requires up to 128 read-only images and up to 64 write images.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15988>
2022-05-10 11:23:15 -05:00
Jason Ekstrand
b37831c606 nir: Gather samplers_used separately from textures
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15988>
2022-05-10 11:23:12 -05:00
Jason Ekstrand
3c07c3e16d shader_info: Make images_used a bitset
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15988>
2022-05-10 11:23:11 -05:00
Jason Ekstrand
28f534350c nir: Stop assuming shader_info::textures_used is 32-bit
This isn't a hot path.  We don't need to be manually using the
INSIDE_WORD version which will assert if we ever get a bigger texture
index.

Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15988>
2022-05-10 11:23:07 -05:00
Jason Ekstrand
625b352f14 nir: Set image_buffers and msaa_images in lower_samplers_as_deref
This is where we set images_used so it's less likely that things will
accidentally get out-of-sync.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15988>
2022-05-10 11:21:39 -05:00
Jordan Justen
1c3e584dfa nir/divergence: handle more *_intel intrinsics
v2: fix topo/btd (Lionel)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16421>
2022-05-10 08:49:58 +00:00
Emma Anholt
f3df3d4c80 glsl: Make all drivers take the GLSLOptimizeConservatively path.
Now that all consumers of GLSL use NIR, make the remaining drivers take
the path that relies on NIR to really do optimization.

nouveau steam shader-db runtime -6.69631% +/- 1.29235% (n=12).
No change on shader-db there.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16364>
2022-05-10 05:03:34 +00:00
Karol Herbst
9c5fd100cc nir: add a nir_remove_non_entrypoints helper
This code just got duplicated a lot. There is still more, but the
remaining instances do a bit more than just removing other functions.

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16348>
2022-05-10 03:37:44 +00:00
Jason Ekstrand
4b67d70d22 nir: Fix constant folding for non-32-bit ifind_msb and clz
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16348>
2022-05-10 03:37:44 +00:00
Emma Anholt
23cde71bb9 glsl: Stop lowering ir_quadop_vector.
Now that everybody goes through NIR, glsl_to_nir is happy to handle the
instruction and turn it into nir_op_vec4 instead of going to a temp
variable and back.

No changes on freedreno shader-db.

Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16363>
2022-05-09 22:13:31 +00:00
Lionel Landwerlin
35d82ecf1e nir/lower_shader_calls: put inserted instructions into a dummy block
When moving code into the main block or loop blocks, put the code into
its own :

    if(true) { ... }

block so that we avoid break/continue/return issues.

v2: Also take care of the main block with return instructions

v3: Make deletion more obvious with dummy if blocks (Jason)

v4: Fixup assert for loops (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8dfb240b1f ("nir: Add raytracing shader call lowering pass.")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16036>
2022-05-09 08:43:40 +00:00
Lionel Landwerlin
9cf986dcff nir/lower_shader_calls: don't insert code after break/continue
When moving code from below to the insertion cursor point, if the
cursor points to a jump instruction, don't bother inserting the code.
It would break the break/continue assumptions of NIR and would not be
executed anyway.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8dfb240b1f ("nir: Add raytracing shader call lowering pass.")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16036>
2022-05-09 08:43:40 +00:00
Lionel Landwerlin
51dea59eb4 nir/lower_shader_calls: don't use nop instructions as cursors
Stop using nop instructions which are causing issues with
break/continue, instead use a nir_cursor (which brings its share of
pain).

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8dfb240b1f ("nir: Add raytracing shader call lowering pass.")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16036>
2022-05-09 08:43:40 +00:00
Jason Ekstrand
25661ea028 nir/cf: Return a cursor from nir_cf_extract as well
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16036>
2022-05-09 08:43:40 +00:00