With a NIR based linker we get better xfb packing, and we no longer
depend on the GLSL IR optimisations to be able to link shaders
with a large amount of dead input/outputs.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
This is essentially the old GLSL IR packing pass rewritten as a
NIR based pass.
Doing this packing in NIR after we have preformed NIRs
optimisation passes can give us better packing results.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
These varyings cannot be packed by the GLSL linkers packing pass
so we need to skip this lowering until later when we can properly
handle them.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
Unlike spirv glsl varyings might not have explicit locations set.
nir_shader_gather_info() was once only called at the end of linking
but these days it even gets called in NIR optimisation loops via
nir_opt_phi_precision.
In the following patches we implement a NIR version of the GLSL
varying linker which means we will have varyings with no location
set when nir_shader_gather_info() gets called the first few times,
and temp values set only for the purpose of removing unmatched
varyings between shaders for some calls after that.
Here rather than asserting we simply abort the io info gathering,
when we hit these values.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
These will be used by a new nir based glsl varying linker that will
add varyings directly to the list before the are packed and we lose
the information.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
This will be shared by a new NIR varying linking pass in following patches
but probably fits better here anyway considering its also used by
shader_query.cpp
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
This version takes a set of variables and totally lowers indirects on
any variable in the set. We also rewrite the builtin_uniform version to
use the new helper internally.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16482>
Remove the conditional break statements associated with all
terminators that are associated with a fixed iteration count,
except for the one associated with the limiting terminator.
This logic matches similiar functionality that exists in the
old GLSL IR unrolling code.
This change helps a piglit test pass on the r300 driver once
we switch off the old GLSL IR unrolling code.
Shader-db results IRIS (BDW):
total instructions in shared programs: 17538619 -> 17538595 (<.01%)
instructions in affected programs: 216 -> 192 (-11.11%)
helped: 3
HURT: 0
helped stats (abs) min: 7 max: 10 x̄: 8.00 x̃: 7
helped stats (rel) min: 10.00% max: 12.07% x̄: 11.38% x̃: 12.07%
total cycles in shared programs: 858674910 -> 858672810 (<.01%)
cycles in affected programs: 79540 -> 77440 (-2.64%)
helped: 3
HURT: 0
helped stats (abs) min: 620 max: 800 x̄: 700.00 x̃: 680
helped stats (rel) min: 2.45% max: 2.83% x̄: 2.63% x̃: 2.62%
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16399>
Previously we only cared if this was set for the limiting
terminator. However in the following patch we will make use of this
information on other terminators to decide if we can eliminate them.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16399>
Task shaders store their output payload to VRAM where mesh
shaders read from. There are two ring buffers:
1. Draw ring: this is where mesh dispatch sizes and
the ready bit are stored.
2. Payload ring: this is where the optional payload
is stored (up to 16K per task workgroup).
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14929>
Otherwise, it would mutate `fneg(fadd(-0, 0))` into `fadd(0, -0)` which
isn't correct since -0 + (+0) = +0 + (-0) = +0.
This fixes the OpenCL contraction tests on Iris.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16041>
This pattern pops up a bunch and the semantics of nir_channels() aren't
very convenient much of the time. Let's add a nir_trim_vector() which
matches nir_pad_vector().
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16309>
Because we pull the RT from the variable location and use that to look
up formats, we need a constant RT index. To deal with arrays (possibly
of arrays), we would either need to handle array derefs (we don't today)
or we need to require the variables to be split into one variable per
RT. Given that we have to lower indirect derefs anyway (to get constant
indices), we may as well require the client to split output variables by
calling nir_lower_io_arrays_to_elements_no_indirect().
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16309>
Some glcts tests have failed due to incorrect processing of `ir_quadop_vector` in
`ir_validation`. e.g:
`GLES31.functional.shaders.builtin_functions.integer.imulextended.int_highp_geometry`
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6461
Fixes: 23cde71b ("glsl: Stop lowering ir_quadop_vector.")
Reviewed-by: Emma Anholt <emma@anholt.net>
Signed-off-by: Mykhailo Skorokhodov <mykhailo.skorokhodov@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16420>
The comment above is correct, but the code to calculate the mask was broken.
No Foz-db changes outside of noise.
Fixes: 0e6581b87d ("nir/algebraic: Reassociate shift-by-constant of shift-by-constant")
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15990>
This isn't a hot path. We don't need to be manually using the
INSIDE_WORD version which will assert if we ever get a bigger texture
index.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15988>
Now that all consumers of GLSL use NIR, make the remaining drivers take
the path that relies on NIR to really do optimization.
nouveau steam shader-db runtime -6.69631% +/- 1.29235% (n=12).
No change on shader-db there.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16364>
This code just got duplicated a lot. There is still more, but the
remaining instances do a bit more than just removing other functions.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16348>
Now that everybody goes through NIR, glsl_to_nir is happy to handle the
instruction and turn it into nir_op_vec4 instead of going to a temp
variable and back.
No changes on freedreno shader-db.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16363>
When moving code into the main block or loop blocks, put the code into
its own :
if(true) { ... }
block so that we avoid break/continue/return issues.
v2: Also take care of the main block with return instructions
v3: Make deletion more obvious with dummy if blocks (Jason)
v4: Fixup assert for loops (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8dfb240b1f ("nir: Add raytracing shader call lowering pass.")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16036>
When moving code from below to the insertion cursor point, if the
cursor points to a jump instruction, don't bother inserting the code.
It would break the break/continue assumptions of NIR and would not be
executed anyway.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8dfb240b1f ("nir: Add raytracing shader call lowering pass.")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16036>
Stop using nop instructions which are causing issues with
break/continue, instead use a nir_cursor (which brings its share of
pain).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8dfb240b1f ("nir: Add raytracing shader call lowering pass.")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16036>