Commit graph

12 commits

Author SHA1 Message Date
Anuj Phogat
926d343acf intel: Rename files with gen_debug prefix
export SEARCH_PATH="src/intel src/gallium/drivers/iris src/mesa/drivers/dri/i965"
find $SEARCH_PATH -type f -name "*gen_debug.*[cph]" -exec sh -c 'f="{}"; mv -- "$f" "${f/gen_debug/intel_debug}"' \;
grep -E "gen_debug" -rIl $SEARCH_PATH | xargs sed -ie "s/gen_debug\./intel_debug\./g"
grep -E "GEN_DEBUG" -rIl $SEARCH_PATH | xargs sed -ie "s/GEN_DEBUG_H/INTEL_DEBUG_H/g"

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10241>
2021-04-20 20:06:33 +00:00
Jason Ekstrand
27f44116fe intel/debug: Add a debug flag for ray-tracing shaders
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Marcin Ślusarz
4015e1876a intel: add INTEL_DEBUG expected value in declaration
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6732>
2020-10-06 18:43:07 +00:00
Marcin Ślusarz
ab07926057 intel: add INTEL_DEBUG=shaders
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6559>
2020-09-04 12:09:22 +00:00
Lionel Landwerlin
9f0db069d3 anv: track the current frame and write it into the driver identifier BO
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2201>
2020-08-07 11:27:54 +00:00
Lionel Landwerlin
805b32cab9 intel: add identifier for debug purposes
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3203>
2020-05-20 15:58:22 +00:00
Francisco Jerez
65342be3ae intel/fs: Add INTEL_DEBUG=no32 debugging flag.
This is useful in order to identify codegen issues caused by SIMD32.
It doesn't currently have any effect on compute shaders since SIMD32
dispatch is only enabled for CS when it's strictly necessary to do so
in order to support the workgroup size requested for the shader --
That might change in the future though when we hook up the SIMD32
heuristic to CS compilation.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2020-04-28 23:01:27 -07:00
Caio Marcelo de Oliveira Filho
d438261e05 intel: Add INTEL_DEBUG=nofc for disabling fast clears
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2019-10-09 13:29:26 -07:00
Kenneth Graunke
d4a4384b31 iris: Implement INTEL_DEBUG=pc for pipe control logging.
This prints a log of every PIPE_CONTROL flush we emit, noting which bits
were set, and also the reason for the flush.  That way we can see which
are caused by hardware workarounds, render-to-texture, buffer updates,
and so on.  It should make it easier to determine whether we're doing
too many flushes and why.
2019-06-20 13:32:15 -05:00
Caio Marcelo de Oliveira Filho
5611444809 iris: Print binding tables when INTEL_DEBUG=bt
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-06-03 14:14:45 -07:00
Kenneth Graunke
646924cfa1 intel/compiler: Implement TCS 8_PATCH mode and INTEL_DEBUG=tcs8
Our tessellation control shaders can be dispatched in several modes.

- SINGLE_PATCH (Gen7+) processes a single patch per thread, with each
  channel corresponding to a different patch vertex.  PATCHLIST_N will
  launch (N / 8) threads.  If N is less than 8, some channels will be
  disabled, leaving some untapped hardware capabilities.  Conditionals
  based on gl_InvocationID are non-uniform, which means that they'll
  often have to execute both paths.  However, if there are fewer than
  8 vertices, all invocations will happen within a single thread, so
  barriers can become no-ops, which is nice.  We also burn a maximum
  of 4 registers for ICP handles, so we can compile without regard for
  the value of N.  It also works in all cases.

- DUAL_PATCH mode processes up to two patches at a time, where the first
  four channels come from patch 1, and the second group of four come
  from patch 2.  This tries to provide better EU utilization for small
  patches (N <= 4).  It cannot be used in all cases.

- 8_PATCH mode processes 8 patches at a time, with a thread launched per
  vertex in the patch.  Each channel corresponds to the same vertex, but
  in each of the 8 patches.  This utilizes all channels even for small
  patches.  It also makes conditions on gl_InvocationID uniform, leading
  to proper jumps.  Barriers, unfortunately, become real.  Worse, for
  PATCHLIST_N, the thread payload burns N registers for ICP handles.
  This can burn up to 32 registers, or 1/4 of our register file, for
  URB handles.  For Vulkan (and DX), we know the number of vertices at
  compile time, so we can limit the amount of waste.  In GL, the patch
  dimension is dynamic state, so we either would have to waste all 32
  (not reasonable) or guess (badly) and recompile.  This is unfortunate.
  Because we can only spawn 16 thread instances, we can only use this
  mode for PATCHLIST_16 and smaller.  The rest must use SINGLE_PATCH.

This patch implements the new 8_PATCH TCS mode, but leaves us using
SINGLE_PATCH by default.  A new INTEL_DEBUG=tcs8 flag will switch to
using 8_PATCH mode for testing and benchmarking purposes.  We may
want to consider using 8_PATCH mode in Vulkan in some cases.

The data I've seen shows that 8_PATCH mode can be more efficient in
some cases, but SINGLE_PATCH mode (the one we use today) is faster
in other cases.  Ultimately, the TES matters much more than the TCS
for performance, so the decision may not matter much.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-05-14 13:16:30 -07:00
Mark Janes
2393cc7f00 intel/common: move gen_debug to intel/dev
libintel_common depends on libintel_compiler, but it contains debug
functionality that is needed by libintel_compiler.  Break the circular
dependency by moving gen_debug files to libintel_dev.

Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-04-10 13:15:33 -07:00
Renamed from src/intel/common/gen_debug.c (Browse further)