José Fonseca
91bbe466c7
util: Add a func_to_pointer util function too.
2010-06-14 16:50:39 +01:00
Zack Rusin
5d5fa34757
graw: small fixups for the gs examples
2010-06-14 10:49:16 -04:00
Marek Olšák
8ad410dc13
r300g: fix uploading RC state shader constants on r3xx
...
I've messed this up in one of my previous commits.
Reported-by: Igor Murzov
2010-06-14 13:03:13 +02:00
Marek Olšák
1c0e5ba9f1
r300g: drop begin_cs/end_cs
...
I have had a look at the libdrm sources and they just contain more or less
the same checking we do in macros, and begin_cs may realloc the CS buffer
if we overflow it, which never happens with r300g. So these are pretty
much useless.
There is a small but measurable performance increase by dropping the two
functions.
2010-06-14 12:46:38 +02:00
Marek Olšák
cf3778bae0
r300g: rewrite occlusion queries
...
The previous implementation had issues with queries spanning over several
command streams as well as using a very large number of queries.
This fixes flickering in Enemy Territory: Quake Wars. The driver now renders
everything correctly in this game and the graphics is awesome.
2010-06-14 12:46:38 +02:00
Marek Olšák
824c1f6a4a
r300g: emit viewport state as a dword table
2010-06-14 12:46:37 +02:00
Marek Olšák
8874c9d7a3
r300g: subclass pipe_surface
2010-06-14 12:46:37 +02:00
Marek Olšák
39826a2036
r300g: simplify reloc macros
2010-06-14 12:46:37 +02:00
Marek Olšák
c1f18bff3e
r300g: count CS dwords on debug builds only
2010-06-14 00:52:11 +02:00
Marek Olšák
f558bcb397
r300g: optimize emission of fragment shader constants
2010-06-13 17:43:39 +02:00
Marek Olšák
3da6487115
r300g: turn fragment shader into a CB
2010-06-13 17:43:39 +02:00
Marek Olšák
0a44efaeb9
r300g: turn depth stencil state into a CB
2010-06-13 17:43:39 +02:00
Marek Olšák
f803211629
r300g: turn clip state into a CB
2010-06-13 17:43:39 +02:00
Marek Olšák
9dd50993c6
r300g: turn blend color into a CB
2010-06-13 17:43:38 +02:00
Marek Olšák
cd891648d4
r300g: turn blend state into a CB
2010-06-13 17:43:38 +02:00
Marek Olšák
a062156bb2
r300g: add API for building command buffers
...
The idea is to build a hardware command buffer for every CSO and memcpy
the buffer to a command stream at bind time (or dirty-state-emission time,
to be precise).
2010-06-13 17:43:38 +02:00
Marek Olšák
7ca24dfa6d
r300g: inline FLUSH_CS
...
The fewer macros, the better.
2010-06-13 17:43:38 +02:00
Marek Olšák
98f67a6bbd
r300g: reorder CS macros and document them a little
2010-06-13 17:43:38 +02:00
Marek Olšák
8f13e2bda1
r300g: drop DBG_CS
...
I'd like the CS macros to be as lightweight as possible for performance
reasons.
2010-06-13 17:43:38 +02:00
Marek Olšák
7005feabcd
r300g: inline CHECK_CS
2010-06-13 17:43:38 +02:00
Marek Olšák
ae182296ce
r300g: replace r300_cs_info with simplier get_cs_free_dwords
2010-06-13 17:43:38 +02:00
Marek Olšák
7d5230ce90
r300g: fix multiple render targets
...
This fixes tests/drawbuffers.
2010-06-13 17:43:38 +02:00
Marek Olšák
ea0ec0b48e
r300g: remove r300_state.h
2010-06-13 17:43:38 +02:00
Marek Olšák
cb17f5ee75
r300g: move two-sided stencilref fallback to its own file
2010-06-13 17:43:37 +02:00
Marek Olšák
aa5422327d
r300g: move index buffer translate functions to their new home
2010-06-13 17:43:37 +02:00
Marek Olšák
028459b0bf
r300g: add fallback for unaligned/unsupported vertex stride/offset/format
...
There is a problem though, the translate module cannot emit half float
vertices.
2010-06-13 17:43:37 +02:00
Marek Olšák
1384a7bcca
r300g: upload only vertex buffers referenced by vertex elements
2010-06-13 17:43:37 +02:00
Zack Rusin
db05972807
draw/gs: copy the outputs only if we emitted something
2010-06-12 10:45:42 -04:00
Zack Rusin
1551b4da8c
softpipe: small cleanup
2010-06-12 10:45:42 -04:00
Vinson Lee
e0b211d07c
scons: Disable i965g build if using MSVC.
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i965g uses C99 constructs that are not supported by MSVC.
2010-06-11 18:43:58 -07:00
Vinson Lee
de51485000
scons: Disable i915g build if using MSVC.
...
i915g uses C99 constructs that are not supported by MSVC.
2010-06-11 18:42:57 -07:00
Tom Stellard
622fd4d061
r300/compiler: Implement simple loop emulation
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The loop emulation unrolls loops as may times as possbile while still
keeping the shader program below the maximum instruction limit. At this
point, there are no checks for constant conditionals. This is only enabled
for fragment shaders.
2010-06-11 22:06:58 +02:00
Zack Rusin
53bd9796a1
gallium/softpipe/draw: support samplers in geometry shaders
2010-06-11 13:31:52 -04:00
Zack Rusin
2396967038
tgsi: support 2d indirect addressing
2010-06-11 10:35:24 -04:00
Chia-I Wu
ebed500fae
st/egl: Do not build non-working driver combinations.
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The KMS backend requires a hardware pipe driver. Do not build
egl_kms_swrast. Also, only build egl_fbdev_swrast for fbdev backend.
It is a pure software backend.
2010-06-11 12:55:09 +08:00
Chia-I Wu
71580edc01
st/egl: Add fbdev backend.
...
The backend is pure software. It implements EGL_MESA_screen_surface
extension, and is kept simple by only exporting the current mode.
2010-06-11 12:55:09 +08:00
Chia-I Wu
ce0c837f60
winsys: Add fbdev software winsys.
...
This is a simple winsys that mmap()s the framebuffer device and
memcpy()s the contents of display targets to the framebuffer device for
displaying.
2010-06-11 12:23:38 +08:00
Vinson Lee
628cf02d67
st/egl: Remove unnecessary header.
2010-06-10 15:52:04 -07:00
Zack Rusin
9896b7ebeb
draw: forgot to add a file
2010-06-10 15:25:30 -04:00
Zack Rusin
29639932f7
draw: rewrite geometry shader pipeline
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done to handle strips correctly as inputs - we need to decompose
the strips
2010-06-10 15:23:01 -04:00
Zack Rusin
226ff53e63
gs: give our test an option of rendering a strip
2010-06-10 13:20:15 -04:00
Zack Rusin
4d0baa73c9
draw: geometry shader fixes
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don't overwrite the inputs and make sure the correct primitive
is used on entry
2010-06-10 13:07:27 -04:00
Zack Rusin
9ef6d34f7e
draw: make sure that the gs never outputs more data than we allocated for
2010-06-10 05:15:55 -04:00
Vinson Lee
9be40de087
r300g: Fix memory leak on error path.
2010-06-10 00:33:25 -07:00
Marek Olšák
45fb47d50c
r300g: try harder to create a transfer object
...
I was told this wouldn't help to fix the FDO bug #28443 , but still,
it's a harmless last resort.
Also, linear textures safely fallback to an unpipelined transfer here.
2010-06-09 21:43:31 +02:00
Zack Rusin
1d11eac93f
draw: make sure geometry shader correctly iterates the output buffer
2010-06-09 15:02:08 -04:00
Marek Olšák
f571a569a0
r300g: debug output texture size
2010-06-09 20:22:52 +02:00
Marek Olšák
950be3fa3c
r300g: return NULL texture early if buffer_create fails
2010-06-09 20:17:27 +02:00
Zack Rusin
da4185ca77
draw: make sure the buffer is big enough to fit everything emitted by the gs
2010-06-09 14:11:43 -04:00
Roland Scheidegger
26d5d4d995
llvmpipe: fix copy & paste bug in clear logic
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fixes bug 28450.
2010-06-09 18:46:52 +02:00