Commit graph

10 commits

Author SHA1 Message Date
Jason Ekstrand
940ccc45ad nir/glsl: Add support for gpu_shader5 interpolation instrinsics
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:03 -08:00
Jason Ekstrand
27663dbe8e nir: Vectorize intrinsics
We used to have the number of components built into the intrinsic.  This
meant that all of our load/store intrinsics had vec1, vec2, vec3, and vec4
variants.  This lead to piles of switch statements to generate the correct
intrinsic names, and introspection to figure out the number of components.
We can make things much nicer by allowing "vectorized" intrinsics.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:03 -08:00
Jason Ekstrand
29e607e5cf nir/glsl: Generate SSA NIR
With this commit, the GLSL IR -> NIR pass generates NIR in more-or-less SSA
form.  It's SSA in the sense that it doesn't have any registers, but it
isn't really useful SSA because it still has a pile of load/store
intrinsics that we will need to get rid of.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
9318ce8c5a nir/glsl: Don't allocate a state_slots array for 0 state slots
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
829aa98320 nir: Use an integer index for specifying structure fields
Previously, we used a string name.  It was nice for translating out of GLSL
IR (which also does that) but cumbersome the rest of the time.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
b5143edaee nir: Make array deref direct vs. indirect an enum
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
10adf8fc85 nir: Differentiate between signed and unsigned versions of find_msb
We also make the return types match GLSL.  The GLSL spec specifies that
findMSB and findLSB return a signed integer.  Previously, nir had them
return unsigned.  This updates nir's behavior to match what GLSL expects.

We also update the nir-to-fs generator to take the new instructions.  While
we're at it, we fix the case where the input to findMSB is zero.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Jason Ekstrand
d40b5ca5c5 nir/glsl: Add support for coarse and fine derivatives
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:18:59 -08:00
Jason Ekstrand
458a6ce500 nir/glsl: Add support for saturate
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:18:59 -08:00
Connor Abbott
7f0daaa5e7 nir: add a glsl-to-nir pass
v2: Jason Ekstrand <jason.ekstrand@intel.com>:
   Make glsl_to_nir build again
   fix whitespace
2015-01-15 07:18:58 -08:00