We don't support Ycbcr sampler conversion. Add dummy implementations to
make us Vulkan 1.1 compliant.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
We don't support sparse memory yet, but this function needs to be
present.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
We don't support device groups, but Vulkan 1.1 requires a
GetDeviceGroupPeerMemoryFeatures() implementation, so let's just
advertise no peer-memory features.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
We don't support importing/exporting images yet, so let's zero out the
whole external properties struct, if present.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
It's like load_sample_id except it shouldn't force per-sample shading
when not already enabled. In that case, we simply return 0.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
Use an unreachable() statement instead of the incorrect assertion in the
unsupported intrinsic path.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
This flag should be set to true when the RWTexture is attached a vector,
and we always declare a vec4 right now, so it should always be true.
Might be worth reworking the dxil_module_get_res_type() to use a scalar
when the image only has one component.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
emit_barrier_impl() was still checking the nir_var_uniform flag to
detect images, which is no longer correct.
Fixes: cfdc7ee066 ("spirv: Use nir_var_mem_image")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
nir_to_dxil() uses those types to pick the right operation overload,
and atomic loads/stores are no different from their non-atomic
counterpart apart from the atomicity property, so it makes sense to
pass a type to the deref_{load,store} intrinsic in that case too.
Suggested-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
This field copy was missing in
vk_get_physical_device_core_1_1_property_ext().
Fixes: 19ff5019b7 ("vulkan: Add helpers for filling exts for core features and properties.")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
as @Venemo discovered, zs layouts were being incorrectly set to readonly
in the case where the attachment was only used for an explicit clear,
so ensure that gets taken into account
cc: mesa-stable
fixes (radv):
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear
dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_clear
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17033>
it's illegal to have a renderArea larger than the attachments, so perform
clamping to avoid that scenario
Fixes: c81cd989c8 ("zink: use dynamic rendering (most of the time)")
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16947>
this isn't always 32
Fixes: 2d745904ca ("zink: add a gently mangled version of the d3d12 cubemap -> array compiler pass")
fixes:
dEQP-GL45-ES31.functional.program_uniform.by_pointer.render.struct_in_array.sampler2D_samplerCube_*
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17008>
each sampler is 1 driver location, so use the base variable
Fixes: 2d745904ca ("zink: add a gently mangled version of the d3d12 cubemap -> array compiler pass")
fixes:
dEQP-GL45-ES31.functional.shaders.opaque_type_indexing.sampler.const_expression.*.samplercubearray
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17008>
deleting the generated shader on the first loop iteration like this was
broken if the shader was used in multiple programs, so delete at the end
cc: mesa-stable
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17010>
This requires shader-side lowering, which is handled in
dxil_nir_lower_vs_vertex_conversion().
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15955>
There's really just one case where this is supported; on GCC for x86.
All other cases do nothing, so let's remove the complexity that is no
longer needed.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16908>
There's no reason to have standard includes in two different sections of
the header, let's merge them. While we're at it, let's sort the includes
as well.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16908>
Due to how alignas is defined, it itsn't allowed to use it on a struct,
it needs to be used on the first member instead. So move the declaration
in those cases.
This still leaves the ALIGN16 macro using compiler-specific directives,
because it's a lot of work to untangle the above. This probably deserves
its own MR.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16908>
While MSVC doesn't do __STDC_VERSION__ correctly for C99, it does for
C11, which is what we now require. So we can remove this hack.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16908>
This fixes a crash in this test:
dEQP-VK.renderpass2.suballocation.simple.color_unused_omit_blend_state
Fixes: 2d0798440b ("dzn: Add support for dynamic rendering")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17027>
DXIL metadata strings and function names have a limited size. Truncate
the name when they don't fit. This is a quick&dirty workaround since it
doesn't address the problem for all kind of strings, and doesn't ensure
there's no collision in the function names after the truncation. That's
not an issue right now because I don't think we have implementations
keeping more than one function (the entrypoint), but it might be a
problem at some point.
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16961>
We can't use linear interpolation on integer types, and varyings using
a struct type might actually contain only fp32 members, in which case
interpolation should happen as requested.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16961>