Commit graph

363 commits

Author SHA1 Message Date
Jordan Justen
8a80af2820 anv: Port L3 cache programming from i965
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2016-05-17 13:04:03 -07:00
Jordan Justen
aa41de080d anv/gen7: Add memory barrier to vkCmdWaitEvents call
We also have this barrier call for gen8 vkCmdWaitEvents.

We don't implement waiting on events for gen7 yet, but this barrier at
least helps to not regress CTS cases when data caching is enabled.
Without this, the tests would intermittently report a failure when the
data cache was enabled.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-05-17 13:04:03 -07:00
Jordan Justen
8ee31828c6 anv: Keep track of whether the data cache should be enabled in L3
If images or shader buffers are used, we will enable the data cache in
the the L3 config.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-05-17 13:04:03 -07:00
Jordan Justen
ff41738871 genxml/hsw: Add L3 cache control registers
These were added to the i965 driver in
5912da45a6.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-05-17 13:04:03 -07:00
Jason Ekstrand
b6c4d46a58 anv/formats: Add support for VK_FORMAT_B4G4R4A4_UNORM pre-gen8 2016-05-17 12:17:22 -07:00
Jason Ekstrand
45c93384e5 anv: Add a devinfo argument to the get_format functions 2016-05-17 12:17:22 -07:00
Jason Ekstrand
100db3d31c anv/formats: Set the swizzle to RGB1 when using an RGBA format to fake RGB
This way we get correct sampling from RGB formats that are faked as RGBA.
This should also cause it to disable rendering and blending on those
formats.  We should be able to render to them and, on Broadwell and above,
we can blend on them with work-arounds.  However, we'll add support for
that more properly later when it's deemed useful.  For now, disabling
rendering and blending should be safe.
2016-05-17 12:17:22 -07:00
Jason Ekstrand
ce375fba41 anv/formats: Refactor anv_get_format
The new code removes the switch statement and instead handles depth/stencil
as up-front special cases.  This allows for potentially more complicated
color format handling in the future.
2016-05-17 12:17:22 -07:00
Jason Ekstrand
34198d798c anv: Use 16 bits for the isl_format in anv_format
This way the entire anv_format structure fits in 32 bits
2016-05-17 12:17:22 -07:00
Jason Ekstrand
7cae59012d anv/formats: Use the isl_channel_select enum for the swizzle 2016-05-17 12:17:22 -07:00
Jason Ekstrand
8ed429a4f0 anv/formats: Add an anv_get_format helper
This commit removes anv_format_for_vk_format and adds an anv_get_format
helper.  The anv_get_format helper returns the anv_format by-value.  Unlike
anv_format_for_vk_format the format returned by anv_get_format is 100%
accurate and includes any tweaks needed for tiled vs. linear.
anv_get_isl_format is now just a wrapper around anv_get_format that picks
off just the isl_format.
2016-05-17 12:17:22 -07:00
Jason Ekstrand
13f5cee663 anv/format: Simplify anv_format
Now that we have VkFormat introspection and we've removed everything that
tried to use anv_format for introspection, we no longer need most of what
was in anv_format.
2016-05-17 12:17:22 -07:00
Jason Ekstrand
c1c004e5b2 anv/formats: Delete validate_GetPhysicalDeviceFormatProperties
All it ever did was some extra logging that was useful when initially
bringing up Dota2.  We don't need it anymore.
2016-05-17 12:17:22 -07:00
Jason Ekstrand
aad56f3ee7 anv/image: Use aspects for computing full usage 2016-05-17 12:17:22 -07:00
Jason Ekstrand
fbc23d93e0 anv: Remove the anv_format member from anv_image 2016-05-17 12:17:22 -07:00
Jason Ekstrand
be94a23b44 anv/wsi: Use vk_format_info for asserts rather than anv_format 2016-05-17 12:17:22 -07:00
Jason Ekstrand
63dbb2c60a anv/copy: Use the linear format from the image for the buffer block size
Because the buffer is exposed to the user, the block size is defined to
always exactly be the size of the actual vulkan format.  This is the same
size (it had better be) as the linaer image format.
2016-05-17 12:17:22 -07:00
Jason Ekstrand
c87429c5f1 anv/image: Stop using anv_format for image create validation 2016-05-17 12:17:22 -07:00
Jason Ekstrand
990a7420b6 anv/image: Make heavier use of aspects 2016-05-17 12:17:22 -07:00
Jason Ekstrand
369b8bf402 anv/copy: Use the color_surf from the image to get the block size 2016-05-17 12:17:22 -07:00
Jason Ekstrand
9102e88364 anv: Change render_pass_attachment.format to a VkFormat 2016-05-17 12:17:22 -07:00
Jason Ekstrand
ffc502ce0c anv: Add helpers to provide simple VkFormat introspection
As much as I hate adding yet more format introspection, there are times
when the VkFormat is sufficient and we don't want to round-trip through
isl_format.  For these times, the new vk_format_info.c/h files provide some
simple driver-agnostic VkFormat introspection.  This intended to be
specific to Vulkan but not to any driver whatsoever.
2016-05-17 12:17:22 -07:00
Jason Ekstrand
97ba402cc3 anv/image: Use get_isl_format when creating buffer views 2016-05-17 12:17:22 -07:00
Jason Ekstrand
234ecf26c6 anv/image: Add an aspects field
This makes several checks easier and allows us to avoid calling
anv_format_for_vk_format in a number of cases.
2016-05-17 12:17:22 -07:00
Jason Ekstrand
1bda8d06e5 anv: Make format_for_descriptor return an isl_format 2016-05-17 12:17:22 -07:00
Jason Ekstrand
263a8cb52d anv/wayland: Don't allow non-renderable formats 2016-05-17 12:17:22 -07:00
Jason Ekstrand
eb6baa3174 anv/wsi: Make WSI per-physical-device rather than per-instance
This better maps to the Vulkan object model and also allows WSI to at least
know the hardware generation which is useful for format checks.
2016-05-17 12:17:22 -07:00
Jason Ekstrand
265487aedf i965/fs: Add an allow_spilling flag to brw_compile_fs
This allows us to disable spilling for blorp shaders since blorp state
setup doesn't handle spilling.  Without this, blorp fails hard if you run
with INTEL_DEBUG=spill.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Tested-by: Francisco Jerez <currojerez@riseup.net>
2016-05-17 10:20:11 -07:00
Matt Turner
1385018a72 genxml: Use llroundf() and store to appropriate type.
Both functions return uint64_t, so I expect the masking/shifting should
be done on 64-bit types.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2016-05-16 11:06:15 -07:00
Jason Ekstrand
87a41e862b nir/builder: Add a helper for grabbing multiple channels from an ssa def
This is similar to nir_channel except that it lets you grab more than one
channel by providing a mask.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-05-14 13:34:40 -07:00
Jason Ekstrand
bee160b31b i965/fs: Organize prog_data by ksp number rather than SIMD width
The hardware packets organize kernel pointers and GRF start by slots that
don't map directly to dispatch width.  This means that all of the state
setup code has to re-arrange the data from prog_data into these slots.
This logic has been duplicated 4 times in the GL driver and one more time
in the Vulkan driver.  Let's just put it all in brw_fs.cpp.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-05-14 13:34:25 -07:00
Jason Ekstrand
712a980add i965/fs: Rework the persample shading key/prog_data bits
This commit reworks and simplifies the way we handle persample shading in
the shader key and prog_data.  The previous approach had three different
key bits that had slightly different and hard-to-decern meanings while the
new bits are far more clear.  This commit changes it to two easily
understood bits that communicate everything we need:

 1) key->persample_interp: means that the user has requested persample
    interpolation through the API.  This is equivalent to having
    SAMPLE_SHADING enabled and having MIN_SAMPLE_SHADING_VALUE set high
    enough that you actually get multiple per-sample invocations.

 2) key->multisample_fbo: means that the shader will be running on an
    actual multi-sampled framebuffer.

This commit also adds a new "persample_dispatch" bit to prog_data which
indicates that the shader should be run in persample mode.  This way the
state setup code doesn't have to look at the fragment program or GL state
and can just pull that data out of the prog_data.

In theory, this shuffle could mean more recompiles.  However, in practice,
we were shoving enough state into the key before that we were probably
hitting a recompile on every per-sample shader anyway.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-05-14 13:34:05 -07:00
Nanley Chery
6674d018f7 anv/copy: Fix copying Images from Buffers with larger dimensions
This function previously assumed that the Buffer and Image had matching
dimensions. However, it is possible to copy from a Buffer with larger
dimensions than the Image. Modify the copy function to enable this.

v2: Use ternary instead of MAX for setting bufferExtent (Jason Ekstrand)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95292
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Tested-by: Matthew Waters <matthew@centricular.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-05-13 14:08:57 -07:00
Jason Ekstrand
5186545d66 anv: Don't advertise shaderImageGatherExtended
We don't actually support all of the extended gather functionality so we
shouldn't be advertising it.
2016-05-12 10:57:00 -07:00
Rob Clark
5886d1bad1 anv: fix build break
Previous rename of lower-output-to-temps pass predated merging of anv,
and apparently vulkan wasn't enabled in my local builds so overlooked
this when rebasing.

Reported-by: Mark Janes <mark.a.janes@intel.com>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-05-11 14:03:24 -04:00
Jonathan Gray
e3d43dc5ea genxml: avoid using a GNU make pattern rule
% pattern rules are a GNU extension.  Convert the use of one to a
inference rule to allow this to build on OpenBSD.

v2: inference rules can't have additional prerequisites so add a target
rule to still depend on gen_pack_header.py

Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-05-10 20:54:33 -07:00
Knut Andre Tidemann
c68a9cdaac anv: fix hang during generation of dev_icd.json.
Fixes: b370ec7c76 ("anv: tweak the %.json rule")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-03 11:42:47 +01:00
Emil Velikov
44f921091a isl: automake: don't explicitly EXTRA_DIST the tests folder
The file(s) within are already picked thanks to the build rule of the
respective test. No need to have the folder in EXTRA_DIST.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-01 14:17:30 +01:00
Emil Velikov
7336df06ed anv: include the files in the tarball
Namely the python script, the ICD header and private headers. We could
get the system version of the ICD ones, although there is no .pc file to
easily locate and/or manage them.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-01 08:38:46 +01:00
Emil Velikov
1f04caa09c isl: include all the files in the tarball
Add the missing header(s), generation scripts, README ...

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-01 08:38:34 +01:00
Emil Velikov
dfbf1289a4 anv: update .gitignore
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-01 08:38:05 +01:00
Emil Velikov
fcdcb829d8 anv: automake: remove no longer needed include
Thanks to last commit we can nuke it.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-01 08:38:05 +01:00
Emil Velikov
3285461ceb anv: automake: tweak anv_entrypoint.[ch] rule
Rather than using cat + cpp feed the file(s) directly into the latter.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2016-05-01 08:38:05 +01:00
Emil Velikov
bc7802098e anv: tweak libvulkan_intel.so link libraries
i.e do not use -lfoo directly.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-01 08:38:05 +01:00
Emil Velikov
9f235adf99 anv: cosmetic makefile changes
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2016-05-01 08:38:05 +01:00
Emil Velikov
446234033d anv: place the builddir includes before the srcdir ones
Otherwise we risk picking the possibly outdated file in the source dir
over the fresh one in the builddir.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2016-05-01 08:38:05 +01:00
Emil Velikov
9f3588eb37 automake: drop "EGL_" from HAVE_EGL_PLATFORM_WAYLAND
Analogous to previous commit.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-01 08:38:05 +01:00
Emil Velikov
5459db91e3 automake: drop "EGL_" from HAVE_EGL_PLATFORM_X11
The variable covers more than just EGL, let's try to untangle the
confusion it brings.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-01 08:38:05 +01:00
Emil Velikov
a56009d089 anv: get rid of VULKAN_ENTRYPOINT_CPPFLAGS variable
Add the missing include to AM_CPPFLAGS and use it throughout the
makefile.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2016-05-01 08:38:05 +01:00
Emil Velikov
6dc169e18f anv: factor out the X11/XCB build
Similar to earlier commit - move all the common bits into a single
place, thus improving readability and allowing us to see what's missing.

Also don't forget to add the missing bits. This commit should allows us
to build wayland only vulkan ;-)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2016-05-01 08:38:04 +01:00