Number of fragment shader variants is not very representative of the
memory used by LLVM, neither is number of shader instructions, as often
texture sampling constitutes most of the generated code.
This change adds an additional trim criteria: least recently used
fragment shader variants will be freed until the total number of LLVM IR
instruction falls below a specified threshold.
Reviewed-by: Brian Paul <brianp@vmware.com>
u_simple_list.h uses a sentinel element, and not a NULL element. So
ensure list is not empty when reducing the list of shader variants.
Something I noticed while trying to free variants more aggressively.
Reviewed-by: Brian Paul <brianp@vmware.com>
This patch should prevent the crashes when some shaders are absent,
see https://bugs.freedesktop.org/show_bug.cgi?id=43341
Note this is a candidate for the stable branch.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Complicates Gallium3D development and doesn't seem to have active users.
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: José Fonseca <jfonseca@vmware.com>
This patch fixes regression introduced in
1f3c5eae5c
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
The motivation behind this is to add some self-documentation in the code
about how each CAP can be used.
The idea is:
- enum pipe_cap is only valid in get_param
- enum pipe_capf is only valid in get_paramf
Which CAPs are floating-point have been determined based on how everybody
except svga implemented the functions. svga have been modified to match all
the other drivers.
Besides that, the floating-point CAPs are now prefixed with PIPE_CAPF_.
They're not supported by hw directly, but it's easy to emulate
them with a shader swizzling fixup.
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
[danvet: The important thing is to write a 1 to the unused alpha
channel, the ddx is relying on this for render accel.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
And update r300g.
This is different from util_draw_max_index in how it obtains vertex elements
and that it doesn't have to call util_format_description due to additional
precomputed data in vertex elements.
Merge may produce incorrect order of operations for r600-eg:
x: inst1 R0.x, ... ; //from current group
...
t: inst0 R0.x, ... ; //from previous group, same destination
Result of inst1 will be lost.
So compare destinations and don't allow this.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
We need something that looks like a compiler and not like some hacker
put some functions together. /rant
This is a band-aid for these two problems:
- The R600 and EG control-flow instructions appear in switch statements
next to each other, causing conflicts when adding new instructions.
- The ALU control-flow instructions are bitshifted by 3 (from CF_INST 26:29
to CF_INST 23:29, as is defined by r600 ISA) even for EG, where CF_INST
is 22:29.
To fix this mess, the 'inst' field is bitshifted to the left either by 22, 23,
or 26 (directly in the definitions), such that it can be just or'd when making
bytecode without any shifting. All switch statements have been divided into
two, one for R600 and the other for EG.
Of course, there is a better way to do this, but that is left for future
work.
Tested on RV730 and REDWOOD with no regressions.
v2: minor cleanup as per Alex's comment.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>