Checking against align_mul is insufficient if align_offset > 0. We need
to check against the combined alignment instead.
Fixes: 2e2d7803c7 ("nir: Add a load/store bit size lowering pass")
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21524>
The offset handling should already work for flattening to our split vars,
just need to make sure we have enough (or any!) array elements.
Fixes: #7154
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13288>
When running in the CI environment, instead of crashing the test
binary, it is preferable to just fail gracefully (in this case return
a NULL shader) like is done in release mode, so other tests continue
to be executed.
For convenience add a variable break_on_failure to the test so the
breaking behavior can be re-enable in individual tests when debugging.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21512>
The ctx pointer not used by that function anyway, so const'ing it makes
no difference.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21557>
We already have a nir_builder equivalent for generating this code, just
use that instead of doing it in GLSL.
No change on r300 shader-db.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21476>
This is not where saturate recognition happens. Dead code since
5598458e69 ("i965/vec4: Remove try_emit_saturate") in 2014!
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21475>
Now that it's in NIR, there's no change to r300 or freedreno shader-db
when we do.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21475>
We had all these nice fdot opts to drop individual channels that were 0,
but nothing handling it being entirely 0! Avoids r300g regression when
dropping them from GLSL.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21475>
NIR has them, and if anything freedreno shader-db prefers that NIR sees them:
total instructions in shared programs: 11013112 -> 11013100 (<.01%)
instructions in affected programs: 26266 -> 26254 (-0.05%)
helped: 4
HURT: 0
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21475>
These should all be covered by NIR. Minor shader-db changes on freedreno,
which appear to be scheduling noise.
total instructions in shared programs: 11013132 -> 11013112 (<.01%)
instructions in affected programs: 3408 -> 3388 (-0.59%)
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21475>
When the option is enabled, lower memory barriers to the
unified nir_intrinsic_scoped_barrier.
The translation of the following is based on
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_gl_spirv.txt
- memoryBarrier()
- memoryBarrierBuffer()
- memoryBarrierImage()
- memoryBarrierShared()
- groupMemoryBarrier()
Also use scoped barrier for the memory counterparts of the GLSL
(control) barrier() when the option is enabled. The execution
part of a (control) barrier() remains using the old intrinsic.
For memoryBarrierAtomicCounter() there's no corresponding
nir_var_atomic_counter mode. Since atomic counters are lowered
to SSBOs, use the nir_var_mem_ssbo mode in the scoped barrier
instead.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Acked-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3339>
If a dual source blend colour is never written, src1 will be null and it will be
invalid to dereference it. src1 is dereferenced both for the f2fN instruction
but also if a dual blend factor is used... even if the latter isn't strictly
valid, segfaulting in the NIR pass seems a lot meaner than blending with zero.
The referenced commit hosed Asahi, causing anything that used blending to crash.
Panfrost is unaffected since it always supplies a dual colour due to our crude
construction of blend shaders.
Fixes: 8313016543 ("nir/lower_blend: Consume dual stores")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21544>
Add a new texture opcode that returns the LOD bias of the sampler. This will be
used on AGX to lower sampler LOD bias to txb and friends. This needs to be a
texture op (and not a new intrinsic) to handle both bindless and bindful
samplers across GL and Vulkan in a uniform way.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21276>
Now that we're working on lowered I/O, passing in the dual source blend colour
via a sideband doesn't make any sense. The primary source blend colours are
implicitly passed in as the sources of store_output intrinsics; likewise, we
should get dual source blend colours from their respective stores. And since
dual colours are only needed by blending, we can delete the stores as we go.
That means nir_lower_blend now provides an all-in-one software lowering of dual
source blending with no driver support needed! It even works for 8 dual-src
render targets, but I don't have a use case for that.
The only tricky bit here is making sure we are robust against different orders
of store_output within the exit block. In particular, if we naively lower
x = ...
primary color = x
y = ...
dual color = y
we end up emitting uses of y before it has been defined, something like
x = ...
primary color = blend(x, y)
y = ...
Instead, we remove dual stores and sink blend stores to the bottom of the block,
so we end up with the correct
x = ...
y = ...
primary color = blend(x, y)
lower_io_to_temporaries ensures that the stores will be in the same (exit)
block, so we don't need to sink further than that ourselves.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21426>