This fixes bunch of cts tests hitting issues when attempting
anv_image_mcs_op with compute.
Fixes: ab9d3528dc ("anv: fix queue check in anv_blorp_execute_on_companion on xe3")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39581>
I noticed we disable the prefetch only on Gfx12.5. But surely that
recommendation carries on on later platforms.
It seems other drivers just disable it all the time and only have an
option to force the prefetch. So implementing the same thing here.
Blorp path is left untouched.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39424>
For mesh/task shaders, the thread payload provides a local invocation
index, but it's always linear so it doesn't give the correct value when
quad derivatives are in use.
The lowering pass where all of this is done correctly for compute
shaders assumes load_local_invocation_index will be lowered in the
backend for mesh/task, calculates the values for the quads correctly but
then avoid replacing the original intrinsic and we remain with the wrong
results.
Add an intel specific intrinsic and always lower the generic one to that
(or whatever else was calculated) to avoid ambiguities and fix the value
for quad derivatives.
Fixes future CTS tests using mesh/task shaders under:
dEQP-VK.spirv_assembly.instruction.compute.compute_shader_derivatives.*
Fixes: d89bfb1ff7 ("intel/brw: Reorganize lowering of LocalID/Index to handle Mesh/Task")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39276>
On Xe2+, support multi-layer and non-zero-layer CCS fast-clears. To do
this in a simple manner, drop the code which splits multi-layer clears
into fast clears and slow clears. The performance CI reports no
regressions nor improvements on BMG.
For MCS on all platforms and for CCS on prior platforms, use a new
heuristic. Instead of only allowing fast clears on the first
slice/layer, do the following:
For 3D images, only fast-clear if all slices are cleared. Enables
fast-clearing every slice of 3D textures in:
* Terminator Resistance - 480x270x128.
* Ghostrunner 2 - 320x180x128.
For 2D arrays, match the Xe2+ behavior and allow clearing to any layer.
This is possible because we only allow fast-clearing if the clear color
matches the default value. Enables fast-clearing every layer of 2D array
textures in:
* Assassin's Creed - 128x128, 6-layers.
* Blackops 3 - 1024x1024, 6-layers.
* Borderlands 3 - 128x128, 6-layers.
* Cyberpunk - 1024x1024, 10-layers.
* Unigine Superposition - 4K, 2-layers.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11893
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
A future commit will enable clearing to more than the first layer of 2D
array images. To ensure consistency for the clear color, require the
ANV_FAST_CLEAR_DEFAULT_VALUE for such images if they make use of
ISL_AUX_STATE_CLEAR. Also, use a non-zero default value for some image
formats.
I tested the majority of workloads in the performance CI. This will
cause those which clear to 2D array layers to gain clears on more than
just the first layer. At the moment, we still only support clearing the
first layer, so there should be no change in performance. Affected games
are documented in the code.
Acked-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
Don't return early from anv_layout_to_fast_clear_type() for Xe2+. We'll
need to make more use of the function for some MCS changes in later
commits.
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
Now that hasvk is the driver for supporting HSW and BDW, we no longer
need to convert CCS_D partial resolves to full resolves to avoid an
assert-failure in BLORP.
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
This will make handling fast-clears on multiple layers simpler by saving
us from having to pass more parameters into fast-clear state setting
functions.
It also allows us to set more complex fast-clear state for FCV_CCS_E
without marking the image as compressed.
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
Enables more support for FCV_CCS_E partial resolves if we ever need it.
Also enables support for multiple layers being fast cleared and needing
resolves. Support for that will arrive in several commits.
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
We started allowing non-default clear colors with FCV in commit
cd8e120b97. When rendering to an image with FCV, set the fast-clear
type to ANV_FAST_CLEAR_ANY if the image properties allow such
fast-clears.
Fixes: cd8e120b97 ("anv: Allow more single subresource fast-clears with FCV")
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
This appears to be needed to guarantee that a resolved depth surface
has no remaining fast-cleared blocks on DG2 as well as MTL. After
this series this should no longer be hit in practice since we'll be
doing partial resolves in most cases, but it seems sensible to keep
and correct the workaround for our peace of mind to make sure that
full resolves are truly resolving the main surface.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
Issue a partial resolve instead of a full resolve from
transition_depth_buffer() when the final usage requires the
CCS-compressed surface to provide a complete representation of the
image.
This significantly improves performance of applications that
frequently interleave depth rendering and sampling on non-WT surfaces
(e.g. MSAA surfaces). Nba2K23-trace-dx11-2160p-ultra improves
performance by about 260% with this on MTL, DG2 shows a similar
benefit.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
v2: Define additional enum BLORP_OP_HIZ_PARTIAL_RESOLVE to track
partial resolves (Nanley).
v3: Add comment regarding fall back to full resolve on Gfx12.0 (Nanley).
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
As long as the surface is in a state with valid AUX state with
identity contents of the HiZ surface (E.g. in
ISL_AUX_STATE_COMPRESSED_CLEAR, ISL_AUX_STATE_COMPRESSED_NO_CLEAR,
ISL_AUX_STATE_RESOLVED or ISL_AUX_STATE_PASS_THROUGH states) we can
keep compression enabled, which works around hardware bugs on MTL and
DG2, and will be helpful to switch to partial resolves in a future
commit.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
Update anv_layout_to_aux_state() to return the
ISL_AUX_STATE_COMPRESSED_HIER_DEPTH state in cases where we may be
rendering into a HiZ surface in non-WT aux mode, instead of
ISL_AUX_STATE_COMPRESSED_CLEAR.
v2: No need to handle ISL_AUX_STATE_COMPRESSED_HIER_DEPTH in
anv_layout_to_fast_clear_type() since it should never be reached
(Nanley).
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
For transitions to a state that requires the image to be fully defined
by the primary+CCS surface without necessarily requiring a valid
primary we have to perform a resolve if the initial state was
ISL_AUX_STATE_COMPRESSED_HIER_DEPTH, which isn't fully defined by its
primary+CCS surface. This full resolve will be replaced with a more
efficient partial resolve in a future commit, but we have to do this
up front in order to avoid breaking bisectability.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
We can end up in this situation in cases where the application uses a
layout that allows both rendering and sampling from a depth surface,
since in such cases we will attempt to render with HIZ CCS WT usage as
a side effect of using ISL_AUX_USAGE_HIZ_CCS_WT for all layouts that
allow the image to be sampled from.
Disabling fast clears for that case isn't expected to cause
performance regression since before this series for HiZ CCS non-WT
images transitioning to such a layout we would have issued a full
resolve and used ISL_AUX_USAGE_NONE, which also doesn't support fast
clears.
Multisample depth images should still get fast clears after this
commit in cases where the rendering and sampling is split into
separate render pasess with a layout transition between them that
transitions the image from a W/O layout into a R/W one -- Such
transitions will be handled with a relatively cheap partial resolve in
a subsequent commit.
v2: Add details of additional findings about these hardware issues in
comment.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
v3: Pass aspect bit consistent with layout to
anv_layout_to_aux_usage() instead of defaulting to
VK_IMAGE_ASPECT_DEPTH_BIT.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
Currently anv_fast_clear_depth_stencil() doesn't know the correct
layout of the depth and stencil images, instead it uses
ANV_IMAGE_LAYOUT_EXPLICIT_AUX to force the base AUX usage of each
plane, which can be inconsistent with the VkImageLayout currently in
use. Plumb the correct depth and stencil layouts.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
The clear color state has to be allocated since we will be sampling
from non-WT HiZ CCS depth surfaces without disabling compression.
v2: Use isl_aux_usage_has_ccs() instead of open coding (Nanley).
v3: Use stricter condition on Gfx12.0 to avoid allocating buffer
unnecessarily (Nanley).
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
BSpec 46969 (r45602) tells us that we get no fast-clears for 3D:
3D/Volumetric surfaces do not support Fast Clear operation.
For Y-tiled surfaces, we work around this in BLORP with
convert_rt_from_3d_to_2d(). However, that function doesn't support Ys-tiling.
We could modify our surface redescription code paths to support clearing
entire Ys tiles, but we choose to hold off on the added complexity until
we have a use-case.
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38063>
We'll use isl_surf_supports_ccs() in a scenario in which we want to
check for CCS support without creating a HIZ or MCS surface beforehand.
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38063>
Does nothing for now. This will be used in future patch where a
64K-aligned image may be selected over a 4K-aligned one.
Follows the alignment request behavior specified in
VkImageAlignmentControlCreateInfoMESA. Specifically, this preference
does not override attempts by ISL to enable compression.
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38063>
ISL's tiled-memcpy functions don't support Yf, Ys, and Tile64. Remove
those tilings when creating an image which will be used with host-image
copies.
The identical memory layout flag is checked by tests such as:
dEQP-VK.image.host_image_copy.identical_memory_layout.optimal.bc5_snorm_block
dEQP-VK.image.host_image_copy.query.linear.r16_unorm
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38063>
We don't actually handle this case. The next patch will limit the amount
of tilings used when an image is created with
VK_IMAGE_USAGE_HOST_TRANSFER_BIT_EXT. This prevents zink failures on DG2
for various multisampled test cases. For example:
arb_internalformat_query2-internalformat-size-checks -auto -fbo
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38063>
Adding this mmap mode makes explicit in code that PAT compressed
buffers should not be mmaped.
Although there is no CPU access Xe KMD uAPI still requires a
cpu_caching to be set, so setting WC.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34222>
That function is only called from i915 backend no needed to be
on common code.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34222>
This is not used and we don't have any future plans to use it, so removing it.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34222>
This optimization doesn't work when the ray query index isn't uniform across
the subgroup, which is something the spec allows. While there are some smart
ways to fix this and still avoid unnecessary spilling, its not worth investing
the time until we find a realtime raytracing workload that actually needs to
use multiple live ray queries for something.
Fixes: 1f1de7eb ("anv,brw: Allow multiple ray queries without spilling to a shadow stack")
Acked-by: Sagar Ghuge <sagar.ghuge@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39445>
Disable RHWO by default for singlesample draws and for MSAA
draws if a drirc key is set (avoid perf hit if not needed).
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39404>
This commit change the BVH layout a little so that we can load the BVH
offset as constant rather than reading from memory.
We have to force the instance leaves pointer at the end which gets used
in copy.comp shader.
Totals:
Instrs: 54798 -> 54728 (-0.13%)
Send messages: 3854 -> 3847 (-0.18%)
Cycle count: 1915106 -> 1913954 (-0.06%); split: -0.07%, +0.01%
Non SSA regs after NIR: 18594 -> 18575 (-0.10%)
Totals from 7 (7.37% of 95) affected shaders:
Instrs: 5532 -> 5462 (-1.27%)
Send messages: 367 -> 360 (-1.91%)
Cycle count: 132592 -> 131440 (-0.87%); split: -1.01%, +0.14%
Non SSA regs after NIR: 1989 -> 1970 (-0.96%)
PERCENTAGE DELTAS Shaders Instrs Send messages Cycle count Non SSA regs after NIR
q2rtx-rt-pipeline 95 -0.13% -0.18% -0.06% -0.10%
--------------------------------------------------------------------------------------
All affected 7 -1.27% -1.91% -0.87% -0.96%
--------------------------------------------------------------------------------------
Total 95 -0.13% -0.18% -0.06% -0.10%
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39106>
Each node has their own opacity bits, so we don't need to track these
opacity flags at header level.
This commit also fixes the instance flag. Instance flag is 8bit wide,
but we were always using 4 lower bits.
Cc: mesa-stable
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39053>
Setting this bit always might hurt performance. It might forces
traversal to treat all leafs always valid.
Cc: mesa-stable
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39053>
We have no usage of the information returned by
intel_perf_load_configuration(). It is only used to add a copy of the
configuration so we have the metric id but we could instead get the
metric id from sysfs, that is added by mdapi.
Xe KMD don't have a uAPI to query the metrics configuration, so
using sysfs also fixes the integration of mdapi with Xe KMD.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Lukasz Stalmirski <lukasz.stalmirski@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32842>
There is no usage for register_config outside of
anv_AcquirePerformanceConfigurationINTEL(), so we don't need to store
it.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Lukasz Stalmirski <lukasz.stalmirski@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32842>
Fixes:
dEQP-VK.api.copy_and_blit.dedicated_allocation.resolve_image.whole_copy_before_resolving_transfer.2_bit
Otherwise we attempt to use blorp and hit various asserts later in:
- blorp_copy_supports_blitter
- blorp_xy_block_copy_blt
Fixes: 61287b00f3 ("anv: Stop using RCS companion for MSAA copy/clear on Xe3+")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39346>