There's two notable limitations here:
- This will viewport-map to viewport #0 only. This is because we need
the viewport-scale factors, which we'll be uploading using
push-constants. And we don't want to waste too many of those...
- It's missing a "global" stipple-counter. It doesn't seem like there's
a portable way of implementing this, so this is going to require a VK
extension that can be implemented in a hardware-specific way in the
long run. For now, let's just ignore the global stipple counter.
These two limitations don't seem viable to overcome for now, so but this
is better than nothing.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19117>
This is not ideal, but at least it should work. In the long run, we
might want to store a bit per mode we're missing, so we can do this
conditionally. But that's quite a bit more complicated, so let's go with
this for now.
The line-stippling logic needs non-optimal shader-keys. So let's drop
some perf on the floor here.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19117>
We can implement glPolygonMode(GL_FRONT_AND_BACK, ...) natively. What we can't
implement natively are two-sided polygon modes. For that Apple has a nontrivial
lowering which I don't feel the need to implement unless someone actually hits a
workload other than Piglit that uses it.
Vulkan requires only one-sided polygon modes (so this is sufficient there), and
GLES doesn't have polygon modes at all. If an app hits the unimplemented case,
throw a warning like Zink does.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20017>
Missed by mistake. This is not the same as 3D AFBC, it's just like a 2D
array. Noted in a supertuxkart pandecode.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19758>
Move them up to where the other conversion helpers. For nir_b2<T>(),
suffix them with N like all the others and make them use
nir_type_convert() as well.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20067>
video corruption observed while running decode test for av1
content in chromeos.
solution is when target buffer is found in render pic list and when
target codec is null, set curr_pic_indx as index to the
pic in render pic list.
Cc: mesa-stable
Signed-off-by: Sajeesh Sidharthan <sajeesh.sidharthan@amd.com>
Reviewed-by: Boyuan Zhang <Boyuan.Zhang@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20000>
According to the docs for PIPE_CAP_MAX_TEXTURE_2D_SIZE, it's the limit
both for 2D *and* 1D textures. So let's take the min of the two vulkan
features here instead of assuming they're the same.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19780>
We're reporting 2048 for VkPhysicalDeviceLimits::maxImageArrayLayers on
Turnip, so we should be able to use 2048 for OpenGL as well. And that's
the minimum required value for OpenGL 4.1 support.
According to http://vulkan.gpuinfo.org/, it seems like values of 2048
should be possible for at least as low as some Adreno 4xx GPUs. But
since we don't support recent GL versions on those, we this won't make a
big difference. So let's leave that up to someone who actually knows
what they're doing!
Acked-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19780>
D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION is 2^11, not 2^10 like the
comment said, and the code assumed. We need to add one to account for
the base-level.
Let's add a static_assert here to prove that this is the right value.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19780>
We used to need this, because we incorrectly multiplied the cube array
sizes by 6. Now that this has been fixed, we can actually support the
OpenGL 4.1 limit for this.
Fixes: 7118b2136e ("d3d12: Don't multiply cube array sizes by 6")
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19780>
The assumption that GFX12.5 devices don't have AUX map is
invalid since MTL's introduction.
Signed-off-by: Jianxun Zhang <jianxun.zhang@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20043>
We can reallocate to avoid a flush.
Scrolling rosenzweig.io in Firefox with WebRender enabled is now vsyncing at
60fps instead of being capped around 50fps. SuperTuxKart is noticeably faster as
well, though this was prompted by WebRender.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20013>
This just moves the callbacks and renames the functions.
Some functions had to be moved up because they are initialized there.
Remove some obsolete comments.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19741>
This cleanup removes the dri_util structure __DRIscreen(Rec) that is
difficult to follow, and switches all code to using dri_screen directly.
It also inlines kopper_screen in dri_screen because I don't see any
other way to do this cleanup.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19741>
This cleanup removes the dri_util structure __DRIcontext(Rec) that is
difficult to follow, and switches all code to using dri_context directly.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19741>
This cleanup removes the dri_util structure __DRIdrawable(Rec) that is
difficult to follow, and switches all code to using dri_drawable directly.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19741>