Finally, old GPUs have optimal clear/copy_buffer performance, but only
the top dGPU of each generation gets the best behavior.
Other dGPUs might need slightly different conditions.
APUs likely need very different conditions.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31082>
When multiview is used and the FS is compiled separately with GPL, the
view index still needs to be lowered, otherwise it's crashing later.
The lowering doesn't need to know the previous stage because ViewIndex
is a global thing (ie. it's neither a per-vertex or a per-primitive
varying).
This fixes recent
dEQP-VK.pipeline.pipeline_library.graphics_library.misc.other.view_index_from_device_index_*_pre_rasterization
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31192>
The extension only affects non semantic instructions that need no
handling in the backend compiler.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30791>
VK_KHR_pipeline_binary allows the application to take full control on
the cache and internal caches (disk or in-memory) can be disabled.
Though the shader hash should still be computed, otherwise all pipeline
binaries have a key with all zeroes.
Fixes: 8802612458 ("radv: advertise VK_KHR_pipeline_binary"
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31163>
Otherwise, if a pipeline is found in cache it will use a different
shader arena for allocation and the capture replay shader group handles
won't match.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31188>
There's nothing in spec that says that key is only written
if data is also written.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Fixes: be06bfcbed ("radv: add initial support for pipeline binaries")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31162>
The expected PIPE_INTERLEAVE_BYTES size is ADDR_PIPEINTERLEAVE_256B on
gfx940 (or other CDNA based chips). Since CDNA based chips like gfx940
doesn't support image opcodes, it gets gibberish value from the kernel.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30891>
Hiding storage support for depth formats forces the game to take a
different, working path for terrain height map initialization.
cc: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31152>
We currently have 3 runners with 7950X3D CPUs and 7900XT GPUs which
can rip through VKCTS in ~16 minutes.
Since this is over the 15 minutes threshold, we parallelize the job to
get under 15 minutes, which nets up ~10 minutes total runtime.
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31085>
Instead of recreating the packets in the DGC prepare shader, the best
solution is to emit them to a temporary CS object at pipeline creation
time. Then in the DGC prepare shader, the driver just needs to copy
the packets.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31101>
When VK_PIPELINE_CREATE_2_CAPTURE_DATA_BIT_KHR is set, implementations
shouldn't store pipeline data to an internal cache.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30812>
This change was wrong but there is nothing testing this. For example,
if we have a pipeline with VS+GS+FS and DGC only updates push constants
for VS. On GFX9+, VS is merged to GS, so the VS push constants info
would be zero and nothing would be emitted.
This reverts commit 45319cb253.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31099>
It looks like the compute reconvergence tests are slamming us into OOM
on stoney at least; backport a commit which makes this less horrible.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30978>