Not all Vulkan implementations allows rendering to linear images, so in
order to support scanning out from these on Windows we might have to copy
through a buffer like we do in the PRIME path.
To avoid reimplementing the same, let's instead generalize the code a
bit so it doesn't have to specfy any PRIME-specific details.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12210>
It is good to know that we run out of ring space and have to wait. This
happens easily with fossilize-replay because encoding a
vkCreateGraphicsPipeline takes microseconds while executing it can take
milliseconds, >100ms sometimes.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14966>
The img->deferred_info will out-live vn_CreateImage, so we need a deep
copy of the VkImageFormatListCreateInfo struct.
This change also avoids tracking VkImageFormatListCreateInfo struct with
a zero viewFormatCount.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15017>
Allows venus to passthrough the VK_EXT_4444_formats extension to
the vulkan client.
And add code to the device initialization and feature query
functions.
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Signed-off-by: Igor Torrente <igor.torrente@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14954>
Libdrm reports bustype as DRM_BUS_PLATFORM for virtio-mmio
based device. DRM_BUS_PCI is reported only for virtio-pci based
devices. Add possibility to use devices with DRM_BUS_PLATFORM.
Signed-off-by: Andrii Pauk <Andrii.Pauk@opensynergy.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14531>
Meson devenv is a feature added in meson 0.58 (thus the features is
version guarded) that allows creating a shell environment with
environment variables automatically setup for running the project inside
the build dir. Some variables (such as LD_LIBRARY_PATH and PATH) are set
automatically, others must be added by the project.
For vulkan is is relativley simple, we create a new, uninstalled, icd
file for each driver and set the VK_ICD_FILENAMES variable
appropriately. This can be used with:
```sh
meson devenv -C $builddir
```
then, vulkan applications will automatically use the uninstall vulkan
driver, no need to install.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14826>
There should be no visible functional change. Although an unrelated
change in the codegen replaced vn_info_extension_spec_version by
vn_info_extension_get. We have to adapt to that.
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14782>
The common WSI advertises VK_KHR_swapchain v70. We must handle
VkBindImageMemorySwapchainInfoKHR.
Fixes dEQP-VK.wsi.*.image_swapchain_create_info.
v2: try to match vn_wsi_create_image (Yiwei) and the common WSI
v3: match modifier as well (Yiwei)
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14550>
It's optional even if VkPhysicalDeviceExternalImageFormatInfo is there.
Fixes: 108f386a61 ("venus: initial support for VkPhysicalDevice commands")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14503>
Use header->header_size to offset cache data as well in case the header
struct extends on a newer driver but the cache data was appended with
an old header.
Fixes: 723f0bf74a ("venus: initial support for module and pipelines")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14463>
Shmems are allocated internally and are only for CPU access. They can
be easily cached.
Venus have 4 sources of shmem allocations
- the ring buffer
- the reply stream
- the indirection submission upload cs
- one cs for each vn_command_buffer
The first one is allocated only once. The other three reallocate
occasionally. The frequencies depend on the workloads.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14179>
It suballocates from a shmem pool owned by vn_instance. The goals are
to speed up shmem allocations for VkCommandBuffer and to reduce the
number of BOs. Both are crucial when shmems are HOST3D BOs, because
they require roundtrips to the renderer to allocate and they take up KVM
memslots.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14179>
It provides shmem suballocations. It is designed to be used with
short-lived shmems. A long-lived shmem can hold on to some large
allocation while only using a likely small region of the large
allocation.
v2: cleanups suggested by Yiwei
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com> (v1)
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14179>
Move helpers built on top of vn_renderer.h to the new files.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14179>
The binary search can lead to infinite loop. Fixes
dEQP-VK.api.object_management.alloc_callback_fail.device where
vn_CreateBuffer can always fail.
Fixes: a74f2495ca ("venus: implement vn_buffer_get_max_buffer_size")
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14184>
1. We can create resource with size of "1" on drm, because size
is not passed to the renderer.
2. We can't create resource with size of "1" on vtest, because shmem
is created based on that.
3. If renderer supports copy_transfer_from_host, then use staging
buffer for transfer in both ways to and from host.
This will allow to reduce memory consumption in the guest.
v2:
- add inline function for checking if we can use this optimization
- add check in readback path. If renderer doesn't support
copy transfer from host, then we need to go with previous
path in readback (through transfer_get ioctl)
v3:
- fix logic for readback
v4:
- refactor the implementation to integrate it more to
existing code base
v5:
- reuse COPY_TRANSFER3D in both directions
v6:
- encode direction in COPY_TRANSFER3D if host supports it
v7:
- renamed cap bit
- introduced COPY_TRANSFER3D_SIZE_LEGACY define
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13689>
This change defers the bo allocation for non-external mappable memory
direct allocation.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13874>
bo allocations for the below cases are after device memory allocation:
1. direct non-external mappable memory allocation
2. pool grow
3. exportable memory allocation
For (1) and (2), the bo is for mapping, which is a pure kernel operation
to happen later. So roundtrip waiting can be deferred until free memory.
For (3), the bo is for either fd export or mapping, which are both pure
kernel operations. So roundtrip waiting can also be deferred until free
memory.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13874>
The behavior we stick to is that the base_bo is always created for pool
memory so that to keep it alive during suballocates and frees.
This CL does the below:
1. rename pool_alloc to pool_suballocate and align the api interface
2. rename simple_alloc to pool_grow_alloc to make it pool specific
3. refactor pool_free and simple_free into a pair of pool_ref and
pool_unref to simplify that vkFreeMemory is only called after the
pool bo gets destroyed.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13874>
Add a new command associated to glLinkProgram. With this we should be
able to compile and link shaders when requested by the user, thus
avoiding that to happen in the middle of a frame.
Together with the command we pass an array of shader handles attached to
the program, where each position of the array corresponds to a pipe
shader type.
Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13674>
Modern games may use more than 16 sampler views, so get what the host
actually supports, and default to 16 on old hosts that don't pass the
value.
Since the possible maximal value of PIPE_MAX_SHADER_SAMPLER_VIEWS doesn't
fit into an uint32_t remove the binding flags, they were only used for
releasing the sampler views, and this can be achieved differently.
v2: Fix compilation error
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: John Bates <jbates@chromium.org> (v1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13646>