Query the signature of the traversal function stored in the any-hit
shader and make the parameter locations between the two match up, to
remove unnecessary movs inside the traversal loop.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39314>
Parameter assignment hints allow to influence parameter register
assignment logic with user-specified affinities. If there is an affinity
declared for a parameter, the assignment logic will try to match the
registers a parameter and its affinity are assigned.
It also allows to hint that certain registers are not suitable for
assigning parameters to and should be avoided.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39314>
This converts from 1D workgroups to 2D ray launch IDs entirely via
shader ALU, including handling partial/cut-off workgroups optimally.
Doing this entirely in-shader means it Just Works(TM) with indirect
dispatches as well. Previous approaches manipulating various things on
CPU depending on the dispatch size couldn't handle indirect dispatches.
The swizzle implemented here also swizzles with a recursive Z-order
pattern, which should be a little more optimal than arranging
invocations linearly within the wave.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39142>
Mix of Coccinelle patch, manual fix ups, sed, etc. Probably best to review the diff
as-if hand written:
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38955>
SGPR offset is not included in the bounds check
according to the ISA documentation of GFX6-7 and
indeed it can trigger VM faults on OOB access.
Note that ACO already doesn't use the SGPR offset
on GFX6-7 for buffer loads and stores. This commit
just does the same for buffer atomics.
This commit mitigates a ton of VM faults that are exposed by:
24e75fea4b
Fossil DB stats on Hawaii (GFX7):
Totals from 148 (0.24% of 61818) affected shaders:
Instrs: 324004 -> 327352 (+1.03%)
CodeSize: 1556468 -> 1514100 (-2.72%); split: -2.74%, +0.02%
Latency: 1271480 -> 1276894 (+0.43%)
InvThroughput: 396850 -> 397740 (+0.22%)
VClause: 6861 -> 6858 (-0.04%)
Copies: 34083 -> 37430 (+9.82%)
PreVGPRs: 5705 -> 5706 (+0.02%)
VALU: 147529 -> 150898 (+2.28%)
SALU: 98194 -> 98172 (-0.02%)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38958>
This is now done in NIR, with the exception of exclusive min/max/and/or scans.
But those are not really useful, and if we ever come across them we can
optimize them in NIR using write_invocation_amd.
No Foz-DB changes on Navi21.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38902>
aco_nir_op_supports_packed_math_16bit currently can't be used by amd/common
because tests don't link with ACO, so linking would fail, but we want
to move the nir_opt_vectorize callback here that uses it.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38603>
We add a bunch of new helpers to avoid the need to touch >parent_instr,
including the full set of:
* nir_def_is_*
* nir_def_as_*_or_null
* nir_def_as_* [assumes the right instr type]
* nir_src_is_*
* nir_src_as_*
* nir_scalar_is_*
* nir_scalar_as_*
Plus nir_def_instr() where there's no more suitable helper.
Also an existing helper is renamed to unify all the names, while we're
churning the tree:
* nir_src_as_alu_instr -> nir_src_as_alu
..and then we port the tree to use the helpers as much as possible, using
nir_def_instr() where that does not work.
Acked-by: Marek Olšák <maraeo@gmail.com>
---
To eliminate nir_def::parent_instr we need to churn the tree anyway, so I'm
taking this opportunity to clean up a lot of NIR patterns.
Co-authored-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38313>
These are helper instructions for the spill_preserved pass to insert
reloads for registers that are preserved by the ABI, yet
clobbered by the callee shader.
There is one p_reload_preserved instruction at the end of each block.
This allows us to insert reloads early, to alleviate the high latency of
scratch reloads.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37381>
Not the most optimal solution but 64-bit vertex attributes are rarely
used. Could still revisit if we find a real use case that matters.
This fixes recent VKCTS coverage:
dEQP-VK.pipeline.fast_linked_library.vertex_input.component_mismatch.r64g64b64.*_to_dvec2
dEQP-VK.pipeline.shader_object_.*.vertex_input.component_mismatch.r64g64b64.*_to_dvec2
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14243
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38237>