Commit graph

4748 commits

Author SHA1 Message Date
Jason Ekstrand
7c43b8ce1b nir: Delete the fnoise opcodes
As of the previous commit, they are never used.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4624>
2020-04-21 06:16:13 +00:00
Jason Ekstrand
4386c06770 glsl: Hard-code noise to zero in builtin_functions.cpp
Version 4.4 of the GLSL spec changed the definition of noise*() to
always return zero and earlier versions of the spec allowed zero as a
valid implementation.

All drivers, as far as I can tell, unconditionally call lower_noise()
today which turns ir_unop_noise into zero.  We've got a 10-year-old
comment in there saying "In the future, ir_unop_noise may be replaced by
a call to a function that implements noise."  Well, it's the future now
and we've not yet gotten around to that.  In the mean time, the GLSL
spec has made doing so illegal.

To make things worse, we then pretend to handle the opcode in
glsl_to_nir, ir_to_mesa, and st_glsl_to_tgsi even though it should never
get there given the lowering.  The lowering in st_glsl_to_tgsi defines
noise*() to be 0.5 which is an illegal implementation of the noise
functions according to pre-4.4 specs.  We also have opcodes for this in
NIR which are never used because, again, we always call lower_noise().

Let's just kill the whole opcode and make builtin_builder.cpp build a
bunch of functions that just return zero.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4624>
2020-04-21 06:16:13 +00:00
Timothy Arceri
95f555a93a st/glsl_to_nir: make use of nir linker for linking uniforms
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4395>
2020-04-21 01:57:34 +00:00
Timothy Arceri
0f79e0f7c6 glsl: fix gl_nir_set_uniform_initializers() for bindless textures
We need to skip opaque variables inside blocks, this is handled
elsewhere and will cause a crash here.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4395>
2020-04-21 01:57:34 +00:00
Timothy Arceri
9546440227 glsl: add bindless support to nir uniform linker
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4395>
2020-04-21 01:57:34 +00:00
Jonathan Marek
71820c6b02 nir: convert_ycbcr: preserve alpha channel
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: D Scott Phillips <d.scott.phillips@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4528>
2020-04-20 22:01:43 +00:00
Jonathan Marek
f8558fb1ce nir: add common convert_ycbcr for vulkan csc
Copied from anv, replaced state with passing model/range directly.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: D Scott Phillips <d.scott.phillips@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4528>
2020-04-20 22:01:43 +00:00
Dave Airlie
c2d8a4bf17 nir/linking: fix issue with two compact variables in a row. (v2)
If we have a clip dist float[1] compact followed by a tess factor
float[2] we don't want to overlap them, but the partial check
only happens for non-compact vars.

This fixes some issues seen with my sw vulkan layer with
dEQP-VK.clipping.user_defined.clip_distance*

v2: v1 failed with clip/cull mixtures, since in that
case the cull has a location_frac to follow after the clip
so only reset if we get a location_frac of 0 in a subsequent
clip var

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4635>
2020-04-20 21:08:54 +00:00
Caio Marcelo de Oliveira Filho
a1f6ae4744 spirv: Fix propagation of OpVariable access flags
After the decorations of a variable are evaluated, propagate the
access flag to the associated vtn_pointer.  This was done when
creating the pointer but at that point there was no access flags for
the variable.

Inline the pointer creation to make this point clearer, in isolation
the helper made the impression that the value was being propagated.

Issue found by Ken.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4620>
2020-04-20 16:46:06 +00:00
Samuel Pitoiset
59427b6d1d nir/opt_algebraic: lower 64-bit fmin3/fmax3/fmed3
This unconditionally lowers 64-bit fmin3/fmax3/fmed3 because
AMD hardware doesn't have native instructions, and no drivers
except RADV uses these instructions.

Fixes dEQP-VK.spirv_assembly.instruction.amd_trinary_minmax.*.f64.*
with ACO.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4570>
2020-04-20 06:59:47 +00:00
Samuel Pitoiset
eed0ace466 nir/lower_int64: lower imin3/imax3/umin3/umax3/imed3/umed3
Fixes dEQP-VK.spirv_assembly.instruction.amd_trinary_minmax.*.i64.*
with ACO because this backend compiler expects most of the 64-bit
operations to be lowered.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4570>
2020-04-20 06:59:47 +00:00
Timothy Arceri
839818332c nir/gcm: dont move movs unless we can replace them later with their src
This helps us avoid moving the movs outside if branches when there
src can't be scalarized.

For example it avoids:

   vec4 32 ssa_7 = tex ssa_6 (coord), 0 (texture), 0 (sampler),
   if ... {
      r0 = imov ssa_7.z
      r1 = imov ssa_7.y
      r2 = imov ssa_7.x
      r3 = imov ssa_7.w
      ...
   } else {
      ...
      if ... {
         r0 = imov ssa_7.x
         r1 = imov ssa_7.w
         ...
      else {
         r0 = imov ssa_7.z
         r1 = imov ssa_7.y
         ...
      }
      r2 = imov ssa_7.x
      r3 = imov ssa_7.w
   }
   ...
   vec4 32 ssa_36 = vec4 r0, r1, r2, r3

Becoming something like:

   vec4 32 ssa_7 = tex ssa_6 (coord), 0 (texture), 0 (sampler),
   r0 = imov ssa_7.z
   r1 = imov ssa_7.y
   r2 = imov ssa_7.x
   r3 = imov ssa_7.w

   if ... {
      ...
   } else {
      if ... {
         r0 = imov r2
         r1 = imov r3
         ...
      else {
         ...
      }
      ...
   }

While this is has a smaller instruction count it requires more work
for the same result. With more complex examples we can also end up
shuffling the registers around in a way that requires more registers
to use as temps so that we don't overwrite our original values along
the way.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4636>
2020-04-20 03:46:29 +00:00
Timothy Arceri
e4e5beee8a nir/gcm: be more conservative about moving instructions from loops
Here we only pull instructions further up control flow if they are
constant or texture instructions. See the code comment for more
information.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4636>
2020-04-20 03:46:29 +00:00
Timothy Arceri
bf4a6c99d2 nir/gcm: allow derivative dependent intrinisics to be moved earlier
We can't move them later as we could move them into non-uniform
control flow, but moving them earlier should be fine.

This helps avoid a bunch of spilling in unigine shaders due to
moving the tex instructions sources earlier (outside if branches)
but not the instruction itself.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4636>
2020-04-20 03:46:29 +00:00
Jason Ekstrand
50a6dd0d65 nir/gcm: Prefer the instruction's original block
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4636>
2020-04-20 03:46:29 +00:00
Jason Ekstrand
d4cf2df01a nir/gcm: Delete dead instructions
Classically, global code motion is also a dead code pass.  However, in
the initial implementation, the decision was made to place every
instruction and let conventional DCE clean up the dead ones.  Because
any uses of a dead instruction are unreachable, we have no late block
and the dead instructions are always scheduled early.  The problem is
that, because we place the dead instruction early, it  pushes the
placement of any dependencies of the dead instruction earlier than they
may need to be placed.  In order prevent dead instructions from
affecting the placement of live ones, we need to delete them.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4636>
2020-04-20 03:46:29 +00:00
Jason Ekstrand
dca3f351e5 nir/gcm: Add a real concept of "progress"
Now that the GCM pass is more conservative and only moves instructions
to different blocks when it's advantageous to do so, we can have a
proper notion of what it means to make progress.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4636>
2020-04-20 03:46:29 +00:00
Jason Ekstrand
5b1615fdb7 nir/gcm: Move block choosing into a helper function
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4636>
2020-04-20 03:46:29 +00:00
Jason Ekstrand
1f60f1aa3d nir/gcm: Use an array for storing the early block
We are about to adjust our instruction block assignment algorithm and we
will want to know the current block that the instruction lives in.  In
order to allow for this, we can't overwrite nir_instr::block in the
early scheduling pass.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4636>
2020-04-20 03:46:29 +00:00
Jason Ekstrand
6006a9e275 nir/gcm: Loop over blocks in pin_instructions
Now that we have the new block iterators, we can simplify things a bit.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4636>
2020-04-20 03:46:29 +00:00
Jason Ekstrand
4d083b52c0 nir/dominance: Better handle unreachable blocks
v2: Fix minor comments (Ken)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4636>
2020-04-20 03:46:29 +00:00
Arcady Goldmints-Orlov
ec1b96fdc8 nir: Lower returns correctly inside nested loops
Inside nested flow control, nir_lower_returns inserts predicated breaks
in the outer block. However, it would omit doing this if the remainder
of the outer block (after the inner block) was empty. This is not
correct in the case of loops, as execution just wraps back around to the
start of the loop, so this change doesn't skip the predication inside
loops.

Fixes: 79dec93ead (nir: Add return lowering pass)
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2724

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4603>
2020-04-19 02:54:08 +00:00
Timothy Arceri
36d2a0eed6 glsl: only set stage ref when uniforms referenced in stage
This updates the NIR uniform linker to behave like the GLSL IR
linker and fixes a number of CTS tests once we enable the NIR
linker for glsl.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4623>
2020-04-18 11:50:44 +00:00
Timothy Arceri
6afd0954e1 glsl: pull mark_array_elements_referenced() out into common helper
We will reuse this helper in the NIR linker in the following
patches.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4623>
2020-04-18 11:50:44 +00:00
Timothy Arceri
5d992b539e glsl: fix block index in NIR uniform linker
We only want to set the index for the first block of an array. Also
add a comment about why we do not break here.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4623>
2020-04-18 11:50:44 +00:00
Timothy Arceri
5dbebf4982 glsl: error check max user assignable uniform locations
This adds the error check to the NIR uniform linker.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4623>
2020-04-18 11:50:44 +00:00
Timothy Arceri
c7355c4fb9 glsl: fix explicit locations for the glsl linker
We already reserved explicit locations in the GLSL linker.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4623>
2020-04-18 11:50:44 +00:00
Timothy Arceri
5442712c6d Revert "glsl: fix resizing of the uniform remap table"
This reverts commit e0aa0a839f.

Instead we fix it correctly in the following patch.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4623>
2020-04-18 11:50:44 +00:00
Timothy Arceri
723edf859f glsl: tidy up uniform storage value count code in NIR linker
This makes the code cleaner and better reflects what the existing
glsl IR  linker does possibly fixing subtle bugs.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4623>
2020-04-18 11:50:44 +00:00
Timothy Arceri
3e2dbb6e70 glsl: fix struct offsets in the nir uniform linker
This change properly applies layouts to structs of uniforms in a
similar way to the GLSL IR linker.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4623>
2020-04-18 11:50:44 +00:00
Timothy Arceri
c19ebca308 nir: add matrix_layout to nir_variable data
This will be used by the following patch.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4623>
2020-04-18 11:50:44 +00:00
Jason Ekstrand
f5deed138a spirv,nir: Move the SPIR-V vector insert code to NIR
This also makes spirv_to_nir a bit simpler because the new
nir_vector_insert helper automatically handles a constant component
selector like nir_vector_extract does.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4495>
2020-04-17 19:21:44 +00:00
Jason Ekstrand
feca439697 spirv: Call nir_builder directly for vector_extract
The nir_builder helper already handles checking if the component
selector is an immediate and returns an undef in the OOB case.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4495>
2020-04-17 19:21:44 +00:00
Jason Ekstrand
acaccff4d3 nir/builder: Handle any bit-size selector in nir_extract
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4495>
2020-04-17 19:21:44 +00:00
Jason Ekstrand
4b160c6776 spirv: Error if OpCompositeInsert/Extract has OOB indices
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4495>
2020-04-17 19:21:44 +00:00
Jason Ekstrand
c478f8ad6c spirv,nir: Add a better vector_insert
The old one in spirv_to_nir was besel'ing the whole vector for every
component.  If we think about this as a vector operation, we can do it
way more efficiently.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4495>
2020-04-17 19:21:44 +00:00
Jason Ekstrand
380bf556bf spirv: Handle OOB vector extract operations
We use vtn_vector_extract to handle vector component level derefs.  This
makes us gracefully handle the case where your vector component is OOB
and give you an undef.  The SPIR-V working group is still working out
whether or not this is technically legal but it's very little code for
us to handle it so we may as well.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4495>
2020-04-17 19:21:44 +00:00
Jason Ekstrand
9b17d7caac nir: Add some sanity assertions in opt_large_constants
We make some assumptions in opt_large_constants such as the size_align
function returning the obvious sizes for vectors.  Now that we've got
the deref_size lying around, we may as well assert it's consistent with
our assumptions.  In particular, we now assert that it really claims
booleans are 32-bit.  If anyone's driver ever decides to be clever and
change this, we'll now catch the breakage earlier.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4468>
2020-04-16 17:00:13 +00:00
Jason Ekstrand
33eb43349e nir: Add an alignment to nir_intrinsic_load_constant
In f1883cc73d we tried to pass through alignments from load_constant
intrinsics when rewriting them to load_ubo in iris.  However, those
intrinsics don't have ALIGN_MUL or ALIGN_OFFSET indices.  It's easy
enough to add them.  We just call the size/align function on the vector
type at the end of our deref chain and use the alignment returned from
there.  It's possible we could do better by walking the whole deref
chain but this should be good enough.

Fixes: f1883cc73d "iris: Set alignments on cbuf0 and constant reads"
Closes: #2739
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4468>
2020-04-16 17:00:13 +00:00
Ilia Mirkin
2d4787d77e mesa: add NV_viewport_array2 enable, attach to glsl
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4529>
2020-04-15 20:12:00 -04:00
Ilia Mirkin
cc6661bfc8 glsl: add NV_viewport_array2 support
This enables gl_Layer/gl_ViewportIndex when the ext is enabled, as well
as adding the new gl_ViewportMask[] array and viewport_relative layout
qualifier for gl_Layer.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4529>
2020-04-15 20:12:00 -04:00
Ilia Mirkin
54424a3d13 compiler: add VARYING_SLOT_VIEWPORT_MASK
See GL_NV_viewport_array2::gl_ViewportMask for how this is supposed
to work.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4529>
2020-04-15 20:12:00 -04:00
Connor Abbott
abcfb64370 ir3: Fix LDC offset units
I had missed that LDC actually uses vec4 units for its offset. This
means that we have to create a new instruction, and lower it in
ir3_nir_lower_io_offsets, similar to the existing SSBO instructions.
Unfortunately we can't assume that loads are always vec4-aligned, so we
have to use the alignment information that NIR gives us. Unfortunately,
it's currently woefully inadequate, and will have to be fixed to give us
good codegen in the future.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4568>
2020-04-15 22:38:20 +00:00
Danylo Piliaiev
600c91fed8 glsl/list: Fix undefined behaviour of foreach_* macros
These macros produced a lot of errors with ubsan preventing us from
expanding the ubsan coverage on CIs.

C++ spec has such clause:

 "If the prvalue of type "pointer to cv1 B" points to a B that is
  actually a subobject of an object of type D, the resulting pointer
  points to the enclosing object of type D. Otherwise, the result
  of the cast is undefined."

Ubsan error example:

 ../src/compiler/glsl/builtin_functions.cpp:4945:4: runtime error: downcast of address 0x559b926abb50 which does not point to an object of type 'ir_instruction'
 0x559b926abb50: note: object has invalid vptr
  9b 55 00 00  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  58 ba 6a 92 9b 55 00 00  01 00 00 00
               ^~~~~~~~~~~~~~~~~~~~~~~
               invalid vptr
     #0 0x559b914dbe1a in call ../src/compiler/glsl/builtin_functions.cpp:4945

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4129>
2020-04-14 19:29:38 +00:00
Tapani Pälli
53e4159eaa glsl: stop processing function parameters if error happened
Fixes: d1fa69ed61 ("glsl: do not attempt assignment if operand type not parsed correctly")
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2696
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4341>
2020-04-13 15:53:15 +03:00
Tapani Pälli
e2457bedd3 glsl: remove redudant assignment
CID: 1461087
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4500>
2020-04-12 16:48:53 +03:00
Plamena Manolova
c77dc51203 intel/compiler: Add support for variable workgroup size
Add new builtin parameters that are used to keep track of the group
size.  This will be used to implement ARB_compute_variable_group_size.

The compiler will use the maximum group size supported to pick a
suitable SIMD variant.  A later improvement will be to keep all SIMD
variants (like FS) so the driver can select the best one at dispatch
time.

When variable workgroup size is used, the small workgroup optimization
is disabled as it we can't prove at compile time that the barriers
won't be needed.

Extracted from original i965 patch with additional changes by
Caio Marcelo de Oliveira Filho.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4504>
2020-04-09 19:23:12 -07:00
Connor Abbott
274f3815a5 ir3: Plumb through bindless support
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4358>
2020-04-09 15:56:55 +00:00
Timothy Arceri
52c8bc0130 nir: make opt_if_loop_terminator() less strict
nir_cf_{extract,reinsert}() can't stitch a block together
if the block we are extracting ends in a jump but other jumps
nested in further ifs should be fine to move.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4477>
2020-04-08 01:35:45 +00:00
Caio Marcelo de Oliveira Filho
5dc85abc4f nir: Add per_view attribute to nir_variable
If a nir_variable is tagged with per_view, it must be an array with
size corresponding to the number of views.  For slot-tracking, it is
considered to take just the slot for a single element -- drivers will
take care of expanding this appropriately.

This will be used to implement the ability of having per-view position
in a vertex shader in Intel platforms.

Acked-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
2020-04-07 17:16:09 +00:00