This implements timeline semaphores using a new type of dma-fence
stored into drm-syncobjs. We use a thread to implement delayed
submissions.
v2: Drop cloning of temporary semaphores and just transfer their ownership (Jason)
Drain queue when dealing with binary semaphore
Ensure we don't submit to the thread as long as we don't need to
v3: Use __u64 not uintptr_t for kernel pointers
Fix commented code for INTEL_DEBUG=bat
Set DRM_I915_GEM_EXECBUFFER_EXT_TIMELINE_FENCES in timeline fence execbuf extension
Add new anv_queue_set_lost()
Drop multi queue stuff meant for the fake multi queue patch
Rework temporary syncobj handling
Don't use syncobj when not available (DeviceWaitIdle/CreateDevice)
Use ANV_MULTIALLOC
And a few more tweaks...
v4: Drop drained condition helper (Lionel)
Fix missing EXEC_OBJECT_WRITE on BOs we want to wait on (Jason)
v5: Add missing device->lost_reported in _anv_device_report_lost (Lionel)
Fix missing free on submit->simple_bo (Lionel)
Don't drop setting the device in lost state on QueueSubmit error (Jason)
Store submit->fence_bos as an array of uintptr_t (Jason)
v6: condition device->has_thread_submit to i915 & core DRM support (Jason)
v7: Fix submit->in_fence leakage on error (Jason)
Keep dummy semaphore with no thread submission (Jason)
v8: Move ownership of submit->out_fence to submit (Jason)
v9: Don't forget to read the VkFence's syncobj binary payload (Lionel)
v10: Take the mutex lock on anv_gem_close() (Jason/Lionel)
v11: Fix void* -> u64 cast on 32bit (Lionel)
v12: Rebase after BO backed timeline semaphore (Lionel)
v13: Fix missing snippets lost after rebase (Lionel)
v14: Drop update_binary usage (Lionel)
v15: Use ANV_MULTIALLOC (Lionel)
v16: Fix some realloc issues (Ivan)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v8)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2901>
Needed for dealing with the new DRM timeline syncobj ioctls.
v2: Make use of the anv_gem_get_drm_cap() parameter... (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2901>
In 957bbc6ad9 we merged all the per stages allocations of push
constants into a single one. Unfortunately one field remained per
stage.
This fixes the issue by including all the per stage values of the
masked registers for robust buffer access into the push constant data.
v2: Drop unneeded loop (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 957bbc6ad9 ("anv: simplify push constant emissions")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6505>
All objects are expected to have the base internal object for private
data storage.
This also fixes a memory leak of a gen_perf_registers structure.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 51c6bc13ce ("anv,vulkan: Implement VK_EXT_private_data")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6255>
Instead of allocating a push constant buffer per stage from the
dynamic state pool, we can use the same one for all stages.
We can do this because the push constant data is supposed to be
identical of all stages. Even if vkCmdPushConstants() allows to update
chunks of the push constant data differently per stage, this valid
usage guarantees that any chunk of push constant data used be 2
different stages must be identical :
"For each byte in the range specified by offset and size and for
each push constant range that overlaps that byte, stageFlags must
include all stages in that push constant range’s
VkPushConstantRange::stageFlags"
v2: Fix dirtying of stages (Jason)
v3: Move push constant data into base pipeline state struct (Jason)
v4: Remove duplicated field (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6183>
If fd==-1 is passed in ImportSemaphoreFdKHR, instead of importing the
fd, in creates an already signaled syncobj.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6427>
This adds applicationName + version through like engineName.
Rationale: A game (World War Z) includes the store name in the
executable name, so has multiple executable names.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6120>
This adds an option to the WSI support for a software path to be
used with the vulkan sw drivers. There is probably some changes
that could be made to improve this and use present, for now
just use put image.
v2: roll out flag across all drivers (Eric)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6082>
This is a left over from the earlier version of
VK_KHR_performance_query where we used kernel relocs to implement
multi passe queries.
We're using self modifying batches now so we shouldn't need any
relocation.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 2001a80d4a ("anv: Implement VK_KHR_performance_query")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6291>
In order to call these functions from gdb we need to mark both of them
as PUBLIC.
Signed-off-by: Rohan Garg <rohan.garg@collabora.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6125>
inputs_read/outputs_written are used for a shader stage to
determine the layout of input and output storage. Adjacent stages must
agree on the layout, so adjacent input/output bitfields must match.
Most of the time, cross-stage optimizations make that happen anyway,
but there are some cases (with special values like clip distances and
point size) where this doesn't happen.
Fixes crashes in dEQP-VK.subgroups.*.framebuffer.*_tess_eval
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3210
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6102>
We don't want to leak in case of failure.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reported-by: Ivan Briano <ivan.briano@intel.com>
Fixes: 246261f0ad ("anv: prepare the driver for delayed submissions")
Fixes: 34f32a6d66 ("anv: implement VK_KHR_timeline_semaphore")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6200>
We advertised the extension string but never the feature bit. Doh!
Fixes: c57338b924 "anv: Enable SPV_INTEL_shader_integer_functions2..."
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6033>
Turns out that respecting the order of parameters is important.
Reported-by: Michael Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes: 5425968d2e ("anv: Implement VK_EXT_custom_border_color")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6175>
We only support the ARGB format, not the ABGR one. Fortunately, the
ARGB is the one required by D3D11.
Reviewed-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6158>
If pStrides or Psizes are NULL we should use the values defined by the
pipeline.
v2: fix commit message and fix the code to set explicitly if we are
using dynamic stride/size
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5604>
This is done using 3DSTATE_VF_TOPOLOGY packet that overrides topology
used in subsequent 3DPRIMITIVE commands. For gen7[5] we override the
pipeline topology when emitting draw commands.
v2: fix the way gen7[5] is handled (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5604>
Emit 3DSTATE_CLIP during cmd_buffer_flush_state so that we can change
the max viewport count dynamically.
v2: use one common clip state as size is the same for all gens (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5604>
Leave default state values as zero so that when we OR them later
it is only the dynamic state value that matters.
v2: code cleanup + skip topology emit in base batch
when topology is dynamic (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5604>
This is needed to ensure the function prototypes are declared.
v2: tweak commit message (Jason)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5604>
Header is defined at vkGetPipelineCacheData spec, in any vulkan
version, and anv, tu and radv were using the same struct, and v3dv was
about to do the same.
Defining the same struct four times seemed odd, so let's define on a
common place.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6058>
This one's a bit more complex because it filters off only those
variables with mode == nir_var_uniform. As such, it's not exactly a
drop-in replacement for nir_foreach_variable(var, &nir->uniforms).
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
Once we start going through the free list of the descriptor set pool,
we might use a free entry larger than the descriptor set we want to
allocate. When we free that descriptor set, we use the size of the set
rather than the size of the entry that was picked. This leads to leaks
of some amount of descriptor set pool.
This fix saves the size of the entry in the descriptor set so we know
what amount of the pool needs to freed.
v2: Don't bother adding a new size field
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Cc: <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3324
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6084>
We're about to make the SPIR-V -> NIR path generate a bit more complex
SSA chains for certain derefs. This will ensure we don't regress anyone
when we start making vec2's of derefs.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5278>