Brian Paul
9d20849516
mesa: remove GL_SGI_texture_color_table support
...
It was only implemented in the swrast driver and probably not used by
any applications. A modern app would use a dependent/chained texture
lookup in the fragment shader.
2011-02-28 18:24:30 -07:00
Dave Airlie
e107a3aa08
rgtc: update docs
2011-02-28 13:43:32 +10:00
Brian Paul
e89fc33d7a
docs: removed VC8 project files
2011-01-28 13:40:47 -07:00
Dave Airlie
608ccfe316
docs: add GL_EXT_texture_sRGB_decode to relnotes
2011-01-16 12:54:57 +10:00
Brian Paul
3bee900a72
docs: document GL_ARB_draw_buffers_blend
2011-01-15 18:38:46 -07:00
Brian Paul
9473ca356f
docs: document GL_ARB_instanced_arrays
2011-01-15 17:40:56 -07:00
Brian Paul
889f44bc90
docs: document GL_ARB_draw_instanced
2011-01-15 17:37:40 -07:00
Brian Paul
7ff89b030f
docs: skeleton file for 7.11 release notes, add missing links
2011-01-14 17:46:38 -07:00