Commit graph

92185 commits

Author SHA1 Message Date
Roland Scheidegger
c5d7624e1d llvmpipe: (trivial) honor render_condition_enabled for clear_rt/clear_ds 2016-08-29 18:14:49 +02:00
Kai Wasserbäch
4c53267b8f gallium: Use enum pipe_shader_type in set_shader_images()
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2016-08-29 09:07:37 -06:00
Kai Wasserbäch
15fe288dea gallium: Use enum pipe_shader_type in set_shader_buffers()
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2016-08-29 09:07:33 -06:00
Kai Wasserbäch
532db3b788 gallium: Use enum pipe_shader_type in set_sampler_views()
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2016-08-29 09:07:25 -06:00
Kai Wasserbäch
7413625ad3 gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)
v1 → v2:
 - Fixed indentation (noted by Brian Paul)
 - Removed second assert from nouveau's switch statements (suggested by
   Brian Paul)

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2016-08-29 08:45:48 -06:00
Marek Olšák
ed24d79ed7 gallium/radeon: clear dirty_level_mask when discarding CMASK
This fixes: GL45-CTS.texture_barrier.*

Tested-by: Michel Dänzer <michel.daenzer@amd.com>
2016-08-29 14:23:58 +02:00
Marek Olšák
d301efb400 tgsi/scan: remember sampler view types
Reviewed-by: Brian Paul <brianp@vmware.com>
2016-08-29 14:16:57 +02:00
Nayan Deshmukh
5f0ea3db16 st/vdpau: use temporary buffers while applying filters
Use temporary buffers so that we don't read and write to the
same surface at the same time. We don't need to use linear
layout now.

v2: rebase the patch against reverted change

Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
2016-08-29 11:23:56 +02:00
Christian König
77e4424106 st/vdpau: Revert "change the order in which filters are applied(v3)"
This reverts commit 09dff7ae2e.

Turned out this can cause some artifacts in the output. Let's revert
it for now until we have sorted out all issues.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
2016-08-29 11:23:51 +02:00
Iago Toral Quiroga
9c9f45b824 i965/vec4: remove the generator hack for dual instanced GS
This hack was introduced in commit 03ac2c7223:
i965/gs: Fix up gl_PointSize input swizzling for DUAL_INSTANCED gs

Specifically to fixup the code we emitted to deal with gl_PointSize inputs
in dual instance mode, where we were emitting a MOV to copy the point
size from .w (where the hardware delivers it) to .x (because code will
expect this to be a float). This meant that we were emitting a MOV
to an ATTR destination that could have a width of 4 (in dual instanced
mode) so it was necessary to fix the execution size and regioning of the
instruction.

Fortunately, Ken fixed this in 67c5d00273:
i965/vec4/gs: Stop munging the ATTR containing gl_PointSize.

by using a WWWW swizzle instead of a MOV, and as the commit log in that
patch states, we no longer emit instructions with ATTR destinations, so
that makes the fixup code in the generator unnecessary.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-08-29 08:09:09 +02:00
Timothy Arceri
22cec6dc5e glsl: initialise pointer to NULL
Fixes uninitialised warning and covery defect.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-29 13:13:42 +10:00
Ilia Mirkin
6a5504de2f Update Khronos-supplied headers to r33100
As retrieved from opengl.org and khronos.org. Maintained the APPLE hack
in GL/glext.h manually. Added gl32.h.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Dave Airlie <airlied@redhat.com>
2016-08-28 21:41:47 -04:00
Ilia Mirkin
d49a231c33 mesa: add EXT_texture_cube_map_array support
This is identical to OES_texture_cube_map_array support. dEQP has tests
which use this extension. Also it is part of AEP.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-08-28 21:38:55 -04:00
Ilia Mirkin
4ec1c2bb7f mesa: remove OES_shader_io_blocks enable
This extension should just be available whenever ES 3.1 is available.
With the new extension verification infrastructure, it will only be
enable-able on a #version 310 es shader, rendering the original reason
for having a separate enable moot.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-08-28 21:38:55 -04:00
Ilia Mirkin
89e95d15f9 main: use KHR_blend_equation_advanced enable for ES 3.2 availability
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-08-28 21:38:55 -04:00
Ilia Mirkin
05b37e20de main: add missing EXTRA_END in OES_sample_variables get check
Fixes: 3002296cb6 (mesa: add GL_OES_shader_multisample_interpolation support)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
2016-08-28 21:38:55 -04:00
Jose Fonseca
09dafb9630 scons: Take indirect gl_and_es_API.xml dependencies in consideration.
Same as 26a8f76ba1.

Trivial.
2016-08-27 22:59:06 +01:00
Ilia Mirkin
5b18e5fd7b docs: sort extensions in relnotes
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-08-27 17:51:44 -04:00
Jason Ekstrand
fb89551047 isl: Allow multisampled array textures
This probably isn't the only thing that needs to be done to get
multisampled array textures working in Vulkan but I think this is all that
ISL really needs and it does fix 8 of the new CTS tests.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
2016-08-26 19:00:02 -07:00
Ian Romanick
cf7be70aa7 mesa/version: OpenGL ES 3.2 depends on OES_texture_cube_map_array
This has a separate enable from ARB_texture_cube_map_array.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:15 -07:00
Ian Romanick
b387bc90c8 i965: Enable OES_texture_cube_map_array on Gen8+
These are the only platforms that current expose OES_geometry_shader.
Once OpenGL ES 3.1 and OES_geometry_shader are enabled on Gen7, this
extension can be enabled there as well.

Gen6 will never get OpenGL ES 3.1, so it will never get this
extension... even though it has the desktop OpenGL extension.  Alas.

NOTE: This causes a failure on Gen8+ platforms in
ES3-CTS.gtf.GL3Tests.texture_storage.texture_storage_texture_targets.
The test only fails because it doesn't know that 0x9009 is a valid
value when the extension exists.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:15 -07:00
Ian Romanick
dc4f53b683 mesa: Add support for OES_texture_cube_map_array
This has a separate enable flag because this extension also requires
OES_geometry_shader.  It is possible that some drivers may support
OpenGL ES 3.1 and ARB_texture_cube_map but not support
OES_geometry_shader.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:15 -07:00
Ian Romanick
87fa462ffd mesa: Add and use _mesa_has_texture_cube_map_array helper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:15 -07:00
Ian Romanick
66b988d09a mesa: Use _mesa_has_ARB_texture_cube_map_array instead of open-coding it
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:15 -07:00
Ian Romanick
daf1a61e11 mesa: Cosmetic changes in legal_texobj_target
Use bool instead of GLboolean and constify ctx.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:15 -07:00
Ian Romanick
d79c950eeb mesa: Rearrange legal_texobj_target to look more like _mesa_legal_get_tex_level_parameter_target
This makes it a bit easier to add support for more features in different
APIs.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:15 -07:00
Ian Romanick
ef5bad09c4 glsl: Add and use has_texture_cube_map_array helper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:15 -07:00
Ian Romanick
c879dbc4e4 glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10
All the GLSL 4.x keywords were added to the list of reserved keywords
in GLSL ES 3.10.  As far as I can tell, these are the only ones that
were missed.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:15 -07:00
Ian Romanick
8fb4af7789 glsl: Silence unused parameter warning
glsl/lower_buffer_access.cpp:324:55: warning: unused parameter ‘var’ [-Wunused-parameter]
                                          ir_variable *var,
                                                       ^

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:15 -07:00
Ian Romanick
63af53dcd3 i965: Enable GL_OES_geometry_shader on Gen8+
Gen7 can get this extension (and GL_OES_shader_io_blocks) as soon as the
rest of OpenGL ES 3.1 is enabled.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:15 -07:00
Ian Romanick
259fc50545 glsl/linker: Fail linking on ES if uniform precision qualifiers don't match
When GL_OES_geometry_shader is enabled, this fixes
dEQP-GLES31.functional.shaders.linkage.geometry.uniform.rules.type_mismatch_1.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:15 -07:00
Ian Romanick
06201e4f1a glsl: Allow invocations layout qualifier with GL_OES_geometry_shader
Fixes

dEQP-GLES31.functional.geometry_shading.instanced.geometry_1_invocations
dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_2d_array
dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_2d_multisample_array
dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_3d
dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_cubemap
dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_2d_array
dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_2d_multisample_array
dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_3d
dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_cubemap
dEQP-GLES31.functional.geometry_shading.query.geometry_shader_invocations

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:14 -07:00
Ian Romanick
3a0ae7b55c glsl: Allow gl_InvocationID and gl_Layer with GL_OES_geometry_shader
Fixes

dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_2d_array
dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_2d_multisample_array
dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_3d
dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_cubemap

v2: Don't enable gl_ViewportIndex in GLSL ES 3.20.  Noticed by Ilia.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:14 -07:00
Ian Romanick
1a72fbf9e6 mesa: Allow GL_EXT_geometry_shader and GL_EXT_geometry_point_size
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:14 -07:00
Ian Romanick
658e90f9a8 mesa: Document reasons for allowing XFB drawing modes in GLES 3.1 w/GL_OES_geometry_shader
Originally this patch added the checks to allow the draw calls with XFB,
but commit 2dabd497 beat me to it.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:14 -07:00
Ian Romanick
aa228eb1a6 mesa: Remove redundant _mesa_has_shader_subroutine
The checks in _mesa_has_shader_subroutine are slightly different than
_mesa_has_ARB_shader_subroutine, but they're not different in a way
that matters.  The only way to have ctx->Version >= 40 is if
ctx->Extensions.ARB_shader_subroutine is set.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2016-08-26 15:03:14 -07:00
Ian Romanick
0115f356ee nouveau: Enable EXT_texture_env_dot3 on NV10 and NV20
GL_DOT3_RGB_EXT and GL_DOT3_RGBA_EXT. are nearly identical to
GL_DOT3_RGB and GL_DOT3_RGBA.  The only difference is the _EXT
versions do not apply the post-scale.  Just smash logscale to 0 so
that RC_OUT_SCALE_1 is always used.

NOTE: I have not actually tested this.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-08-26 15:03:14 -07:00
Ian Romanick
a7d92c3c0b nouveau: Fix non-1x post-scale factor with DOT3 combiner
Fixes long standing bug on NV10 and NV20 where using a non-1x RGB or A
post-scale with GL_DOT3_RGB or GL_DOT3_RGBA texture environment would
not work.

The old combiner math uses HALF_BIAS_NORMAL and HALF_BIAS_NEGATE.  The
GL_NV_register_combiners defines these as

    HALF_BIAS_NORMAL_NV       max(0.0, e) - 0.5
    HALF_BIAS_NEGATE_NV       -max(0.0, e) + 0.5

In order to get the correct result from the dot-product, the
intermediate dot-product must be multiplied by 4.  This is a literal
implementation of the GL_ARB_texture_env_dot3 spec.  It also requires
using the register combiner post-scale.  As a result, the post-scale
cannot be used for the post-scale set by the application.

The new combiner math uses EXPAND_NORMAL and EXPAND_NEGATE.  The
GL_NV_register_combiners defines these as

    EXPAND_NORMAL_NV          2.0 * max(0.0, e) - 1.0
    EXPAND_NEGATE_NV          -2.0 * max(0.0, e) + 1.0

Since this fully expands the value to [-1, 1] range, the intermediate
dot-product result is the desired value.  This leaves the register
combiner post-scale available for application use.

NOTE: I have not actually tested this.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-08-26 15:03:14 -07:00
Ian Romanick
f926cf5bd0 docs: Rename GL3.txt to features.txt
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2016-08-26 15:03:14 -07:00
Ian Romanick
8cd5c3cfe7 docs: Update GL3.txt for OpenGL 4.x on i965-ish hardware
v2: Note that GL_KHR_blend_equation_advanced and
GL_KHR_blend_equation_advanced_coherent are done.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:14 -07:00
Nicholas Bishop
d0a4c36dd6 docs: add links to clarify patch mailing section
* Changed "Mesa mailing list" to "mesa-dev mailing list" to clarify
  which list patches should be sent to

* Added an explicit link to
  https://lists.freedesktop.org/mailman/listinfo/mesa-dev to show
  where to subscribe to the list

* Added a link to https://git-scm.com/docs/git-send-email to help new
  users of that command

v2: add signed-off-by

Signed-off-by: Nicholas Bishop <nicholasbishop@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
2016-08-26 14:54:26 -07:00
Brian Paul
ea33df7b58 svga: minor whitespace, etc clean-ups in svga_pipe_misc.c
Reviewed-by: Neha Bhende <bhenden@vmware.com>
2016-08-26 14:20:19 -06:00
Brian Paul
8433b43337 svga: move some code in svga_propagate_surface()
Move computation of zslice, layer inside the conditional where they're
used.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
2016-08-26 14:20:19 -06:00
Brian Paul
1a10b37ac3 svga: simplify surface propagation code in svga_set_framebuffer_state()
Rewrite the comment too.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
2016-08-26 14:20:19 -06:00
Brian Paul
bb7f094b37 svga: add some comments in the svga_surface struct
Give more info about backing resources/surfaces.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
2016-08-26 14:20:19 -06:00
Brian Paul
dcf63339e7 svga: use new svga_check_sampler_framebuffer_resource_collision()
Reviewed-by: Neha Bhende <bhenden@vmware.com>
2016-08-26 14:20:19 -06:00
Brian Paul
ff500ed5a1 svga: add new svga_check_sampler_framebuffer_resource_collision()
Reviewed-by: Neha Bhende <bhenden@vmware.com>
2016-08-26 14:20:19 -06:00
Brian Paul
d3d20d650d svga: remove assertions in svga_surface cast wrappers
We don't do this for other cast wrappers.  And this will simplify some
code at call sites.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
2016-08-26 14:20:19 -06:00
Brian Paul
c6e89fa215 svga: minor code simplification in svga_texture_transfer_unmap()
Use the tex variable instead of using svga_texture() again.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
2016-08-26 14:20:19 -06:00
Brian Paul
fe5a2704ec svga: reformat some expressions in svga_texture_transfer_map()
Reviewed-by: Neha Bhende <bhenden@vmware.com>
2016-08-26 14:20:19 -06:00