Commit graph

9920 commits

Author SHA1 Message Date
Rohan Garg
7f6e6eb8ec anv: partially revert 2e8b1f6d
set_image_compressed_bit checks for the image aux usage whereas
cmd_buffer_mark_image_written checks for the subresource's aux usage.

Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Fixes: 2e8b1f6d ('anv: drop duplicate checks when setting the compressed bit')
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24363>
2023-07-31 15:06:39 +00:00
Lionel Landwerlin
c1c0311d42 anv: enable EDS3 ConservativeRasterizationMode
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24395>
2023-07-31 12:30:37 +00:00
Lionel Landwerlin
a0179c32b6 anv: fix 3DSTATE_RASTER::APIMode field setting
The APIMode field is set in the dynamic part in gfx8_cmd_buffer.c

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 55951ac28e ("anv: fix emitting dynamic primitive topology")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24395>
2023-07-31 12:30:37 +00:00
Jordan Justen
5df97c27dc intel/compiler: Use nir SUBGROUP_INVOCATION for RT TOPOLOGY_ID
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21774>
2023-07-28 22:54:59 +00:00
Jordan Justen
dbf19b76e8 intel/isl: Use intel_needs_workaround() for MTL CCS WA
Also use parent WA number of 14017240301 instead of 14017353530.

Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22401>
2023-07-28 15:23:47 -07:00
José Roberto de Souza
2b7599dc49 intel: Rename intel_gem_add_ext() to intel_i915_gem_add_ext()
gem_add_ext() is i915 specific so adding it to the name.

Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23905>
2023-07-28 15:36:52 +00:00
José Roberto de Souza
c9950786f6 intel/common: Move functions inside of C++ ifdef
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23905>
2023-07-28 15:36:52 +00:00
José Roberto de Souza
4198a301b3 intel: Move i915_drm.h specific code from common/intel_gem.h to common/i915/intel_gem.h
This allow us to remove one more i915_drm.h include from code shared
by both backends.

Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23905>
2023-07-28 15:36:52 +00:00
José Roberto de Souza
1174e7412e intel/dev: Port intel_dev_info tool to Xe KMD
Only hwconfig was calling i915 specifc function, so it was only
necessary split the function that fetches it from backends and call it
from intel_get_and_print_hwconfig_table() depending on the KMD loaded.

Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23905>
2023-07-28 15:36:52 +00:00
Illia Polishchuk
56e0aff530 anv, drirc: Add workaround to speed up Cyberpunk 2077 reg allocation
Calling the ra_allocate function after each register spill can take
several minutes. This option speeds up shader compilation by spilling
more registers after the ra_allocate failure.Required for
Cyberpunk 2077, which uses a watchdog thread to terminate the process
in case the render thread hasn't responded within 2 minutes.

Execution time of my Cyberpunk2077 shader compilation test:
https://gitlab.freedesktop.org/illia.a.polishchuk/cyberpunk-vulkan-compute-hang-test-anv

Before the patch:

real 1m28,738s
user 1m28,329s
sys 0m0,400s

After the patch

real 0m33,245s
user 32m,835s
sys 0m0,404s

I think it's acceptable patch because Cyberpunk benchmarks has
the same FPS with and without patch. (I started
it without patch with a patched binary with disabled watchdog thread)

Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Requires: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24228
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9241
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24299>
2023-07-28 14:51:42 +00:00
Jason Ekstrand
739e21fa9a intel/fs: Add a parameter to speed up register spilling
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24299>
2023-07-28 14:51:42 +00:00
Mike Blumenkrantz
e68e612826 nir: add a helper for calculating variable slots
this will maybe avoid future bugs, but probably not

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24163>
2023-07-28 13:14:35 +00:00
Mike Blumenkrantz
59396eefe6 nir: fix slot calculations for compact variables with location_frac
a variable with a component offset may span multiple slots, and this cannot
be inferred from its type alone (e.g., compacted clip+cull distances)

cc: mesa-stable

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24163>
2023-07-28 13:14:35 +00:00
Lionel Landwerlin
87149cc545 blorp: update and move fast clear PIPE_CONTROLs to drivers
Before this patch, when updating the indirect clear color, BLORP only
invalidated the texture cache on gfx11. The hardware docs state that
the texture cache invalidation is also needed on gfx12 however. Add
this invalidation for gfx12 and move the fast-clear related cache
invalidations to the drivers for clarity and performance.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5850
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23588>
2023-07-28 00:07:15 +00:00
Lionel Landwerlin
c94bd56114 blorp: switch blorp_update_clear_color to early return
Avoid even going to the function if we don't need to.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23588>
2023-07-28 00:07:15 +00:00
Iván Briano
71ebd9b9d7 anv,hasvk: respect provoking vertex setting on geometry shaders
We need to set the right value on ReorderMode based on the provoking
vertex mode, or the order in which the vertices for tristrip[_adj] are
delivered to the geometry shader doesn't match what Vulkan expects.

Fixes
dEQP-VK.transform_feedback.primitives_generated_query.concurrent.*triangle_strip_with_adjacency*

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23243>
2023-07-27 18:52:49 +00:00
Lionel Landwerlin
365b14489d anv: wire image sparse loads
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23882>
2023-07-27 02:03:02 +03:00
Lionel Landwerlin
fe81d40bff intel/nir: add lower for sparse images & textures
We have to lower images into image load + sampler residency.

There is also a restriction on sampler access with a compare, lower
those as 2 sampler instructions to meet the restriction.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23882>
2023-07-27 02:02:59 +03:00
Lionel Landwerlin
300cc829de intel/nir: handle image_sparse_load in storage format lowering
The last component of sparse load is the residency data. We don't want
to touch/convert that value with the format lowering.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23882>
2023-07-27 02:02:34 +03:00
Lionel Landwerlin
d33aff783d intel/fs: add support for sparse accesses
Purely from the backend point of view it's just an additional
parameter to sampler messages.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23882>
2023-07-27 02:02:30 +03:00
Lionel Landwerlin
50c29e1ffa anv: simplify buffer address+size loads from descriptor buffer
Only found a couple titles that have been helped by this :

 PERCENTAGE DELTAS Shaders   Instrs    Cycles
 cyberpunk_2077    10388     -0.00%    -0.00%
 -----------------------------------------------
 All affected      1         -2.24%    -0.39%
 -----------------------------------------------
 Total             10388     -0.00%    -0.00%

 PERCENTAGE DELTAS    Shaders   Instrs    Cycles
 red_dead_redemption2 5949      -0.10%    -0.00%
 --------------------------------------------------
 All affected         111       -0.74%    -0.14%
 --------------------------------------------------
 Total                5949      -0.10%    -0.00%

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23318>
2023-07-26 09:41:23 +00:00
Lionel Landwerlin
f1f58c3bea isl: add ability to store buffer size in unused RENDER_SURFACE_STATE fields
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23318>
2023-07-26 09:41:23 +00:00
Lionel Landwerlin
d099e47de0 intel/fs: add more UNDEFs around SEND messages
lower_find_live_channel() in particular is used a lot in control flow
to find the live channel for the surface/sampler handle. Adding UNDEFs
on the temporary registers used for finding the live channels helps
reduce the liveness of those temporary registers, especially in loops.

Some titles affected :

Rise Of The Tomb Raider:
Totals from 2780 (22.58% of 12311) affected shaders:
Instrs: 1294455 -> 1294592 (+0.01%); split: -0.15%, +0.16%
Cycles: 1473136441 -> 1471302617 (-0.12%); split: -1.52%, +1.40%
Max live registers: 144282 -> 143595 (-0.48%)
Max dispatch width: 22200 -> 22232 (+0.14%)

Red Dead Redemption 2:
Totals from 435 (7.28% of 5972) affected shaders:
Instrs: 488472 -> 487594 (-0.18%); split: -0.31%, +0.14%
Cycles: 11354732 -> 11384928 (+0.27%); split: -0.44%, +0.71%
Spill count: 1217 -> 1172 (-3.70%)
Fill count: 3521 -> 3447 (-2.10%)
Scratch Memory Size: 64512 -> 62464 (-3.17%)
Max live registers: 35997 -> 35798 (-0.55%)

Fallout 4:
Totals from 8 (0.49% of 1638) affected shaders:
Instrs: 41908 -> 40509 (-3.34%)
Cycles: 3638464 -> 3555680 (-2.28%); split: -2.67%, +0.39%
Spill count: 717 -> 665 (-7.25%)
Fill count: 2542 -> 2438 (-4.09%)
Scratch Memory Size: 32768 -> 16384 (-50.00%)
Max live registers: 567 -> 534 (-5.82%)

Cyberpunk 2077:
Totals from 2984 (28.97% of 10301) affected shaders:
Instrs: 3888874 -> 3891600 (+0.07%); split: -0.20%, +0.27%
Cycles: 67906489 -> 67767721 (-0.20%); split: -0.68%, +0.47%
Spill count: 200 -> 98 (-51.00%)
Fill count: 237 -> 90 (-62.03%)
Scratch Memory Size: 10240 -> 8192 (-20.00%)
Max live registers: 215715 -> 212727 (-1.39%)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24282>
2023-07-26 08:48:33 +00:00
Lionel Landwerlin
5c72724819 intel/fs: consider UNDEF as non-partial write
A few titles show max live register reductions, but nothing
significant in instruction count or other stats.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24282>
2023-07-26 08:48:32 +00:00
Lionel Landwerlin
d62e494b37 intel/vec4: fix log_data pointer
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 3384f029be ("intel/compiler: rework input parameters")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9421
Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24307>
2023-07-26 06:36:18 +00:00
Iván Briano
377c2a045f intel/compiler: call brw_nir_adjust_payload from brw_postprocess_nir
Calling anything after nir_trivialize_registers() risks undoing some of
its work.
In this case, brw_nir_adjust_payload() will do a constant folding pass
if any payload adjusting happened, and that can turn a bunch of
@store_regs into basically noops.

Fixes dEQP-VK.subgroups.*task

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24325>
2023-07-25 22:48:09 +00:00
Ian Romanick
cb0de0a1d3 intel/fs: Constant fold OR and AND
The path taken in fs_visitor::swizzle_nir_scratch_addr for DG2 generates
some AND and OR instructions before the SHL. This commit folds those so
the whold calculation becomes a constant (like on older platforms).

v2: Fix return type of src_as_uint. Noticed by Marcin.

shader-db results:

DG2
total instructions in shared programs: 23190475 -> 23179540 (-0.05%)
instructions in affected programs: 36026 -> 25091 (-30.35%)
helped: 7 / HURT: 0

total cycles in shared programs: 841196807 -> 841142563 (<.01%)
cycles in affected programs: 1660670 -> 1606426 (-3.27%)
helped: 7 / HURT: 0

No shader-db changes on any older Intel platforms.

fossil-db results:

DG2
Totals:
Instrs: 197780372 -> 197773966 (-0.00%)
Cycles: 14066410782 -> 14066399378 (-0.00%); split: -0.00%, +0.00%
Subgroup size: 8438104 -> 8438112 (+0.00%)
Send messages: 8049445 -> 8049446 (+0.00%)
Scratch Memory Size: 14263296 -> 14264320 (+0.01%)

Totals from 9 (0.00% of 668055) affected shaders:
Instrs: 24547 -> 18141 (-26.10%)
Cycles: 1984791 -> 1973387 (-0.57%); split: -0.98%, +0.40%
Subgroup size: 88 -> 96 (+9.09%)
Send messages: 867 -> 868 (+0.12%)
Scratch Memory Size: 69632 -> 70656 (+1.47%)

No fossil-db changes on any older Intel platforms.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23884>
2023-07-25 22:11:21 +00:00
Ian Romanick
61c786bad5 intel/fs: Constant fold SHL
This is a modified version of a commit originally in !7698. This version
add the changes to brw_fs_copy_propagation. If the address passed to
fs_visitor::swizzle_nir_scratch_addr is a constant, that function will
generate SHL with two constant sources.

DG2 uses a different path to generate those addresses, so the constant
folding can't occur there yet. That will be addressed in the next
commit.

What follows is the commit change history from that older MR.

v2: Previously this commit was after `intel/fs: Combine constants for
integer instructions too`.  However, this commit can create invalid
instructions that are only cleaned up by `intel/fs: Combine constants
for integer instructions too`.  That would potentially affect the
shader-db results of each commit, but I did not collect new data for
the reordering.

v3: Fix masking for W/UW and for Q/UQ types. Add an assertion for
!saturate. Both suggested by Ken. Also add an assertion that B/UB types
don't matically come back.

v4: Fix sources count. See also ed3c2f73db ("intel/fs: fixup sources
number from opt_algebraic").

v5: Fix typo in comment added in v3. Noticed by Marcin. Fix a typo in a
comment added when pulling this commit out of !7698. Noticed by Ken.

shader-db results:

DG2
No changes.

Tiger Lake, Ice Lake, and Skylake had similar results (Ice Lake shown)
total instructions in shared programs: 20655696 -> 20651648 (-0.02%)
instructions in affected programs: 23125 -> 19077 (-17.50%)
helped: 7 / HURT: 0

total cycles in shared programs: 858436639 -> 858407749 (<.01%)
cycles in affected programs: 8990532 -> 8961642 (-0.32%)
helped: 7 / HURT: 0

Broadwell and Haswell had similar results. (Broadwell shown)
total instructions in shared programs: 18500780 -> 18496630 (-0.02%)
instructions in affected programs: 24715 -> 20565 (-16.79%)
helped: 7 / HURT: 0

total cycles in shared programs: 946100660 -> 946087688 (<.01%)
cycles in affected programs: 5838252 -> 5825280 (-0.22%)
helped: 7 / HURT: 0

total spills in shared programs: 17588 -> 17572 (-0.09%)
spills in affected programs: 1206 -> 1190 (-1.33%)
helped: 2 / HURT: 0

total fills in shared programs: 25192 -> 25156 (-0.14%)
fills in affected programs: 156 -> 120 (-23.08%)
helped: 2 / HURT: 0

No shader-db changes on any older Intel platforms.

fossil-db results:

DG2
Totals:
Instrs: 197780415 -> 197780372 (-0.00%); split: -0.00%, +0.00%
Cycles: 14066412266 -> 14066410782 (-0.00%); split: -0.00%, +0.00%

Totals from 16 (0.00% of 668055) affected shaders:
Instrs: 16420 -> 16377 (-0.26%); split: -0.43%, +0.17%
Cycles: 220133 -> 218649 (-0.67%); split: -0.69%, +0.01%

Tiger Lake, Ice Lake and Skylake had similar results. (Ice Lake shown)
Totals:
Instrs: 153425977 -> 153423678 (-0.00%)
Cycles: 14747928947 -> 14747929547 (+0.00%); split: -0.00%, +0.00%
Subgroup size: 8535968 -> 8535976 (+0.00%)
Send messages: 7697606 -> 7697607 (+0.00%)
Scratch Memory Size: 4380672 -> 4381696 (+0.02%)

Totals from 6 (0.00% of 662749) affected shaders:
Instrs: 13893 -> 11594 (-16.55%)
Cycles: 5386074 -> 5386674 (+0.01%); split: -0.42%, +0.43%
Subgroup size: 80 -> 88 (+10.00%)
Send messages: 675 -> 676 (+0.15%)
Scratch Memory Size: 91136 -> 92160 (+1.12%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23884>
2023-07-25 22:11:21 +00:00
Ian Romanick
56e6186dcf intel/fs: Always do opt_algebraic after opt_copy_propagation makes progress
opt_copy_propagation can create invalid instructions like

    shl(8) vgrf96:UD, 2d, 8u

These instructions will be cleaned up by opt_algebraic.  The irony is
opt_algebraic converts these to simple mov instructions that
opt_copy_propagation should clean up.  I don't think we want a loop like

   do {
      progress = false;
      if (OPT(opt_copy_propagation)) {
         OPT(opt_algebraic);
         OPT(dead_code_eliminate);
      }
   } while (progress);

But maybe we do?

Maybe this would be sufficient:

   while (OPT(opt_copy_propagation))
      OPT(opt_algebraic);
   OPT(dead_code_eliminate);

No shader-db or fossil-db changes (yet) on any Intel platform.  This is
expected.

v2: Do opt_algebraic immediately after every call to
opt_copy_propagation instead of being clever. Suggested by Lionel.

Tested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23884>
2023-07-25 22:11:21 +00:00
José Roberto de Souza
f59d272e93 anv: Request Xe KMD to place BOs to CPU visible VRAM when required
This is required to support discrete GPUs placed in systems with large
PCI bar or resizeble PCI bar not available or disabled.

Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23781>
2023-07-25 19:33:16 +00:00
José Roberto de Souza
f9fcd7168a intel/dev/xe: Add support for small-bar setups
This adds support for discrete GPUs placed in systems with large PCI
bar or resizeble PCI bar not available or disabled.

Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23781>
2023-07-25 19:33:15 +00:00
Faith Ekstrand
94f36cfaa3 intel/fs: Assume NIR is in SSA form
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24310>
2023-07-25 16:25:11 +00:00
Faith Ekstrand
965bbe5286 intel/fs: Rework the overlapping mov/vec case
Now that we're using load/store_reg intrinsics, the previous checks for
registers aren't what we want.  Instead, we need to be looking for a mov
or vec where both the destination and a source are load/store_reg with
matching decl_reg.

Fixes: b8209d69ff ("intel/fs: Add support for new-style registers")
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24310>
2023-07-25 16:25:11 +00:00
Faith Ekstrand
45ee952efb intel/fs: Use write masks from store_reg intrinsics
Fixes: b8209d69ff ("intel/fs: Add support for new-style registers")
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24310>
2023-07-25 16:25:10 +00:00
Marcin Ślusarz
4f1125e4ae intel/compiler/test: fix crashes when TEST_DEBUG is set
Dumping instructions requires that ISA info is not empty.

Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24274>
2023-07-25 15:13:29 +00:00
Illia Polishchuk
c2724b4d37 s/Intel: fix/anv: fix: potentially overflowing expression in genX
CID 1528164 (#1 of 1): Unintentional integer overflow (OVERFLOW_BEFORE_WIDEN)
overflow_before_widen: Potentially overflowing expression
pool->n_passes * pool->khr_perf_preamble_stride with type
unsigned int (32 bits, unsigned) is evaluated using 32-bit arithmetic,
and then used in a context that expects an expression of type uint64_t (64 bits, unsigned).

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20893>
2023-07-25 08:55:56 +00:00
Jianxun Zhang
75452f611e intel/common: Only set op mask on instructions in decoder
When a default value of a struct's field, which is in the
higher half of the first dword, is specified in a gen xml
file, setting op mask makes decoder treat the field as a
header (intel_field_is_header()). As a result, it won't
output the field in batch dump. This is not a common case
but can happen once a gen xml file includes such fields.

The op mask is only meaningful to instructions, so we fix
the above issue by not setting op mask of structs (also
registers).

Signed-off-by: Jianxun Zhang <jianxun.zhang@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24268>
2023-07-24 22:56:59 +00:00
Nanley Chery
1d12b29b3f intel/blorp: Ambiguate after CCS resolves on gfx7-8
ISL's state-machine of CCS_D describes full resolves as leaving the aux
buffer in the pass-through state. Hardware doesn't behave this way on
gfx8 however. On that platform, full resolves transition the aux buffer
to the resolved state. This was verified by dumping the CCS before and
after a full resolve on BDW (gfx7 is simply assumed to behave the same).
Ambiguate after resolving to match driver expectations.

Prevents iris from failing piglit's fcc-write-after-clear on BDW with a
future patch which relies on fast-clear encodings being removed after a
resolve. The avoided failure is:

   Testing implicit read of partial block UNORM -> SNORM
   Probe color at (0,1,0)
     Expected:  1.000000 1.000000 1.000000 1.000000
     Observed:  0.000000 0.000000 0.000000 0.000000

Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23676>
2023-07-24 22:29:01 +00:00
Lionel Landwerlin
8cbf730145 intel/fs: don't try to rebuild sequences of non ssa values
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 04777171e0 ("intel/fs: try to rematerialize surface computation code")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9378
Reviewed-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24228>
2023-07-24 20:04:24 +00:00
Emma Anholt
61ec26db26 ci/tgl: Improve the info for ANGLE's MSAA regression on TGL.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24200>
2023-07-24 16:07:28 +00:00
Faith Ekstrand
079e8a9674 anv,hasvk,iris: sampler_prog_key::swizzles is only used on crocus
The field is no longer consumed by brw_complie_* and is instead handled
directly by the crocus driver.  Therefore, it's safe to leave it zero
and not even bother setting it.  This removes our reliance on the
SWIZZLE_* macros in prog_instructions.h.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24288>
2023-07-24 15:40:40 +00:00
Marcin Ślusarz
48885c7fe3 intel/compiler: load debug mesh compaction options once
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20407>
2023-07-24 07:55:29 +00:00
Marcin Ślusarz
c1685f08dd intel/compiler,anv: put some vertex and primitive data in headers
Both per-primitive and per-vertex space is allocated in MUE in 8 dword
chunks and those 8-dword chunks (granularity of
3DSTATE_SBE_MESH.Per[Primitive|Vertex]URBEntryOutputReadLength)
are passed to fragment shaders as inputs (either non-interpolated
for per-primitive and flat vertex attributes or interpolated
for non-flat vertex attributes).

Some attributes have a special meaning and must be placed in separate
8/16-dword slot called Primitive Header or Vertex Header.

Primitive Header contains 4 such attributes (Cull Primitive,
ViewportIndex, RTAIndex, CPS), leaving 4 dwords (the rest of 8-dword
slot) potentially unused.

Vertex Header is similar - it starts with 3 unused dwords, 1 dword for
Point Size (but if we declare that shader doesn't produce Point Size
then we can reuse it), followed by 4 dwords for Position and optionally
8 dwords for clip distances.

This means we have an interesting optimization problem - we can put
some user attributes into holes in Primitive and Vertex Headers, which
may lead to smaller MUE size and potentially more mesh threads running
in parallel, but we have to be careful to use those holes only when
we need it, otherwise we could force HW to pass too much data to
fragment shader.

Example 1:
Let's assume that Primitive Header is enabled and user defined
12 dwords of per-primitive attributes.

Without packing we would consume 8 + ALIGN(12, 8) = 24 dwords of
MUE space and pass ALIGN(12, 8) = 16 dwords to fragment shader.

With packing, we'll consume 4 + 4 + ALIGN(12 - 4, 8) = 16 dwords of
MUE space and pass ALIGN(4, 8) + ALIGN(12 - 4, 8) = 16 dwords to
fragment shader.

16/16 is better than 24/16, so packing makes sense.

Example 2:
Now let's assume that Primitive Header is enabled and user defined
16 dwords of per-primitive attributes.

Without packing we would consume 8 + ALIGN(16, 8) = 24 dwords of
MUE space and pass ALIGN(16, 16) = 16 dwords to fragment shader.

With packing, we'll consume 4 + 4 + ALIGN(16 - 4, 8) = 24 dwords of
MUE space and pass ALIGN(4, 8) + ALIGN(16 - 4, 8) = 24 dwords to
fragment shader.

24/24 is worse than 24/16, so packing doesn't make sense.

This change doesn't affect vk_meshlet_cadscene in default configuration,
but it speeds it up by up to 25% with "-extraattributes N", where
N is some small value divisible by 2 (by default N == 1) and we
are bound by URB size.

Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20407>
2023-07-24 07:55:29 +00:00
Marcin Ślusarz
a252123363 intel/compiler/mesh: compactify MUE layout
Instead of using 4 dwords for each output slot, use only the amount
of memory actually needed by each variable.

There are some complications from this "obvious" idea:
- flat and non-flat variables can't be merged into the same vec4 slot,
  because flat inputs mask has vec4 stride
- multi-slot variables can have different layout:
   float[N] requires N 1-dword slots, but
   i64vec3 requires 1 fully occupied 4-dword slot followed by 2-dword slot
- some output variables occur both in single-channel/component split
  and combined variants
- crossing vec4 boundary requires generating more writes, so avoiding them
  if possible is beneficial

This patch fixes some issues with arrays in per-vertex and per-primitive data
(func.mesh.ext.outputs.*.indirect_array.q0 in crucible)
and by reduction in single MUE size it allows spawning more threads at
the same time.

Note: this patch doesn't improve vk_meshlet_cadscene performance because
default layout is already optimal enough.

Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20407>
2023-07-24 07:55:29 +00:00
Zhang Ning
06db9bd3f6 Revert "intel/ci: disable iris-jsl-deqp because it always fails for an AMD MR"
This reverts commit da4b5b4a47.

Signed-off-by: Zhang Ning <zhangn1985@outlook.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23815>
2023-07-24 03:02:14 +00:00
Alyssa Rosenzweig
1466014184 nir: Rename lower_locals_to_reg_intrinsics back
The short name is freed up.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24253>
2023-07-21 11:25:49 +00:00
Alyssa Rosenzweig
a08286f993 intel/fs: Don't read reg.base_offset
It's not set in the new intrinsics path.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24253>
2023-07-21 11:25:48 +00:00
Rohan Garg
01965a2fe9 anv: drop CFE state validation checks
anv no longer needs to track if the CFE state is valid since we ensure
that the state is valid at pipeline creation time.

Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23934>
2023-07-21 10:46:08 +00:00
Rohan Garg
e7e7042093 anv,iris: program the maximum number of threads on compute queue init
Fixes: 90a39cac87 ("intel/blorp: Emit compute program based on BLORP_BATCH_USE_COMPUTE")
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23934>
2023-07-21 10:46:08 +00:00
Marcin Ślusarz
06046a02f8 anv: merge cases leading to the same code
Added in: 688968e888 ("anv: add support for direct descriptor in allocation/writes")

Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24260>
2023-07-21 07:22:22 +00:00