This uses C++11 initializer lists.
I just overwrote all Mesa files with internal addrlib and discarded
hunks that we should probably keep, but I might have missed something.
The code depending on ADDR_AM_BUILD is removed. We can add it back next
time if needed.
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This fixes the misspelling of ALIGNMENTS in addrlib.
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
1. Add new surface flags needEquation for client driver use to force
the surface tile setting equation compatible. Override 2D/3D macro
tile mode to PRT_* tile mode if this flag is TRUE and num slice > 1.
2. Add numEquations and pEquationTable in ADDR_CREATE_OUTPUT structure
to return number of equations and the equation table to client driver
3. Add equationIndex in ADDR_COMPUTE_SURFACE_INFO_OUTPUT structure to
return the equation index to client driver
Please note the use of address equation has following restrictions:
1) The surface can't be splitable
2) The surface can't have non zero tile swizzle value
3) Surface with > 1 slices must have PRT tile mode, which disable
slice rotation
Even if surface info input flag "tcComaptible" is enabled, tc
compatible may be not supported if tile split happens for depth
surfaces. Add a new flag in output structure to notify client to
disable tc compatible in this case.
Change the logic to compute tc compatible stencil info via depth's
tileIndex instead of using depth's tileInfo. So the clients can get
the stencil's tileInfo computed from macroModeTable. If the stencil
tileInfo is same as depth tileInfo, then stencil is tc compatible;
otherwise, stencil is not tc compatible. The current suggestion is to
create another stencil buffer with the tc compatible tileInfo, use
depth-to-color copy to decompress and tile convert the rendered
stencil to tc compoatible stencil (And use the new stencil buffer to
program TC).