Commit graph

735 commits

Author SHA1 Message Date
Faith Ekstrand
ce75c3c3fe intel: Switch to intrinsic-based registers
Results on HSW (vec4 only):

    total instructions in shared programs: 2978400 -> 2974135 (-0.14%)
    instructions in affected programs: 77870 -> 73605 (-5.48%)
    helped: 143
    HURT: 48
    helped stats (abs) min: 1 max: 100 x̄: 30.22 x̃: 9
    helped stats (rel) min: 0.03% max: 30.49% x̄: 8.02% x̃: 6.39%
    HURT stats (abs)   min: 1 max: 4 x̄: 1.19 x̃: 1
    HURT stats (rel)   min: 0.08% max: 16.67% x̄: 3.71% x̃: 3.23%
    95% mean confidence interval for instructions value: -26.69 -17.97
    95% mean confidence interval for instructions %-change: -6.24% -3.90%
    Instructions are helped.

    total cycles in shared programs: 45345924 -> 44742666 (-1.33%)
    cycles in affected programs: 29083466 -> 28480208 (-2.07%)
    helped: 4785
    HURT: 3879
    helped stats (abs) min: 2 max: 8072 x̄: 276.00 x̃: 24
    helped stats (rel) min: 0.02% max: 54.43% x̄: 7.78% x̃: 1.95%
    HURT stats (abs)   min: 2 max: 14736 x̄: 184.95 x̃: 20
    HURT stats (rel)   min: 0.02% max: 97.00% x̄: 7.69% x̃: 1.53%
    95% mean confidence interval for cycles value: -83.49 -55.77
    95% mean confidence interval for cycles %-change: -1.16% -0.55%
    Cycles are helped.

    total spills in shared programs: 1093 -> 539 (-50.69%)
    spills in affected programs: 772 -> 218 (-71.76%)
    helped: 74
    HURT: 0

    total fills in shared programs: 760 -> 757 (-0.39%)
    fills in affected programs: 66 -> 63 (-4.55%)
    helped: 3
    HURT: 0

Results on TGL (all stages):

    total instructions in shared programs: 21486982 -> 21488266 (<.01%)
    instructions in affected programs: 2245938 -> 2247222 (0.06%)
    helped: 1288
    HURT: 1385
    helped stats (abs) min: 1 max: 93 x̄: 4.05 x̃: 2
    helped stats (rel) min: 0.02% max: 3.82% x̄: 0.61% x̃: 0.46%
    HURT stats (abs)   min: 1 max: 134 x̄: 4.69 x̃: 2
    HURT stats (rel)   min: <.01% max: 5.59% x̄: 0.65% x̃: 0.44%
    95% mean confidence interval for instructions value: 0.13 0.83
    95% mean confidence interval for instructions %-change: <.01% 0.08%
    Instructions are HURT.

    total cycles in shared programs: 809326677 -> 809475669 (0.02%)
    cycles in affected programs: 447781659 -> 447930651 (0.03%)
    helped: 1924
    HURT: 1994
    helped stats (abs) min: 1 max: 74567 x̄: 1217.49 x̃: 10
    helped stats (rel) min: <.01% max: 38.44% x̄: 1.09% x̃: 0.17%
    HURT stats (abs)   min: 1 max: 76426 x̄: 1249.47 x̃: 8
    HURT stats (rel)   min: <.01% max: 137.11% x̄: 1.64% x̃: 0.17%
    95% mean confidence interval for cycles value: -125.61 201.67
    95% mean confidence interval for cycles %-change: 0.12% 0.48%
    Inconclusive result (value mean confidence interval includes 0).

    LOST:   4
    GAINED: 4

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24104>
2023-07-19 02:11:57 +00:00
Faith Ekstrand
b8209d69ff intel/fs: Add support for new-style registers
The old ones still work for now.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24104>
2023-07-19 02:11:57 +00:00
Rohan Garg
c3110ef1e9 intel/compiler: reuse previously computed bitsize
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23933>
2023-06-30 09:19:57 +00:00
Rohan Garg
7f48c70bab intel/compiler: construct masks instead of using magic values
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23933>
2023-06-30 09:19:57 +00:00
Caio Oliveira
59cc77f0fa compiler: Move from nir_scope to mesa_scope
Just moving the enum and performing renames, no behavior change.

Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23328>
2023-06-19 23:29:26 +00:00
Ian Romanick
96cde9cc01 intel/fs: Emit better code for bfi(..., 0)
DG2, Tiger Lake, Ice Lake, and Skylake had similar results (Ice Lake shown)
total instructions in shared programs: 20570141 -> 20570063 (<.01%)
instructions in affected programs: 30679 -> 30601 (-0.25%)
helped: 77 / HURT: 0

total cycles in shared programs: 902113977 -> 902118723 (<.01%)
cycles in affected programs: 3255958 -> 3260704 (0.15%)
helped: 60 / HURT: 19

Broadwell
total instructions in shared programs: 18524633 -> 18524547 (<.01%)
instructions in affected programs: 34095 -> 34009 (-0.25%)
helped: 75 / HURT: 2

total cycles in shared programs: 949532394 -> 949543761 (<.01%)
cycles in affected programs: 3419107 -> 3430474 (0.33%)
helped: 57 / HURT: 24

total spills in shared programs: 22484 -> 22484 (0.00%)
spills in affected programs: 516 -> 516 (0.00%)
helped: 2 / HURT: 2

total fills in shared programs: 29346 -> 29338 (-0.03%)
fills in affected programs: 572 -> 564 (-1.40%)
helped: 4 / HURT: 0

Haswell
total instructions in shared programs: 17331356 -> 17331523 (<.01%)
instructions in affected programs: 27920 -> 28087 (0.60%)
helped: 41 / HURT: 4

total cycles in shared programs: 936603192 -> 936574664 (<.01%)
cycles in affected programs: 3417695 -> 3389167 (-0.83%)
helped: 28 / HURT: 21

total spills in shared programs: 19718 -> 19756 (0.19%)
spills in affected programs: 436 -> 474 (8.72%)
helped: 0 / HURT: 4

total fills in shared programs: 22547 -> 22607 (0.27%)
fills in affected programs: 444 -> 504 (13.51%)
helped: 0 / HURT: 4

Ivy Bridge
total cycles in shared programs: 463451277 -> 463451273 (<.01%)
cycles in affected programs: 95870 -> 95866 (<.01%)
helped: 3 / HURT: 2

DG2, Tiger Lake, Ice Lake, and Skylake had similar results (Ice Lake shown)
Totals:
Instrs: 152825278 -> 152819969 (-0.00%); split: -0.00%, +0.00%
Cycles: 15014075626 -> 15014628652 (+0.00%); split: -0.01%, +0.01%
Subgroup size: 8528536 -> 8528560 (+0.00%)
Send messages: 7711431 -> 7711464 (+0.00%)
Spill count: 99907 -> 99509 (-0.40%); split: -0.40%, +0.00%
Fill count: 202459 -> 201598 (-0.43%); split: -0.43%, +0.00%
Scratch Memory Size: 4376576 -> 4371456 (-0.12%)

Totals from 2915 (0.44% of 662497) affected shaders:
Instrs: 2288842 -> 2283533 (-0.23%); split: -0.24%, +0.01%
Cycles: 471633295 -> 472186321 (+0.12%); split: -0.27%, +0.39%
Subgroup size: 27488 -> 27512 (+0.09%)
Send messages: 151344 -> 151377 (+0.02%)
Spill count: 48091 -> 47693 (-0.83%); split: -0.83%, +0.00%
Fill count: 59053 -> 58192 (-1.46%); split: -1.46%, +0.00%
Scratch Memory Size: 1827840 -> 1822720 (-0.28%)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19968>
2023-06-14 18:49:53 +00:00
Lionel Landwerlin
6b9f838d62 intel/fs: handle load_global_constant_uniform_block_intel
Again, load the data just once in GRF, share it across lanes.

Shader-db on dg2:

total instructions in shared programs: 23214555 -> 23215400 (<.01%)
instructions in affected programs: 199977 -> 200822 (0.42%)
helped: 3
HURT: 38
helped stats (abs) min: 5 max: 670 x̄: 283.67 x̃: 176
helped stats (rel) min: 1.34% max: 49.41% x̄: 22.15% x̃: 15.70%
HURT stats (abs)   min: 1 max: 185 x̄: 44.63 x̃: 32
HURT stats (rel)   min: 0.13% max: 42.86% x̄: 10.25% x̃: 9.30%
95% mean confidence interval for instructions value: -18.65 59.87
95% mean confidence interval for instructions %-change: 3.29% 12.47%
Inconclusive result (value mean confidence interval includes 0).

total loops in shared programs: 5928 -> 5928 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0

total cycles in shared programs: 851137495 -> 851152449 (<.01%)
cycles in affected programs: 16406137 -> 16421091 (0.09%)
helped: 9
HURT: 32
helped stats (abs) min: 10 max: 13498 x̄: 6443.22 x̃: 5581
helped stats (rel) min: 0.11% max: 4.75% x̄: 1.45% x̃: 0.34%
HURT stats (abs)   min: 3 max: 15056 x̄: 2279.47 x̃: 735
HURT stats (rel)   min: 0.10% max: 23.71% x̄: 4.58% x̃: 4.65%
95% mean confidence interval for cycles value: -1315.40 2044.87
95% mean confidence interval for cycles %-change: 1.71% 4.80%
Inconclusive result (value mean confidence interval includes 0).

total spills in shared programs: 11856 -> 11825 (-0.26%)
spills in affected programs: 2368 -> 2337 (-1.31%)
helped: 4
HURT: 0

total fills in shared programs: 16258 -> 16207 (-0.31%)
fills in affected programs: 2930 -> 2879 (-1.74%)
helped: 4
HURT: 0

total sends in shared programs: 1038194 -> 1038185 (<.01%)
sends in affected programs: 40 -> 31 (-22.50%)
helped: 4
HURT: 0
helped stats (abs) min: 1 max: 4 x̄: 2.25 x̃: 2
helped stats (rel) min: 10.00% max: 33.33% x̄: 21.46% x̃: 21.25%
95% mean confidence interval for sends value: -4.64 0.14
95% mean confidence interval for sends %-change: -40.41% -2.51%
Inconclusive result (value mean confidence interval includes 0).

LOST:   0
GAINED: 0

Some VK/DX titles result (on DG2 only), it's mostly additional
instruction counts except for the unity spaceship demo where a CS
shader gets additional SIMDness. The reason for additional
instructions is that since we're doing block loads, we need to find
the live channels in control flow to select a single lane value that
is valid.

aztec_ruins_high:
Totals from 3 (1.12% of 269) affected shaders:
Instrs: 17732 -> 17896 (+0.92%)
Cycles: 796518 -> 819302 (+2.86%)

cyberpunk_2077:
Totals from 17 (0.17% of 10301) affected shaders:
Instrs: 10848 -> 11658 (+7.47%)
Cycles: 248243 -> 259168 (+4.40%); split: -0.57%, +4.97%

fallout_4_dxvk_g2:
Totals from 2 (0.12% of 1638) affected shaders:
Instrs: 3157 -> 3368 (+6.68%)
Cycles: 487807 -> 490426 (+0.54%); split: -0.26%, +0.79%
Max live registers: 139 -> 141 (+1.44%)

red_dead_redemption2:
Totals from 68 (1.14% of 5970) affected shaders:
Instrs: 34871 -> 36486 (+4.63%)
Cycles: 551430 -> 565211 (+2.50%)
Send messages: 2074 -> 2072 (-0.10%)
Max live registers: 5078 -> 5077 (-0.02%)

total_war_warhammer2:
Totals from 5 (1.05% of 478) affected shaders:
Instrs: 6905 -> 6971 (+0.96%); split: -0.16%, +1.12%
Cycles: 97035 -> 97989 (+0.98%); split: -0.07%, +1.05%

unity spaceship demo (instruction count going up due to a CS shader
                      bump from SIMD8->16):
Totals from 53 (9.71% of 546) affected shaders:
Instrs: 223748 -> 233223 (+4.23%); split: -0.01%, +4.25%
Cycles: 23134697 -> 25207080 (+8.96%); split: -0.17%, +9.13%
Subgroup size: 480 -> 488 (+1.67%)
Spill count: 2156 -> 2242 (+3.99%); split: -0.19%, +4.17%
Fill count: 4617 -> 4845 (+4.94%); split: -0.09%, +5.02%
Max live registers: 5991 -> 6050 (+0.98%); split: -0.40%, +1.39%
Max dispatch width: 480 -> 488 (+1.67%)

witcher_3_dxvk_g2:
Totals from 27 (2.51% of 1074) affected shaders:
Instrs: 57067 -> 57677 (+1.07%); split: -0.03%, +1.10%
Cycles: 1397871 -> 1436704 (+2.78%); split: -0.35%, +3.13%

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23477>
2023-06-14 12:04:05 +00:00
Lionel Landwerlin
5ae8a78d8c intel/fs: make use of load_ubo_uniform_block_intel
The principle is the same as the load_ssbo_uniform_block_intel.
Whenever we see a uniform offset, load the data only once in GRFs to
reduce register pressure.

Iris shader-db run on DG2 :

total instructions in shared programs: 23001325 -> 23094969 (0.41%)
instructions in affected programs: 1775989 -> 1869633 (5.27%)
helped: 764
HURT: 2097
helped stats (abs) min: 1 max: 102 x̄: 6.96 x̃: 2
helped stats (rel) min: 0.03% max: 16.91% x̄: 1.36% x̃: 0.63%
HURT stats (abs)   min: 1 max: 2461 x̄: 47.19 x̃: 7
HURT stats (rel)   min: <.01% max: 199.34% x̄: 5.91% x̃: 2.60%
95% mean confidence interval for instructions value: 25.43 40.03
95% mean confidence interval for instructions %-change: 3.60% 4.33%
Instructions are HURT.

total loops in shared programs: 5847 -> 5847 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0

total cycles in shared programs: 839329852 -> 845491482 (0.73%)
cycles in affected programs: 130229434 -> 136391064 (4.73%)
helped: 1098
HURT: 2228
helped stats (abs) min: 1 max: 130102 x̄: 1340.64 x̃: 22
helped stats (rel) min: <.01% max: 64.25% x̄: 4.03% x̃: 0.71%
HURT stats (abs)   min: 1 max: 185309 x̄: 3426.24 x̃: 87
HURT stats (rel)   min: <.01% max: 92.85% x̄: 8.12% x̃: 3.82%
95% mean confidence interval for cycles value: 1342.16 2362.97
95% mean confidence interval for cycles %-change: 3.70% 4.52%
Cycles are HURT.

total spills in shared programs: 10768 -> 11856 (10.10%)
spills in affected programs: 9717 -> 10805 (11.20%)
helped: 25
HURT: 28

total fills in shared programs: 13720 -> 16258 (18.50%)
fills in affected programs: 12016 -> 14554 (21.12%)
helped: 25
HURT: 28

total sends in shared programs: 1034790 -> 1031266 (-0.34%)
sends in affected programs: 33416 -> 29892 (-10.55%)
helped: 1005
HURT: 0
helped stats (abs) min: 1 max: 22 x̄: 3.51 x̃: 3
helped stats (rel) min: 1.69% max: 60.00% x̄: 15.20% x̃: 14.08%
95% mean confidence interval for sends value: -3.72 -3.29
95% mean confidence interval for sends %-change: -15.82% -14.57%
Sends are helped.

LOST:   26
GAINED: 183

shader-db on a number of VK/DX titles on DG2 :

 PERCENTAGE DELTAS  Shaders   Instrs    Cycles
 age_of_wonders_III 1928      +0.02%    -0.19%

 PERCENTAGE DELTAS       Shaders   Instrs    Cycles  Subgroup size Send messages Spill count Fill count Max live registers Max dispatch width
 assassins_creed_odyssey 2119      +1.12%    -0.42%      -0.03%        -0.29%       -9.10%     -4.26%         -0.64%             +0.65%

 PERCENTAGE DELTAS Shaders   Instrs    Cycles  Spill count Fill count Max live registers
 aztec_ruins_high  269       -0.05%    -0.45%     -0.29%     -7.27%         -0.33%

 PERCENTAGE DELTAS    Shaders   Instrs    Cycles  Max live registers Max dispatch width
 dark_souls_3_dxvk_g2 1420      +0.09%    +0.24%        +0.21%             +0.12%

(stats look bad, but it's just one shader affected)
 PERCENTAGE DELTAS Shaders   Instrs    Cycles  Spill count Fill count Scratch Memory Size Max live registers
 fallout_4_dxvk_g2 1638      +0.67%    +8.32%    +16.02%     +7.17%         +100.00%            +0.48%

 PERCENTAGE DELTAS    Shaders   Instrs    Cycles  Send messages Spill count Fill count Max live registers Max dispatch width
 red_dead_redemption2 5969      +0.16%    -0.04%      -0.04%       +0.01%     +0.05%         -0.20%             +0.04%

 PERCENTAGE DELTAS          Shaders   Instrs    Cycles  Send messages Max live registers Max dispatch width
 rise_of_the_tomb_raider_g2 12129     +2.19%    +1.36%      -1.23%          -0.36%             +2.04%

 PERCENTAGE DELTAS Shaders   Instrs    Cycles  Send messages Max live registers
 shooter-game      693       +0.07%    -0.89%      -0.09%          -0.09%

 PERCENTAGE DELTAS Shaders   Instrs    Cycles  Send messages Max live registers Max dispatch width
 talos_g2          1140      +0.37%    +3.80%      -0.86%          -0.67%             +0.19%

 PERCENTAGE DELTAS    Shaders   Instrs    Cycles  Max live registers Max dispatch width
 total_war_warhammer2 477       +0.25%    +0.66%        -0.17%             +0.10%

 PERCENTAGE DELTAS Shaders   Instrs    Cycles  Send messages Max live registers Max dispatch width
 witcher_3_dxvk_g2 1074      +0.75%   -10.45%      -0.15%          -0.16%             -0.16%

 PERCENTAGE DELTAS      Shaders   Instrs    Cycles  Send messages Max live registers
 wolfenstein_youngblood 1111      +0.52%    +0.66%      -0.59%          -0.03%

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23477>
2023-06-14 12:04:05 +00:00
Lionel Landwerlin
7eb1e2a690 intel/fs: avoid reusing the VGRF for uniform load_ubo
Only found 3 shaders affected in Red Dead Redemption :

Totals from 3 (0.05% of 5969) affected shaders:
Instrs: 2246 -> 2230 (-0.71%)
Cycles: 156506 -> 148402 (-5.18%); split: -5.23%, +0.05%

This will have a larger effect when we add the
load_ubo_uniform_block_intel intrinsic where we will have larger
blocks (vec8/vec16 vs vec4 only now).

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23477>
2023-06-14 12:04:05 +00:00
Lionel Landwerlin
0cd9f0c3d3 intel/fs: fix bindless/shared surface mistake
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 068bf1378d ("intel/fs: enable SSBO accesses through the bindless heap")
Tested-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23536>
2023-06-14 07:42:57 +00:00
Lionel Landwerlin
04777171e0 intel/fs: try to rematerialize surface computation code
This helps a lot with accessing surface handles in control flow. Our
resource_intel intrinsic has a non_uniform flag, in which case we
cannot apply this optimization. But in uniform cases, this is just a
massive win. We drop all kind of pipeline stalls due to
find_live_channel. We also reduce register pressure by doing the
surface handle computation in a single GRF (instead of 2 or 4).

There are some regressions in max dispatch width but those I think are
only on SIMD32 and due to the current heuristic disabling it after
throughput comparison with SIMD16. We know this heuristic is not
perfect, it should probably be updated in another change.

Here are some stats (all titles seem to have similar gains) :

 PERCENTAGE DELTAS    Shaders   Instrs    Cycles  Subgroup size Send messages Spill count Fill count Scratch Memory Size Max live registers Max dispatch width
 red_dead_redemption2 5860     -36.80%    -5.67%      +0.77%        +0.06%      -81.26%     -79.16%        -70.62%             -8.63%             -6.93%
 ---------------------------------------------------------------------------------------------------------------------------------------------------------------
 All affected         4716     -37.29%    -5.67%      +0.95%        +0.07%      -81.26%     -79.16%        -70.62%             -9.15%             -8.47%
 ---------------------------------------------------------------------------------------------------------------------------------------------------------------
 Total                5860     -36.80%    -5.67%      +0.77%        +0.06%      -81.26%     -79.16%        -70.62%             -8.63%             -6.93%

 PERCENTAGE DELTAS          Shaders   Instrs    Cycles  Subgroup size Send messages Spill count Fill count Scratch Memory Size Max live registers Max dispatch width
 rise_of_the_tomb_raider_g2 12010    -37.19%   -22.12%      +0.01%        +0.00%      -99.01%     -99.14%        -98.65%             -7.62%             -4.96%
 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------
 All affected               11732    -37.27%   -22.14%      +0.01%        +0.00%      -99.01%     -99.14%        -98.65%             -7.67%             -5.11%
 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------
 Total                      12010    -37.19%   -22.12%      +0.01%        +0.00%      -99.01%     -99.14%        -98.65%             -7.62%             -4.96%

 PERCENTAGE DELTAS    Shaders   Instrs    Cycles  Spill count Fill count Scratch Memory Size Max live registers Max dispatch width
 total_war_warhammer2 462      -27.45%   -12.42%    -82.35%     -88.46%        -66.67%             -5.52%             -5.62%
 -----------------------------------------------------------------------------------------------------------------------------------
 All affected         335      -28.31%   -12.77%    -82.35%     -88.46%        -66.67%             -6.25%             -7.24%
 -----------------------------------------------------------------------------------------------------------------------------------
 Total                462      -27.45%   -12.42%    -82.35%     -88.46%        -66.67%             -5.52%             -5.62%

 PERCENTAGE DELTAS Shaders   Instrs    Cycles  Subgroup size Send messages Spill count Fill count Scratch Memory Size Max live registers Max dispatch width
 witcher_3_dxvk_g2 1049     -36.94%   -57.82%      +0.06%        +0.01%      -98.52%     -97.29%        -98.10%             -7.81%             -1.00%
 ------------------------------------------------------------------------------------------------------------------------------------------------------------
 All affected      693      -41.93%   -58.45%      +0.09%        +0.01%      -98.52%     -97.29%        -98.10%             -10.25%            -1.33%
 ------------------------------------------------------------------------------------------------------------------------------------------------------------
 Total             1049     -36.94%   -57.82%      +0.06%        +0.01%      -98.52%     -97.29%        -98.10%             -7.81%             -1.00%

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
2023-05-30 06:36:37 +00:00
Lionel Landwerlin
b28609a756 intel/fs: enable uniform block accesses through bindless heap
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
2023-05-30 06:36:37 +00:00
Lionel Landwerlin
01fc9a06bd intel/fs: enable get_buffer_size on bindless heap
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
2023-05-30 06:36:37 +00:00
Lionel Landwerlin
ad9bc1ffb5 intel/fs: enable UBO accesses through bindless heap
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
2023-05-30 06:36:37 +00:00
Lionel Landwerlin
068bf1378d intel/fs: enable SSBO accesses through the bindless heap
Using the information coming from surface_index_intel, we can tell
whether we should use the BTI or bindless heap for a particular SSBO
access.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
2023-05-30 06:36:37 +00:00
Lionel Landwerlin
3d0cc3f63b intel/fs: keep track of new resource_intel information
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
2023-05-30 06:36:37 +00:00
Lionel Landwerlin
86e9943b00 intel/fs: teach ubo range analysis pass about resource_intel
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
2023-05-30 06:36:37 +00:00
Lionel Landwerlin
e09cfda0de intel/fs: lower get_buffer_size like other logical sends
This will also enable the use of the bindless heap.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
2023-05-30 06:36:36 +00:00
Lionel Landwerlin
429ef02f83 intel/fs: make tcs input_vertices dynamic
We need to do 3 things to accomplish this :

   1. make all the register access consider the maximal case when
      unknown at compile time

   2. move the clamping of load_per_vertex_input prior to lowering
      nir_intrinsic_load_patch_vertices_in (in the dynamic cases, the
      clamping will use the nir_intrinsic_load_patch_vertices_in to
      clamp), meaning clamping using derefs rather than lowered
      nir_intrinsic_load_per_vertex_input

   3. in the known cases, lower nir_intrinsic_load_patch_vertices_in
      in NIR (so that the clamped elements still be vectorized to the
      smallest number of URB read messages)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22378>
2023-05-24 18:32:07 +00:00
Lionel Landwerlin
952a523abb intel: switch over to unified atomics
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23004>
2023-05-15 16:32:21 +00:00
Lionel Landwerlin
fb13360546 intel/fs: reduce register usage for relocated constants
Commit bb8e31b7ed ("anv: avoid hardcoding instruction VA constant in
shaders") had a slight negative impact on shaders (Red Dead Redemption
2 in particular). Dropping a few shaders from SIMD32 to SIMD16.

With this change, it brings back all the dropped SIMD32 shaders.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22872>
2023-05-07 19:38:04 +00:00
Kenneth Graunke
9dd6fcd9ec intel/compiler: UNDEF SubgroupInvocation's register
This value takes a few instructions to create, involving expanding
V-immediates, adding 8 for SIMD16, and so on.  We can mark it UNDEF
so that it's clear that although these are partial writes, we are
actually defining the entire value.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22835>
2023-05-04 18:17:26 +00:00
Kenneth Graunke
4913f54a1f intel/compiler: UNDEF comparisons with smaller than 32-bit
Comparisons which produce 32-bit boolean results (0 or 0xFFFFFFFF)
but operate on 16-bit types would first generate a CMP instruction
with W or HF types, before expanding it out.  This CMP is a partial
write, which leads us to think the register may contain some prior
contents still.  When placed in a loop, this causes its live range
to extend beyond its real life time.

Mark the register with UNDEF first so that we know that no prior
contents exist and need to be preserved.

This affects:
flt32, fge32, feq32, fneu32, ilt32, ult32, ige32, uge32, ieq32, ine32

On one of Cyberpunk 2077's most complex compute shaders, this reduces
the maximum live registers from 696 to 537 (22.8%).  Together with the
next patch, Cyberpunk's spills and fills are cut by 10.23% and 9.19%,
respectively.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22835>
2023-05-04 18:17:26 +00:00
Lionel Landwerlin
daa8003e45 intel/fs: use nomask for setting cr0 for float controls
The instructions manipulation cr0 use the default mask on lane0. So if
for some reason that lane is disabled in some of the dispatchs, we can
end up not executing the instructions.

Fixes flakyness in dEQP-VK.spirv_assembly.instruction.graphics.16bit_storage.uniform_float_32_to_16.uniform_matrix_float_rtz_frag

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22314>
2023-04-11 11:01:31 +00:00
Kenneth Graunke
98bcf650f1 intel/compiler: Use nir_dest_bit_size() for ballot bit size check
There's no guarantee that this is a SSA value.  Use the helper to handle
both SSA values and register correctly.  Otherwise we read trash when we
encounter a register and make bad decisions on types, possibly leading
to our destination being UQ typed when the VGRF is only 32-bit.

Fixes compilation with -Dintel-clc=enabled since 7f6491b76d
(nir: Combine if_uses with instruction uses) but the bug is much older
than that, circa 2017.  We were just getting lucky before.

Fixes: 069bf7c907 ("i965/fs: Match destination type to size for ballot")
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22374>
2023-04-07 19:28:56 -07:00
Jordan Justen
eef7a117a1 intel/compiler: Support fmul_fsign opt for fp64 when int64 isn't supported
MTL support fp64, but not int64. The fsign(double(x))*FOO optimization
would try to use a 64-bit int xor operation to conditionally toggle
the sign bit off the result.

Since this only affects high bit of the result, we can do a 32-bit
move of the low dword, and a 32-bit xor on the high dword.

Fixes dEQP-VK.spirv_assembly.instruction.compute.float_controls.fp64.input_args.modf_denorm_flush_to_zero
on MTL.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22259>
2023-04-05 18:48:21 +00:00
Lionel Landwerlin
a358b97c58 intel/fs: optimize uniform SSBO & shared loads
Using divergence analysis, figure out when SSBO & shared memory loads
are uniform and carry the data only once in register space.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21853>
2023-04-05 12:32:56 +00:00
Sagar Ghuge
cece2aa2c1 intel/compiler: Add Wa_14014063774 for slm_fence
Before SLM fence compiler needs to insert SYNC.ALLWR in order to avoid
the SLM data race.

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22050>
2023-03-25 00:45:04 +00:00
Mark Janes
33d03e57ad intel/fs: use generated helpers for Wa_14013363432 / Wa_14012688258
Wa_14013363432 is a clone of Wa_14012688258.  It does not apply to all
gfx 12.5 platforms.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21745>
2023-03-23 19:13:09 +00:00
Lionel Landwerlin
56474fae93 intel/fs: fix subgroup invocation read bounds checking
nir->info.subgroup_size can be set to an enum :
  SUBGROUP_SIZE_VARYING = 0
  SUBGROUP_SIZE_UNIFORM = 1
  SUBGROUP_SIZE_API_CONSTANT = 2
  SUBGROUP_SIZE_FULL_SUBGROUPS = 3

So compute the API subgroup size value and compare it to the dispatch
size to determine whether we need some bound checking.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9ac192d79d ("intel/fs: bound subgroup invocation read to dispatch size")
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21856>
2023-03-14 12:15:48 +00:00
Ian Romanick
28311f9d02 nir: intel/compiler: Move ufind_msb lowering to NIR
Fossil-db results:

All Intel platforms had similar results. (Ice Lake shown)
Cycles in all programs: 9098346105 -> 9098333765 (-0.0%)
Cycles helped: 6

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19042>
2023-03-10 15:27:17 +00:00
Ian Romanick
08ca862ef8 intel/compiler: Tighter src and dest size bounds checking for some opcodes
Enforce the sizes listed in the Skylake PRM:

BFREV:
    source types: *D
    destination types: *D

CBIT:
    source types: UB, UW, UD
    destination types: UD

FBH:
    source types: D, UD
    destination types: UD

FBL:
    source types: UD
    destination types: UD

LZD:
    source types: D, UD
    destination types: UD

v2: Update BFREV commit message documentation. Suggested by Ken.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19042>
2023-03-10 15:27:17 +00:00
Ian Romanick
0cc7bf63b7 nir: intel/compiler: Move ifind_msb lowering to NIR
Unlike ufind_msb, ifind_msb is only defined in NIR for 32-bit values, so
no @32 annotation is required.

No shader-db or fossil-db changes on any Intel platform.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19042>
2023-03-10 15:27:17 +00:00
Ian Romanick
15c6c859cf intel/compiler: Lower find_lsb in NIR
No shader-db or fossil-db changes on any Intel platform.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19042>
2023-03-10 15:27:17 +00:00
Kenneth Graunke
f5e5705c91 intel/fs: Use F32TO16/F16TO32 helpers in fquantize16 handling
I originally thought that we were intentionally emitting the legacy
opcodes here to make them opaque to the optimizer, so that it wouldn't
eliminate the explicit type conversions, as they're actually required
to do the quantization.  But...we don't actually optimize those away
currently anyway.  So...go ahead and use the helpers for consistency.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21783>
2023-03-09 23:26:17 +00:00
Kenneth Graunke
309ec3725a intel/fs: Use new F16TO32 helpers for unpack_half_split_* opcodes
This gets us a MOV at the IR level on Gfx8+ which should be more
optimizable than F16TO32.  It also removes confusion about which
pipe which the instruction will run on.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21783>
2023-03-09 23:26:17 +00:00
Kenneth Graunke
78bf53904e intel/fs: Delete a TODO about using brw_F32TO16.
We can just use the new builder helpers to get the optimization
advantages of a MOV on Gfx8+ while also getting the necessary F32TO16
on Gfx7.x and yet not worry too hard about it.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21783>
2023-03-09 23:26:17 +00:00
Caio Oliveira
c92d589597 intel/compiler: Drop non-scoped barrier handling
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21634>
2023-03-07 00:41:13 +00:00
Caio Oliveira
db0a09c9e2 intel/fs: Handle scoped barriers with execution scope
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21634>
2023-03-07 00:41:13 +00:00
Faith Ekstrand
83fd7a5ed1 intel: Use nir_lower_tex_options::lower_index_to_offset
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21546>
2023-03-06 21:38:32 +00:00
Caio Oliveira
c80268a20d intel/compiler: Mark various memory barriers intrinsics unreachable
Now that both SPIR-V and GLSL are using scoped barriers, we can stop
handling the specialized ones.

Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3339>
2023-02-27 20:24:01 +00:00
Daniel Schürmann
2bb369dd8d nir: add assertions that loops don't have a Continue Construct
Hoping that I didn't miss any, this *should* add assertions
to all functions and passes which explicitly handle 'nir_loop'.

Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13962>
2023-02-21 10:41:11 +00:00
Lionel Landwerlin
9ac192d79d intel/fs: bound subgroup invocation read to dispatch size
This is to avoid out of bound register accesses (potentially leading
to hangs) when the dispatch size is smaller than when is reported in
the NIR subgroup_size.

v2: Implement bounding with a mask (since workgroup sizes are powers of 2) (Faith)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 530de844ef ("intel,anv,iris,crocus: Drop subgroup size from the shader key")
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21282>
2023-02-14 21:29:42 +00:00
Jason Ekstrand
949b42c4dc intel/compiler: Convert wm_prog_key::multisample_fbo to a tri-state
This allows us to communicate to the back-end that we don't actually
know if the framebuffer is multisampled or not.  No drivers set anything
but ALWAYS/NEVER and we still have a few ALWAYS/NEVER assumptions but
those should be asserted.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
2023-02-06 09:12:18 +00:00
Ian Romanick
ea413e826b nir: Eliminate nir_op_f2b
Builds on the work of !15121.  This gets to delete even more code
because many drivers shared a lot of code for i2b and f2b.

No shader-db or fossil-db changes on any Intel platform.

v2: Rebase on 1a35acd8d9.

v3: Update a comment in nir_opcodes_c.py. Suggested by Konstantin.

v4: Another rebase. Remove f2b stuff from Midgard.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20509>
2023-02-03 22:39:57 +00:00
Sagar Ghuge
0c083d29a5 intel/fs: Always stall between the fences on Gen11+
Be conservative in Gfx11+ and always stall in a fence.  Since there are
two different fences, and shader might want to synchronize between them.

This change also brings back the original code block for the stall
between the fence and comment from the commit
b390ff3517.

v2: (Caio)
 - Re-arrange code block.
 - Adjust comment.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6958

Fixes: f7262462 ("intel/fs: Rework fence handling in brw_fs_nir.cpp")
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Tested-by: Mark Janes <markjanes@swizzler.org>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20996>
2023-02-02 00:21:21 +00:00
Amber
ab4c2990ed intel/compiler: use lower_image_samples_to_one
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewer-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Signed-off-by: Amber Amber <amber@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20813>
2023-02-01 19:52:49 +00:00
Lionel Landwerlin
13cca48920 intel/fs: drop FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GFX7
We can lower FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD into other more
generic sends and drop this internal opcode.

The idea behind this change is to allow bindless surfaces to be used
for UBO pulls and why it's interesting to be able to reuse
setup_surface_descriptors(). But that will come in a later change.

No shader-db changes on TGL & DG2.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20416>
2023-01-26 11:26:53 +00:00
Marcin Ślusarz
9bb18a4f9e intel/compiler: fix generation of vec8/vec16 alu instruction
I stumbled on this when I inserted some suboptimal lowering code after all
optimizations. Adding certain subset of optimizations after my lowering code
actually avoided this bug, so I think it's not possible to hit this on upstream.

Let's fix this for the next person generating suboptimal code...

Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20857>
2023-01-24 13:15:58 +00:00
Kenneth Graunke
16b66ab659 intel/compiler: Drop dest checking in atomic code
NIR atomic operation intrinsics all have destinations.  This is just
copy and pasted from other generic intrinsic handling where that may
or may not be the case.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20604>
2023-01-19 08:42:22 +00:00