Initial commit, mostly a import of the minimum from anv/radv to get a
skeleton to start to work with.
In includes:
* meson files
* Copy & adapt entrypoints ane extensions scripts from anv (that were
later used on radv)
This is a firt approach, but is is likely that we can remove/simplify
some things.
v2: fix copyright character at broadcom/vulkan/meson.build (Eric)
v3: no spaces inside arrays (Dylan)
v4: add gnu_symbol_visibility (detected by CI on first Merge attemp)
Reviewed-by: Eric Anholt <eric@anholt.net>
squash! v3dv: add v3d vulkan driver skeleton
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
So it could be used by both the OpenGL and the Vulkan driver.
In addition to the move, some small changes were needed to be made on
the API. For example, the simulator was receiving v3d_screen on
initialization, and that code setted v3d_screen->sim_file. Now it
returns the new sim_file created.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5666>
This uses a meson builtin to handle -fvisibility=hidden. This is nice
because we don't need to track which languages are used, if C++ is
suddenly added meson just does the right thing.
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4740>
Let's make it clear what includes are being added everywhere, so that
they can be cleaned up.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4360>
The goal is to enable testing of parts of drivers without depending on any
particular kernel version or hardware being present.
Simply set LD_PRELOAD=$PREFIX/lib/libv3d_drm_shim.so in your environment,
and we'll fake a /dev/dri/renderD128 (or whatever the next available node
is) using v3dv3. That node can then be used with the surfaceless or gbm
EGL platforms.
Acked-by: Iago Toral Quiroga <itoral@igalia.com>
This allows the driver to load against the merged kernel DRM driver. In
the process, rename most of the build system variables and gallium
plumbing functions.
Currently the meosn build has a mix of two styles:
arg : [foo, ...
bar],
and
arg : [
foo, ...,
bar,
]
For consistency let's pick one. I've picked the later style, which I
think is more readable, and is more common in the mesa code base.
v2: - fix commit message
Acked-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
v2: Default vc5 to off, since it requires the simulator currently. Add
missing dep on the XML generation from libbroadcom_vc5.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com> (v1)