NIR derefs currently have exactly one variable mode. This is about to
change so we can handle OpenCL generic pointers. In order to transition
safely, we need to audit every deref->mode check. This commit adds a
set of helpers that provide more nuanced mode checks and converts most
of NIR to use them.
For simple cases, we add nir_deref_mode_is and nir_deref_mode_is_one_of
helpers. These can be used in passes which don't have to bother with
generic pointers and just want to know what mode a thing is. If the
pass ever encounters generic pointers in a way that this check would be
unsafe, it will assert-fail to alert developers that they need to think
harder about things and fix the pass.
For more complex passes which require a more nuanced understanding of
modes, we add nir_deref_mode_may_be and nir_deref_mode_must_be helpers
which accurately describe the compiler's best knowledge about the given
deref. Unfortunately, we may not be able to exactly identify the mode
in a generic pointers scenario so we have to be very careful when we use
these. Conversion of these passes is left to later commits.
For the case of mass lowering of a particular mode (nir_lower_explicit_io
is one good example), we add nir_deref_mode_is_in_set. This is also
pretty assert-happy like nir_deref_mode_is but is for a set containment
comparison on deref modes where you expect the deref to either be all-in
or all-out.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6332>
nir_lower_to_explicit_io will give us good alignments if we have the
cast's alignment information known, and it's trivial: Just the offset of
the UBO variable that is at the base of the deref. Otherwise, explicit io
assumes the load is aligned just to the size of a scalar value in it.
The change in freedreno is in the noise.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6612>
When SSBO array is used with packed layout, both IR tree
and as a result, NIR tree will be incorrect.
In fact, the SSBO dereference indices won't
match the array size in some cases like the following:
"layout(packed, binding=1) buffer SSBO { vec4 a; } ssbo[3];
out vec4 color;
void main() {
color = ssbo[2].a;
}"
After linking the IR and then NIR will have an SSBO array
definition with size 1 but dereference still will have index 2
and linked_shader->Program->sh.ShaderStorageBlocks
will contain just SSBO with name "SSBO[2]"
So this line should be removed at least as a workaround for now
to avoid error like:
Failed to find the block by name "SSBO[0]"
Fixes: 810dde2a "glsl/nir: Add a pass to lower UBO and SSBO access"
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Used for address/offset calculation (ie. array derefs), where we can
potentially use less than 32b for the multiply of array idx by element
size. For backends that support `imul24`, this gives a lowering pass
an easy way to find multiplies that potentially can be converted to
`imul24`.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
When using ARB_gl_spirv, the block names are optional and the uniform
blocks are referred using Bindings instead. Teach
gl_nir_lower_buffers to handle those.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>