This patch modifies the clip distance lowering pass so that the new
symbol it generates (glClipDistanceMESA) is added to the shader's
symbol table.
This will allow a later patch to modify the linker so that it finds
transform feedback varyings using the symbol table rather than having
to iterate through all the declarations in the shader.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Previously, set_callee() performed some assertions about the type of the
ir_call; protecting the bare pointer ensured these checks would be run.
However, ir_call no longer has a type, so the getter and setter methods
don't actually do anything useful. Remove them in favor of accessing
callee directly, as is done with most other fields in our IR.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
In i965 GEN6+ (and I suspect most other hardware), gl_ClipDistance
needs to be laid out as a pair of vec4's (the first containing clip
distances 0-3, and the second containing clip distances 4-7).
However, it is declared in GLSL as an array of 8 floats.
This lowering pass acts at the GLSL level, modifying the declaration
of gl_ClipDistance so that it is an array of vec4's rather than an
array of floats, and renaming it to gl_ClipDistanceMESA. In addition,
it modifies all accesses to the array so that they access the
appropiate component of one of the vec4's.
Since some hardware may not internally represent gl_ClipDistance as a
pair of vec4's, this lowering pass is optional. To enable it, set the
LowerClipDistance flag in gl_shader_compiler_options to true.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>