Commit graph

4039 commits

Author SHA1 Message Date
Karol Herbst
4a3c04a11f glsl/nir: add support for lowering bindless images_derefs
v2: handle atomics as well
    make use of nir_rewrite_image_intrinsic
v3: remove call to nir_remove_dead_derefs
v4: (Timothy Arceri) dont actually call lowering yet

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v3)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-04-12 09:02:59 +02:00
Timothy Arceri
035759b61b nir/i965/freedreno/vc4: add a bindless bool to type size functions
This required to calculate sizes correctly when we have bindless
samplers/images.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-04-12 09:02:59 +02:00
Karol Herbst
3b2a9ffd60 nir: move brw_nir_rewrite_image_intrinsic into common code
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-04-12 09:02:59 +02:00
Lionel Landwerlin
628c9ca908 anv: store heap address bounds when initializing physical device
We can then reuse those bounds to initialize the VMA heaps at logical
device creation.

This fixes an issue on EHL which has only 36bits of VMA. We were
incorrectly using the fixed 48bits upper bound to initialize the
logical device heap, resulting in addresses beyong the device's
limits.

v2: Don't confuse heap size (limited by system memory) and VMA size
   (limited by number of addressing bits the platform has)

v3: Fix low heap vma_size :( (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reported-by: James Xiong <james.xiong@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v2)
2019-04-11 22:56:43 +01:00
Jason Ekstrand
316a98dec9 intel/common: Support bigger right-shifts with mi_builder
Because why not?
2019-04-11 18:04:09 +00:00
Jason Ekstrand
0d6dea0ac8 anv/cmd_buffer: Use gen_mi_sub instead of gen_mi_add with a negative
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-04-11 18:04:09 +00:00
Jason Ekstrand
d17dd46b09 anv: Move mi_memcpy and mi_memset to gen_mi_builder
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-04-11 18:04:09 +00:00
Jason Ekstrand
bacb21fc6b anv: Use gen_mi_builder for queries
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-04-11 18:04:09 +00:00
Jason Ekstrand
48da45891e anv: Use gen_mi_builder for conditional rendering
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-04-11 18:04:09 +00:00
Jason Ekstrand
a3b0894afc anv: Use gen_mi_builder for indirect dispatch
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-04-11 18:04:09 +00:00
Jason Ekstrand
b829dc30c1 anv: Use gen_mi_builder for indirect draw parameters
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-04-11 18:04:09 +00:00
Jason Ekstrand
0122a6f037 anv: Use gen_mi_builder for computing resolve predicates
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-04-11 18:04:09 +00:00
Jason Ekstrand
83b46ad6d8 anv: Use gen_mi_builder for CmdDrawIndirectByteCount
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-04-11 18:04:09 +00:00
Jason Ekstrand
8b8deeca78 intel/common: Add unit tests for gen_mi_builder
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-04-11 18:04:09 +00:00
Jason Ekstrand
2f7fcd103e intel/common: Add a MI command builder
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-04-11 18:04:09 +00:00
Mark Janes
eda36feb2b intel/tools: Remove redundant definitions of INTEL_DEBUG
INTEL_DEBUG is declared extern and defined in gen_debug.c

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-04-10 13:15:33 -07:00
Mark Janes
2393cc7f00 intel/common: move gen_debug to intel/dev
libintel_common depends on libintel_compiler, but it contains debug
functionality that is needed by libintel_compiler.  Break the circular
dependency by moving gen_debug files to libintel_dev.

Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-04-10 13:15:33 -07:00
Lionel Landwerlin
3053d5a4f2 anv: don't use default pipeline cache for hits for VK_EXT_pipeline_creation_feedback
If the user didn't provide a pipeline cache and we're using the
default internal pipeline cache, then we shouldn't consider a cache
hit for VK_EXT_pipeline_creation_feedback as the application did not
provide a cache.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 6601e5d6fc ("anv: implement VK_EXT_pipeline_creation_feedback")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-04-10 18:45:04 +01:00
Lionel Landwerlin
ed009e68c5 genxml: sort xml files using new script
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2019-04-09 18:24:03 +01:00
Lionel Landwerlin
903e142f0d genxml: add a sorting script
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-04-09 18:23:34 +01:00
Juan A. Suarez Romero
ec7a33af58 anv: advertise 8 subtexel/mipmap precision bits
So far ANV was advertising 4 bits for both subTexelPrecisionBits and
mipmapPrecisionBits. But these values were not actually verified.

But it seems the right value is actually 8 bits for both cases.

Unfortunately Intel PRM does not clarify how many bits the hardware use.
For the mipmap case, there is the following reference in PRM Volume 6
(3D Media GPGPU), specifically in LOD Computation Pseudocode:

```
Bias: S4.8
MinLod: U4.8
MaxLod: U4.8
Base: U4.1
MIPCnt: U4
SurfMinLod: U4.8
ResMinLod: U4.8
``

We have other clues, though:

- On one side, dEQP-VK.texture.explicit_lod.* tests fail when using 4
bits, but work when using 8 bits. These tests try to mimic the expected
behaviour as much real as possible, and they use the reported
subTexelPrecisionBits and mipmapPrecisionBits reported to get this.

- On the other side, the equivalent driver for Windows is reporting 8
bits for both elements. Not sure if they got to verify it from the PRM
or from a diffent source.

CC: Jason Ekstrand <jason@jlekstrand.net>
CC: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-04-09 15:28:42 +00:00
Caio Marcelo de Oliveira Filho
45a4129392 anv: Implement VK_NV_compute_shader_derivatives
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-04-08 19:29:33 -07:00
Caio Marcelo de Oliveira Filho
94abc53030 intel/fs: Use NIR_PASS_V when lowering CS intrinsics
This will make that step visible in NIR_PRINT=1.

v2: Also use the macro for the cleanup passes.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-04-08 19:29:33 -07:00
Caio Marcelo de Oliveira Filho
0425b34b79 intel/fs: Don't loop when lowering CS intrinsics
This was needed when certain intrinsics were lowered to other ones
that were defined by the same pass.  After 060817b2 "intel,nir: Move
gl_LocalInvocationID lowering to nir_lower_system_values" we don't
need the loop anymore.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-04-08 19:29:33 -07:00
Caio Marcelo de Oliveira Filho
3ee3024804 intel/fs: Add support for CS to group invocations in quads
When using quads, instead of mapping the elements to the next 4 local
invocation indices, we map the two next in the "current" row and two
next in the "next row".  A side effect is that a thread will execute
the indices in a different order.

We now perform the lowering of both local invocation ID and index
together -- and don't rely anymore on lowering done by
nir_lower_system_values.  That is convenient when doing the math for
quads, because we need X and Y to get the right invocation index.

When the pass progresses, fold the constants and clean up to reduce
the noise from the indexing math.

This implements the derivative_group_quadsNV semantics from
NV_compute_shader_derivatives.

v2: Take subgroup_id into account, otherwise only values in the first
    subgroup would be used. (Jason)

v3: Calculate invocation index and ID together, to avoid duplicating
    some math in the quads case when both index and ID are used. (Jason)

v4: Don't call cleanup passes as part of the lowering, let that to the
    call site. (Jason)
    Change calculation to use less instructions. (Jason)

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v3)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-04-08 19:29:33 -07:00
Caio Marcelo de Oliveira Filho
ef0339d5ea intel/fs: Use TEX_LOGICAL whenever implicit lod is supported
Make sure we include compute shaders that have a derivative group
defined.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-04-08 19:29:33 -07:00
Timothy Arceri
e30804c602 nir/radv: remove restrictions on opt_if_loop_last_continue()
When I implemented opt_if_loop_last_continue() I had restricted
this pass from moving other if-statements inside the branch opposite
the continue. At the time it was causing a bunch of spilling in
shader-db for i965.

However Samuel Pitoiset noticed that making this pass more aggressive
significantly improved the performance of Doom on RADV. Below are
the statistics he gathered.

28717 shaders in 14931 tests
Totals:
SGPRS: 1267317 -> 1267549 (0.02 %)
VGPRS: 896876 -> 895920 (-0.11 %)
Spilled SGPRs: 24701 -> 26367 (6.74 %)
Code Size: 48379452 -> 48507880 (0.27 %) bytes
Max Waves: 241159 -> 241190 (0.01 %)

Totals from affected shaders:
SGPRS: 23584 -> 23816 (0.98 %)
VGPRS: 25908 -> 24952 (-3.69 %)
Spilled SGPRs: 503 -> 2169 (331.21 %)
Code Size: 2471392 -> 2599820 (5.20 %) bytes
Max Waves: 586 -> 617 (5.29 %)

The codesize increases is related to Wolfenstein II it seems largely
due to an increase in phis rather than the existing jumps.

This gives +10% FPS with Doom on my Vega56.

Rhys Perry also benchmarked Doom on his VEGA64:

Before: 72.53 FPS
After:  80.77 FPS

v2: disable pass on non-AMD drivers

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-04-09 11:29:41 +10:00
Lionel Landwerlin
48e48b8560 intel: add dependency on genxml generated files
Drivers using genxml will start compilation before generated files are
created, so add a dependency to it.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Cc: mesa-stable@lists.freedesktop.org
2019-04-08 20:52:47 +00:00
Lionel Landwerlin
ce790c96a9 anv: implement VK_KHR_swapchain revision 70
This revision allows for images to be :

   - created by reusing image parameters from swapchain

   - bound to memory from a swapchain

v2: Add color attachment flag
    Use same implicit WSI parameters (tiling, samples, usage)

v3: Fix missing break in vk_foreach_struct_const() switch (Lionel)

v4: Fix accessing image aspects before android resolve (Tapani)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-04-08 18:27:02 +01:00
Dave Airlie
11e1fa11d6 intel/compiler: use defined size for vector components
If we increase vector sizing later it would be nice to avoid
tripped over this again.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-04-03 13:59:06 +10:00
Anuj Phogat
82f6a746e8 intel: Add support for Comet Lake
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2019-04-01 14:07:40 -07:00
Ian Romanick
7832fb7889 intel/compiler: Use partial redundancy elimination for compares
Almost all of the hurt shaders are repeated instances of the same shader
in synmark's compilation speed tests.

shader-db results:

All Gen6+ platforms had similar results. (Skylake shown)
total instructions in shared programs: 15256840 -> 15256389 (<.01%)
instructions in affected programs: 54137 -> 53686 (-0.83%)
helped: 288
HURT: 0
helped stats (abs) min: 1 max: 15 x̄: 1.57 x̃: 1
helped stats (rel) min: 0.06% max: 26.67% x̄: 1.99% x̃: 0.74%
95% mean confidence interval for instructions value: -1.76 -1.38
95% mean confidence interval for instructions %-change: -2.47% -1.50%
Instructions are helped.

total cycles in shared programs: 372286583 -> 372283851 (<.01%)
cycles in affected programs: 833829 -> 831097 (-0.33%)
helped: 265
HURT: 16
helped stats (abs) min: 2 max: 74 x̄: 11.81 x̃: 4
helped stats (rel) min: 0.04% max: 9.07% x̄: 0.99% x̃: 0.35%
HURT stats (abs)   min: 2 max: 130 x̄: 24.88 x̃: 8
HURT stats (rel)   min: <.01% max: 12.31% x̄: 1.44% x̃: 0.27%
95% mean confidence interval for cycles value: -12.30 -7.15
95% mean confidence interval for cycles %-change: -1.06% -0.64%
Cycles are helped.

Iron Lake and GM45 had similar results. (GM45 shown)
total instructions in shared programs: 5038653 -> 5038495 (<.01%)
instructions in affected programs: 13939 -> 13781 (-1.13%)
helped: 50
HURT: 1
helped stats (abs) min: 1 max: 15 x̄: 3.18 x̃: 4
helped stats (rel) min: 0.33% max: 13.33% x̄: 2.24% x̃: 1.09%
HURT stats (abs)   min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel)   min: 0.83% max: 0.83% x̄: 0.83% x̃: 0.83%
95% mean confidence interval for instructions value: -3.73 -2.47
95% mean confidence interval for instructions %-change: -3.16% -1.21%
Instructions are helped.

total cycles in shared programs: 128118922 -> 128118228 (<.01%)
cycles in affected programs: 134906 -> 134212 (-0.51%)
helped: 50
HURT: 0
helped stats (abs) min: 2 max: 60 x̄: 13.88 x̃: 18
helped stats (rel) min: 0.06% max: 3.19% x̄: 0.74% x̃: 0.70%
95% mean confidence interval for cycles value: -16.54 -11.22
95% mean confidence interval for cycles %-change: -0.95% -0.53%
Cycles are helped.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-28 15:35:53 -07:00
Toni Lönnberg
505854f84b intel/genxml: Media instructions and structures for gen11
v2: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
    - fix missing type
    - fix *_FQM_*/*_QM_* commands
    - shorten some media structs using groups
    - factor out memory attributes
    - switch MI_FLUSH_DW fields to bool

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-28 04:26:30 +00:00
Toni Lönnberg
4dccf2edef intel/genxml: Media instructions and structures for gen10
v2: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
    - fix missing type
    - fix *_FQM_*/*_QM_* commands
    - shorten some media structs using groups
    - factor out memory attributes
    - switch MI_FLUSH_DW fields to bool

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-28 04:26:30 +00:00
Toni Lönnberg
8e74cacdad intel/genxml: Media instructions and structures for gen9
v2: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
    - fix missing type
    - fix *_FQM_*/*_QM_* commands
    - shorten some media structs using groups
    - factor out memory attributes
    - switch MI_FLUSH_DW fields to bool

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-28 04:26:30 +00:00
Toni Lönnberg
2f075c5ccc intel/genxml: Media instructions and structures for gen8
v2: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
    - switch MI_FLUSH_DW fields to bool

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-28 04:26:30 +00:00
Toni Lönnberg
2bf89a05f4 intel/genxml: Media instructions and structures for gen7.5
v2: Fixed MI_WAIT_FOR_EVENT to be for video also

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-28 04:26:30 +00:00
Toni Lönnberg
416e1567ee intel/genxml: Media instructions and structures for gen7
v2: Fixed MI_WAIT_FOR_EVENT to be for blitter and video also

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-28 04:26:30 +00:00
Toni Lönnberg
9e6ffe3741 intel/genxml: Media instructions and structures for gen6
v2: Fixed MI_WAIT_FOR_EVENT to be for blitter and video also

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-28 04:26:30 +00:00
Toni Lönnberg
b6f7b40d81 intel/genxml: Only handle instructions meant for render engine when generating
headers

v2: Fixed the check for engine

v3: Changed engine into an argument given to the scripts

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-28 04:26:30 +00:00
Anuj Phogat
a583f86305 intel: Add Elkhart Lake device info
V2: Fix L3 bank count (Vivek)
    Fix simulator_id and num_eu_per_subslice (Lionel)

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-27 19:34:48 +00:00
Jason Ekstrand
ce47999cee Revert "anv/radv: release memory allocated by glsl types during spirv_to_nir"
This reverts commit 4e1bbb000c.  It turns
out that some DXVK apps due to some implementation detail of DXVK or
other create and destroy instances in an interleaved way.  Freeing the
glsl_type memory without being a bit more careful causes use-after-free
issues.  Looks like we need to try again.
2019-03-27 11:24:58 -05:00
Danylo Piliaiev
e0db0c74b9 intel/fs: Make alpha test work with MRT and sample mask
Fix the order of src0_alpha and sample mask in fb payload.
From SKL PRM Volume 7, "Data Payload Register Order
for Render Target Write Messages":
 Type   S0A  oM  sZ  oS  M2     M3       M4
 SIMD8   1   1   0   0   s0A    oM       R
 SIMD16  1   1   0   0   1/0s0A 3/2s0A   oM

It also fixes working of alpha to coverage with sample mask
on GEN6 since now they are in correct order.

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by:  Francisco Jerez <currojerez@riseup.net>
2019-03-25 13:54:55 -07:00
Danylo Piliaiev
c8abe03f3b i965,iris,anv: Make alpha to coverage work with sample mask
From "Alpha Coverage" section of SKL PRM Volume 7:
 "If Pixel Shader outputs oMask, AlphaToCoverage is disabled in
  hardware, regardless of the state setting for this feature."

From OpenGL spec 4.6, "15.2 Shader Execution":
 "The built-in integer array gl_SampleMask can be used to change
 the sample coverage for a fragment from within the shader."

From OpenGL spec 4.6, "17.3.1 Alpha To Coverage":
 "If SAMPLE_ALPHA_TO_COVERAGE is enabled, a temporary coverage value
  is generated where each bit is determined by the alpha value at the
  corresponding sample location. The temporary coverage value is then
  ANDed with the fragment coverage value to generate a new fragment
  coverage value."

Similar wording could be found in Vulkan spec 1.1.100
"25.6. Multisample Coverage"

Thus we need to compute alpha to coverage dithering manually in shader
and replace sample mask store with the bitwise-AND of sample mask and
alpha to coverage dithering.

The following formula is used to compute final sample mask:
  m = int(16.0 * clamp(src0_alpha, 0.0, 1.0))
  dither_mask = 0x1111 * ((0xfea80 >> (m & ~3)) & 0xf) |
     0x0808 * (m & 2) | 0x0100 * (m & 1)
  sample_mask = sample_mask & dither_mask
Credits to Francisco Jerez <currojerez@riseup.net> for creating it.

It gives a number of ones proportional to the alpha for 2, 4, 8 or 16
least significant bits of the result.

GEN6 hardware does not have issue with simultaneous usage of sample mask
and alpha to coverage however due to the wrong sending order of oMask
and src0_alpha it is still affected by it.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109743

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2019-03-25 13:54:55 -07:00
Iago Toral Quiroga
3766334923 compiler/nir: add lowering for 16-bit flrp
And enable it on Intel.

v2:
 - Squash the change to enable it on Intel (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-25 16:08:25 +01:00
Iago Toral Quiroga
ca31df6f1f compiler/nir: add lowering option for 16-bit fmod
And enable it on Intel.

v2:
 - Squash the change to enable this lowering on Intel (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-25 16:08:25 +01:00
Kishore Kadiyala
e1d8057160 android: static link with libexpat with Android O+
In Android O, MESA needs to statically link libexpat so that
it's in same VNDK namespace.

v2: apply change also to anv driver (Tapani)
v3: use += in anv change (Eric Engestrom)

Change-Id: I82b0be5c817c21e734dfdf5bfb6a9aa1d414ab33
Signed-off-by: Kishore Kadiyala <kishore.kadiyala@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-03-25 10:11:57 +02:00
Caio Marcelo de Oliveira Filho
fb024f5e72 intel/compiler: handle GLSL_TYPE_INTERFACE as GLSL_TYPE_STRUCT
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-23 10:22:39 -07:00
Samuel Pitoiset
23d30f4099 spirv,nir: lower frexp_exp/frexp_sig inside a new NIR pass
This lowering isn't needed for RADV because AMDGCN has two
instructions. It will be disabled for RADV in an upcoming series.

While we are at it, factorize a little bit.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-22 19:41:46 +01:00
Gurchetan Singh
620df57dbb anv: fix build on Nougat
AHardwareBuffer is only available on O and above.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-03-21 15:36:39 -07:00