Eric Anholt
849e18153c
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
...
This avoids more allocation and shuffling of data around.
2010-06-30 12:01:42 -07:00
Eric Anholt
16b68b1952
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
...
This saves recompiling at link time. gl_shader->ir is made a pointer
so that we don't have to bring exec_list into mtypes.h.
2010-06-30 11:30:26 -07:00
Eric Anholt
364fcd8ee1
glsl2: Start integrating ir_to_mesa.cpp into shader_api.h
...
The compiler is now called by the driver, and generates program
instructions. Parameter lists are still not set up, so the driver
chokes on it shortly thereafter.
2010-06-25 12:37:21 -07:00
Eric Anholt
7f2bf62d25
glsl2: Use Mesa types instead of duping them into our program.h.
2010-06-25 12:25:19 -07:00
Eric Anholt
2928588267
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
2010-06-24 15:36:00 -07:00