Commit graph

23 commits

Author SHA1 Message Date
Marcin Ślusarz
d05f7b4a2c intel: fix INTEL_DEBUG environment variable on 32-bit systems
INTEL_DEBUG is defined (since 4015e1876a) as:

 #define INTEL_DEBUG __builtin_expect(intel_debug, 0)

which unfortunately chops off upper 32 bits from intel_debug
on platforms where sizeof(long) != sizeof(uint64_t) because
__builtin_expect is defined only for the long type.

Fix this by changing the definition of INTEL_DEBUG to be function-like
macro with "flags" argument. New definition returns 0 or 1 when
any of the flags match.

Most of the changes in this commit were generated using:
for c in `git grep INTEL_DEBUG | grep "&" | grep -v i915 | awk -F: '{print $1}' | sort | uniq`; do
    perl -pi -e "s/INTEL_DEBUG & ([A-Z0-9a-z_]+)/INTEL_DBG(\1)/" $c
    perl -pi -e "s/INTEL_DEBUG & (\([A-Z0-9_ |]+\))/INTEL_DBG\1/" $c
done
but it didn't handle all cases and required minor cleanups (like removal
of round brackets which were not needed anymore).

Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13334>
2021-10-15 19:55:14 +00:00
Ian Romanick
dff0d9911d iris: Split iris_upload_shader in two
Now the part that uploads the shader and the part that finishes the
creation of the shader are separated.  Each now has a more reasonable
number of parameters.

Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229>
2021-07-28 17:32:44 +00:00
Ian Romanick
2024d47048 iris: Add the variant to the list as early as possible
I tried to find a way to break this into some smaller commits, but
everything is very intertwined. :(

When searching the variants list in the iris_uncompiled_shader, add the
new variant if it is not found.  This will be necessary for threaded
shader compilation.  This conceptually simple change had a bunch of
fallout.

Much of this was at least conceptually borrowed from radeonsi.

- Other threads might find a variant in the list before the variant has
  been compiled.  To accomdate this, add a fence.  Each thread will wait
  on the fence in the variant when searching the list.

- A variant in the list may fail compilation.  To accomodate this, add a
  flag.  All paths will examine iris_compiled_shader::compilation_failed
  before trying to use the variant.

- The race condition between multiple threads trying to create the same
  variant at the same time is handled *before* both thread spend the
  effort to compile the shader.  The means that iris_upload_shader
  cannot change shaders on the caller, so it does not need to return
  anything.

v2: Change "found" parameter of find_or_add_variant to "added."  This
inverts the values returned, and it probably makes uses of the returned
value more easily understood.  Always set the value in the called
function.  Suggested by Ken.

v3: Move shader->compilation_failed check to avoid shader != NULL test.
Rearrange some logic and add a comment in iris_update_compiled_tcs.
Suggested by Ken.  Don't call find_or_add_variant in
iris_create_shader_state.  See
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229#note_1000843
for more details.  Noticed by Ken.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229>
2021-07-28 17:32:44 +00:00
Ian Romanick
0e48b1a99d iris: Allocate shader variant in caller of iris_upload_shader
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229>
2021-07-28 17:32:44 +00:00
Kenneth Graunke
dcf6247fcb iris: Remove context from iris_disk_cache_retrieve
We don't use the context other than getting the screen and uploader.

Fixes: 84a38ec133 ("iris: Enable PIPE_CAP_SHAREABLE_SHADERS.")
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8922>
2021-02-11 20:51:18 +00:00
Kenneth Graunke
730ce52104 iris: Remove context from iris_upload_shader()
Shaders are now shared across contexts, so we'd like to avoid requiring
access to a full context.  Instead, we pass the screen and an uploader
to use.

Fixes: 84a38ec133 ("iris: Enable PIPE_CAP_SHAREABLE_SHADERS.")
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8922>
2021-02-11 20:51:18 +00:00
Kenneth Graunke
1afed51445 iris: Store a list of shader variants in the shader itself
We've traditionally stored shader variants in a per-context hash table,
based on a key with many per-stage fields.  On older hardware supported
by i965, there were potentially quite a few variants, as many features
had to be emulated in shaders, including things like texture swizzling.

However, on the modern hardware targeted by iris, our NOS dependencies
are much smaller.  We almost always guess the correct state when doing
the initial precompile, and so we have maybe 1-3 variants.  iris NOS
keys are also dramatically smaller (4 to 24 bytes) than i965's.

Unlike the classic world, Gallium also provides a single kind of object
for API shaders---pipe_shader_state aka iris_uncompiled_shader.  We can
simply store a list of shader variants there.  This makes it possible
to access shader variants across contexts, rather than compiling them
separately for each context, which better matches how the APIs work.

To look up variants, we simply walk the list and memcmp the keys.
Since the list is almost always singular (and rarely ever long),
and the keys are tiny, this should be quite low overhead.

We continue storing internally generated shaders for BLORP and
passthrough TCS in the per-context hash table, as they don't have
an associated pipe_shader_state / iris_uncompiled_shader object.
(There can also be many BLORP shaders, and the blit keys are large,
so having a hash table rather than a list makes sense there.)

Because iris_uncompiled_shaders are shared across multiple contexts,
we do require locking when accessing this list.  Fortunately, this
is a per-shader lock, rather than a global one.  Additionally, since
we only append variants to the list, and generate the first one at
precompile time (while only one context has the uncompiled shader),
we can assume that it is safe to access that first entry without
locking the list.  This means that we only have to lock when we
have multiple variants, which is relatively uncommon.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7668>
2021-01-29 06:26:29 +00:00
Jason Ekstrand
536727c465 iris: Patch constant data pointers into shaders
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6244>
2020-09-02 19:48:44 +00:00
Jason Ekstrand
b4b39b802b iris: Normalize all compute shaders to MESA_SHADER_COMPUTE
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6405>
2020-08-21 22:49:54 +00:00
Jason Ekstrand
3d7d76c152 iris: Add support for MESA_SHADER_KERNEL in the disk cache
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6280>
2020-08-12 10:11:06 +00:00
Jason Ekstrand
65eeb06a7f iris: Upload kernel inputs with system values
Clover doesn't upload a cbuf0 but instead provides the kernel inputs as
part of the pipe_grid.  The most obvious thing to do is to upload them
along with system values.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6280>
2020-08-12 10:11:06 +00:00
Jason Ekstrand
43429efc61 iris/disk_cache: Stop assuming stage == cache_id
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6280>
2020-08-12 10:11:06 +00:00
Jason Ekstrand
6dfe41c54e iris: Add a kernel_input_size field for compiled shaders
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6280>
2020-08-12 10:11:06 +00:00
Jason Ekstrand
e39326e617 iris: Use blob_write_uint32 for num_system_values
We read it with blob_read_uint32; we should write it as uint32 as well.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6280>
2020-08-12 10:11:06 +00:00
Mike Blumenkrantz
91375f13ce iris: move iris_vtable to iris_screen
instead of inlining this into every context, now a struct is used in the screen
struct to reduce memory usage and simplify a couple of the methods

Closes: https://gitlab.freedesktop.org/kwg/mesa/-/issues/6
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4376>
2020-04-29 16:59:45 +00:00
Jason Ekstrand
0c4e89ad5b Move blob from compiler/ to util/
There's nothing whatsoever compiler-specific about it other than that's
currently where it's used.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-09-19 19:56:22 +00:00
Jason Ekstrand
14781e2122 intel/compiler: Add a "base class" for program keys
Right now, all keys have two things in common: a program string ID and a
sampler_prog_key_data.  I'd like to add another thing or two and need a
place to put it.  This commit adds a new brw_base_prog_key struct which
contains those two common bits.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-07-10 19:35:55 +00:00
Timur Kristóf
3b6d787e40 iris: move sysvals to their own constant buffer
This commit moves the sysvals to a separate, new constant buffer
at the end (before the shader constants). It also allows us to
remove the special handling we had for cbuf0, and enables all
constant buffers to support user-specified resources and user
buffers.

v2: (by Kenneth Graunke)
- Rebase on the previous patch to fix system value uploading.
- Fix disk cache num_cbufs calculation
- Fix passthrough TCS to report num_cbufs = 1 so upload actually occurs
- Change upload_sysvals to assert that num_cbufs > 0 when
  num_system_values > 0.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-06-23 18:33:23 +02:00
Kenneth Graunke
8d4f68ee20 iris: Free the buffer when reading from the disk cache. 2019-06-04 23:53:57 -07:00
Caio Marcelo de Oliveira Filho
1c8ea8b300 iris: Handle binding table in the driver
Stop using brw_compiler to lower the final binding table indices for
surface access.  This is done by simply not setting the
'prog_data->binding_table.*_start' fields.  Then make the driver
perform this lowering.

This is a better place to perfom the binding table assignments, since
the driver has more information and will also later consume those
assignments to upload resources.

This also prepares us for two changes: use ibc without having to
implement binding table logic there; and remove unused entries from
the binding table.

Since the `block` field in brw_ubo_range now refers to the final
binding table index, we need to adjust it before using to index
shs->constbuf.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-06-03 14:14:45 -07:00
Kenneth Graunke
e1409aead5 iris: Only store the SHA1 of the NIR in iris_uncompiled_shader
Jason pointed out that we don't need to keep an entire copy of the
serialized NIR around, we just need the SHA1.  This does change our
disk cache key to be taking a SHA1 of a SHA1, which is a bit odd,
but should work out and be faster and use less memory.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-05-29 18:16:32 +00:00
Dylan Baker
601c9bc135 iris: Cache assembly shaders in the on-disk shader cache
This implements storing and retrieving iris_compiled_shader objects
from the on-disk shader cache.

(by Dylan Baker and Kenneth Graunke)
2019-05-21 15:05:38 -07:00
Dylan Baker
4756864cdc iris: Start wiring up on-disk shader cache
This creates the on-disk shader cache data structure, and handles the
build-id keying aspects.  The next commits will fill it out so it's
actually used.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-05-21 15:05:38 -07:00