For non-CL, intrinsic access isn't set, because the image type doesn't
have access qualifier. Instead, the access qualifier is set on the variable.
So, add a mode to this pass which can chase back to the variable in addition
to the intrinsic access. Also, update the variable type and the deref chain
types so everything is consistent, that the tex is accessing a sampler. Note
we can't do this for CL, because void-typed samplers don't exist.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10356>
Fixes crash in
dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.last_frag_data
when using this pass.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10411>
To vectorize to vec8/16 or vec4 (without vec3), we can't incrementally add
components to a load/store. This patch loops vectorization so that two new
vec2/4/8 operations can be combined into a larger operation.
fossil-db (GFX10.3):
Totals from 22 (0.02% of 139391) affected shaders:
SpillVGPRs: 1749 -> 1771 (+1.26%)
CodeSize: 901212 -> 892532 (-0.96%); split: -1.19%, +0.22%
Scratch: 178176 -> 184320 (+3.45%)
Instrs: 159358 -> 158027 (-0.84%); split: -0.99%, +0.16%
Cycles: 37046772 -> 36738544 (-0.83%); split: -1.00%, +0.17%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10384>
This was renamed when I was in high school. I remember updating the
Midgard compiler while sitting in AP Physics.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10296>
Some hardware doesn't have a way to check if invocation was demoted,
in such case we have to track it ourselves.
OpIsHelperInvocationEXT is specified as:
"An invocation is currently a helper invocation if it was originally
invoked as a helper invocation or if it has been demoted to a helper
invocation by OpDemoteToHelperInvocationEXT."
Therefore we:
- Set gl_IsHelperInvocationEXT = gl_HelperInvocation
- Add "gl_IsHelperInvocationEXT = true" right before each demote
- Add "gl_IsHelperInvocationEXT = gl_IsHelperInvocationEXT || condition"
right before each demote_if
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9460>
If a has been lowered to float16 here, then we end up trying to
construct a vector of mixed precision, which the validator asserts
about.
So let's make sure we use the same type for all arguments.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10201>
The prog_to_nir->NIR-to-TGSI change ended up causing regressions on r300,
and svga against r300-class hardware, because nir_lower_uniforms_to_ubo()
introduced shifts that nir_lower_ubo_vec4() tried to reverse, but that NIR
couldn't prove are no-ops (since shifting up and back down may drop bits),
and the hardware can't do the integer ops.
Instead, make it so that nir_lower_uniforms_to_ubo can generate
nir_intrinsic_load_ubo_vec4 directly for !INTEGER hardware.
Fixes: cf3fc79cd0 ("st/mesa: Replace mesa_to_tgsi() with prog_to_nir() and nir_to_tgsi().")
Closes: #4602
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10194>
One exception is src/amd/addrlib/, for which -Wimplicit-fallthrough is
explicitly disabled.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10220>
Group mediump varyings and don't put 16-bit and 32-bit components
in the same vec4.
... and reply to the comment there.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10224>
It is useful for the precisions of varyings to match across shader
stages at link-time to enable precision lowering optimizations, which
would otherwise require costly draw-time fixups.
The goal is to enable `producer->precision == consumer->precision` to be
an invariant drivers may rely on for linked shaders.
v2: keep transform feedback outputs at mediump - mareko
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> (v1)
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
Added:
* a pass that renumbers bases of IO intrinsics
* a pass that converts mediump IO to 16 bits, optionally using the new
packed varying slots
* a pass that sets (forces) mediump in IO intrinsics (for testing)
* a pass that remaps VARYING_SLOT_VAR[0..15]_16BIT to VARYING_SLOT_VAR[0..31]
(if some shader stages don't want packed varyings)
* a pass that folds type conversions around texture opcodes into those
opcodes (e.g. tex(f2f32(coord), ..) is changed into tex accepting f16)
* a pass that changes (legalizes) sampler src and dst types based on specified
hw constraints (e.g. derivatives must be the same type as coordinates)
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
This allows mediump inputs and outputs to be trivially lowered into packed
16-bit varyings where 1 slot is occupied by 2 16-bit vec4s, without any
packing instructions in NIR and without any conflicts with 32-bit varyings.
The only thing that is changed is IO semantics in intrinsics to get packed
16-bit varyings.
This simplifies supporting 16-bit types for drivers that have 32-bit slots
everywhere except the fragment shader where they can do 16-bit interpolation
on either the low or high half of each slot.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
This breaks CLOn12's handling of CL CTS test_basic vector_creation for char3 (at least).
Removing this cast causes us to try to load from a deref with no alignment info.
Fixes: 99bb2a4d ("nir/opt_deref: Don't remove casts with alignment information")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10165>
load_global only has one source.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes: dfe429eb41 ("nir/loop_unroll: unroll more aggressively if it can improve load scheduling")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10186>
set_foreach()'s order on a list of nir_block * isn't deterministic, so we
need to sort the predecessor list.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3364>
I can't imagine any reasonable optimization which could break this, but
since it's lowered from an integer instructions, we shouldn't do anything
which could change the result.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10081>
HLSL doesn't support bitcasting a 64bit integer to a double. DXIL
doesn't have generic pack/unpack instructions, so we lower those to
integer bitwise ops. As a result, NIR generic double pack/unpack would
require our backend to emit a bitcast to get a double, but we want
to match HLSL semantics and emit MakeDouble/SplitDouble.
Adding a dedicated opcode for double pack/unpack allows us to add a
pass to emit that instead, which lets our backend emit the right
instruction to pack and unpack doubles.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10063>
I'd like to use raw shared intrinsics already for some raytracing
stuff before this pass gets called and this was a real pitfall.
This mirrors scratch_size and constant_data_size.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10094>
The same info is in shader_info. Dedupe.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10094>
Roundtrip to a larger float and divide there. The extra details for
mod/rem are handled directly in integer space to simplify verification
of rounding details. The one issue is that the mantissa might be
rounded down which will cause issues; adding 1 unconditionally (proposed
by Jonathan Marek) fixes this. The lowerings here were tested
exhaustively on all pairs of 16-bit integers.
v2: Update idiv lowering per Rhys Perry's comment.
v3: Rewrite lowerings.
v4: Remove useless ftrunc, fix 8-bit issue, simplify code.
v5: Remove useless ffloor
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Tested-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8339>
Helps deduplicate some code between the two lowering paths. In
particular, it ports the missing 32-bit? check to the precise pass. This
does not change anything immediately: drivers depending on this to lower
16-bit did not work before due to type mismatches and will not work now
since it'll refuse to lower. But that means sub-32-bit idiv can be
lowered more efficiently in an algebraic pass.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8339>
Convenient for bitsize independent lowerings, will be used in the idiv
lowering.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8339>
Generalizes nir_convert_to_bit_size, which we implement as a
special-case.
v2: Take a sized dest type but allow unsized or sized source to address
Jason's feedback. Shorten name.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8339>
A RDR2 shader has a undef->texture cast which is eventually optimized out.
Without handling NULL from nir_deref_instr_get_variable(), compiling this
shader will result in a crash.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Fixes: bc438c91d9 ("nir/lower_tex: ignore texture_index if tex_instr has deref src")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10038>
texture_index is meaningless when a tex_instr has deref src.
Use var->data.binding instead.
This fixes the incorrect lowering on radeonsi where the same
lowering steps was applied to all tex_instr based on the needs
of the first one (since texture_index is always 0).
CC: mesa-stable
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9931>
Avoids some copypaste and makes it easier to see how the different types
relate.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8847>
If we've added the array, then we should update the info. This is the
value that gallium drivers setting !PIPE_CAP_CLIP_PLANES have to use in
place of rasterizer->clip_planes_enabled.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9815>
It would be later used by Turnip in implementation of
VK_KHR_pipeline_executable_properties.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8877>
this is a special version of indirect deref lowering which is used by
mesa/st to remove dynamic indexing from builtin uniforms for the lowering
pass in non-packed uniform case
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9741>
r600 expect the input values to be normalited by divinding by 2 *PI, so
add an opcode to be able to lower this in nir.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9452>
Some backends, like r600 support a fused version of int and float compare
against zero and and csel. Adding these opcodes here makes it possible to
optimize this in nir.
v2: Add rules for float compare + csel
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9452>