Just setting builder->exact isn't sufficient because that only applies to
instructions that are built with the builder but instructions created
manually and only inserted using the builder are left alone.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bec07b7292)
This pass is similar to propagate_invariance in the GLSL compiler. The
real "output" of this pass is that any algebraic operations which are
eventually consumed by an invariant variable get marked as "exact".
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 202751fbb7)
While mathematically correct, these two optimizations result in an
expression with substantially lower precision than the original. For any
positive finite floating-point value, log2(x) is well-defined and finite.
More precisely, it is in the range [-150, 150] so any sum of logarithms
log2(a) + log2(b) is also well-defined and finite as long as a and b are
both positive and finite. However, if a and b are either very small or
very large, their product may get flushed to infinity or zero causing
log2(a * b) to be nowhere close to log2(a) + log2(b).
This imprecision was causing incorrect rendering in Talos Principal because
part of its HDR rendering process involves doing 8 texture operations,
clamping the result to [0, 65000], taking a dot-product with a constant,
and then taking the log2. This is done 6 or 8 times and summed to produce
the final result which is written to a red texture. In cases where you
have a region of the screen that is very dark, it can end up getting a
result value of -inf which is not what is intended.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96425
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 68e308d853)
This fixes about 100 of the new Vulkan CTS tests.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 45542f554c)
With the introduction of fp64 and fp16 to nir, there are now a bunch of
float types running around. A F1 2015 shader ends up with an i2f.sat
operation, which has a nir_type_float32 destination. Allow sat on all
the float destination types.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit ca135a2612)
Now that we have the better nir_foreach_block macro, there's no reason to
use the archaic block version for everything.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
There's no good reason for it to be a struct of an anonymous union.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96221
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Right now libglsl.la depends on libnir.la so putting it in libnir.la
adds a dependency on libglsl.la that goes the wrong direction.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This lowers sampling from YUV textures to 1) one or more texture
instructions to sample each plane and 2) color space conversion to RGB.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This will be used to select the plane to sample from for planar
textures.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
I think these are not strictly necessary since the floats in them
should be automatically promoted to doubles when operated with
double sources, but it makes things more explicit at least.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Otherwise we rewrote the fadd to use itself, causing crashes in
validation. Instead, start after the last use like we should.
A brown paper bag fix. Fixes crashes in several Vulkan tests.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
nir_lower_wpos_ytransform() is great for OpenGL, which allows
applications to choose whether their coordinate system's origin is
upper left/lower left, and whether the pixel center should be on
integer/half-integer boundaries.
Vulkan, however, has much simpler requirements: the pixel center
is always half-integer, and the origin is always upper left. No
coordinate transform is needed - we just need to add <0.5, 0.5>.
This means that we can avoid using (and setting up) a uniform.
I thought about adding more options to nir_lower_wpos_ytransform(),
but making a new pass that never even touched uniforms seemed simpler.
v2: Use normal iterator rather than _safe variant (noticed by Matt).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Rob Clark <robdclark@gmail.com>
ffma is an explicitly fused multiply add with higher precision.
The optimizer will take care of promoting mul/add to fma when
it's beneficial to do so.
This fixes failures on Gen4-5 when using this pass, as those platforms
don't actually implement fma().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
The return value was used for the old nir_foreach_block callback system,
but at this point it no longer means anything.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
gl_FragCoord is a shader input with location == VARYING_SLOT_POS.
ARB_fragment_programs have an equivalent input at VARYING_SLOT_POS,
but it isn't called gl_FragCoord. We do want to transform it.
Matching by location guarantees we catch both.
Fixes several fp tests on a branch which uses this pass on i965.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
The Y-offset needs flipping as well, similar to ddy.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
The original value might have been swizzled. That's taken care of in
the fmul source - we don't want to reswizzle it again.
Fixes validation failures in glsl-derivs-varyings on a branch of mine
which uses this pass in i965.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
At this point, it would require a logic error in nir_validate to not
have already populated this hashtable entry, but coverity doesn't
realize that:
CID 1265547 (#1 of 1): Dereference null return value (NULL_RETURNS)3.
dereference: Dereferencing a null pointer entry.
CID 1271039 (#1 of 1): Dereference null return value (NULL_RETURNS)3.
dereference: Dereferencing a null pointer entry.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Not sure how coverity arrives at the conclusion that we can read comp[j]
unitialized (around line 204), other than not being aware that ncomp is
greater than 1 so it won't underflow in the 'if (tex->is_array)' case.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Not 100% sure, but I think being an unsigned literal will help:
CID 1358505 (#1 of 1): Unintended sign extension
(SIGN_EXTENSION)sign_extension: Suspicious implicit sign extension:
load1->def.num_components with type unsigned char (8 bits, unsigned) is
promoted in load1->def.num_components * (load1->def.bit_size / 8) to
type int (32 bits, signed), then sign-extended to type unsigned long (64
bits, unsigned). If load1->def.num_components * (load1->def.bit_size /
8) is greater than 0x7FFFFFFF, the upper bits of the result will all be
1.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Log all the errors, and at the end dump the shader w/ error annotations
to make it easier to see where the problems are.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Caller can pass a hashtable mapping NIR object (currently instr or var,
but I guess others could be added as needed) to annotation msg to print
inline with the shader dump. As the annotation msg is printed, it is
removed from the hashtable to give the caller a way to know about any
unassociated msgs.
This is used in the next patch, for nir_validate to try to associate
error msgs to nir_print dump.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
I've added this to nir_gather_info(), but also to glsl_to_nir() as a
temporary measure, since the i965 GL driver today doesn't use
nir_gather_info() yet.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Drop extra #include which is otherwise unneeded (and makes this header
difficult to include from outside of src/mesa).
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
With algebraic-opt support for lowering div to shift, the driver would
like to be able to run this pass *after* the main opt-loop, and then
conditionally re-run the opt-loop if this pass actually lowered some-
thing.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Intel hardware does a form of multisample compression that involves an
auxilary surface called the MCS. When an MCS is in use, you have to first
sample from the MCS with a special opcode and then pass the result of that
operation into the next sample instrucion. Normally, we just do this
ourselves in the back-end, but we want to expose that functionality to NIR
so that we can use MCS values directly in NIR-based blorp.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This is similar to nir_channel except that it lets you grab more than one
channel by providing a mask.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
There's no reason for having a macro *and* a python generator. We can
easily just do the whole thing in python. This has the advantage that we
are no longer definining ALU# macros which conflict with the ones in
brw_fs_builder.h.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
These cases had the parameter removed:
nir/nir_lower_vec_to_movs.c: In function ‘try_coalesce’:
nir/nir_lower_vec_to_movs.c:124:66: warning: unused parameter ‘shader’ [-Wunused-parameter]
try_coalesce(nir_alu_instr *vec, unsigned start_idx, nir_shader *shader)
^
nir/nir_lower_io.c: In function ‘load_op’:
nir/nir_lower_io.c:147:32: warning: unused parameter ‘state’ [-Wunused-parameter]
load_op(struct lower_io_state *state,
^
These cases had the parameter (void) silenced because the parameter was
necessary for an interface:
nir/glsl_to_nir.cpp:1900:32: warning: unused parameter 'ir' [-Wunused-parameter]
nir_visitor::visit(ir_barrier *ir)
^
nir/nir.c: In function ‘remove_use_cb’:
nir/nir.c:802:35: warning: unused parameter ‘state’ [-Wunused-parameter]
remove_use_cb(nir_src *src, void *state)
^
nir/nir.c: In function ‘remove_def_cb’:
nir/nir.c:811:37: warning: unused parameter ‘state’ [-Wunused-parameter]
remove_def_cb(nir_dest *dest, void *state)
^
Number of total warnings in my build reduced from 2543 to 2538
(reduction of 5).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>