Commit graph

633 commits

Author SHA1 Message Date
Kenneth Graunke
59bfc9c6cb intel: Fix analysis invalidation in eliminate_find_live_channel
If we saw a HALT instruction, we would forget to invalidate our analysis
pass information before returning progress.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16677>
2022-05-24 22:36:39 +00:00
Marcin Ślusarz
9acb30c8c4 intel/compiler: implement primitive shading rate for mesh
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16030>
2022-05-13 13:05:51 +00:00
Marcin Ślusarz
65ff6932dc intel/compiler: handle gl_Viewport and gl_Layer in FS URB setup
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16493>
2022-05-13 09:43:02 +00:00
Ian Romanick
c08302670b intel/compiler: Fix sample_d messages on DG2
DG2 can only do sample_d and sample_d_c on 1D and 2D surfaces.  The
maximum number of gradient components and coordinate components should
be 2.  In spite of this limitation, the Bspec lists a mysterious R
component before the min_lod, so the maximum coordinate components is 3.

Fixes the following Vulkan CTS failures on DG2:

    dEQP-VK.glsl.texture_functions.texturegradclamp.isampler1d_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.isampler2d_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.sampler1d_fixed_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.sampler1d_float_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.sampler2d_fixed_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.sampler2d_float_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.usampler1d_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.usampler2d_fragment

The Fixes: tag below is a bit misleading. This commit fixes some test
cases similar to ones fixed by the Fixes: commit.  I just want to make
sure this commit gets applied everywhere that commit was also applied.

Fixes: 635ed58e52 ("intel/compiler: Lower txd for 3D samplers on XeHP.")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15781>
2022-04-07 17:09:28 +00:00
Kenneth Graunke
1967fd3b10 intel/compiler: Call inst->resize_sources before setting the sources
You should probably resize the sources array before accessing entries
that might be out of bounds.  inst->resize_sources() always allocates
enough space for at least 3 sources, so this is really only an issue
when there are 4+ sources.

Fixes: a920979d4f ("intel/fs: Use split sends for surface writes on gen9+")
Fixes: 4f86a70599 ("intel/fs: Lower DW untyped r/w messages to LSC when available")
Fixes: d372abe397 ("intel/fs: Add surface OWORD BLOCK opcodes")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15632>
2022-03-29 13:06:17 -07:00
Kenneth Graunke
6fa66ac228 intel/compiler: Implement nir_intrinsic_last_invocation
We haven't exposed this intrinsic as it doesn't directly correspond to
anything in SPIR-V.  However, it's used internally by some NIR passes,
namely nir_opt_uniform_atomics().

We reuse most of the infrastructure in brw_find_live_channel, but with
LZD/ADD instead of FBL.  A new SHADER_OPCODE_FIND_LAST_LIVE_CHANNEL is
like SHADER_OPCODE_FIND_LIVE_CHANNEL but from the other side.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15484>
2022-03-26 00:28:19 +00:00
Caio Oliveira
f82731d0d7 intel/fs: Fix IsHelperInvocation for the case no discard/demote are used
Use emit_predicate_on_sample_mask() helper that does check where to
get the correct mask depending on whether discard/demote was used or
not.

Fixes: 45f5db5a84 ("intel/fs: Implement "demote to helper invocation"")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15400>
2022-03-25 08:20:27 +00:00
Caio Oliveira
bb311c22df intel/fs: Initialize the sample mask in flags register when using demote
Without this change, a check for "is helper invocation" could read
uninitialized values.

Fixes: 45f5db5a84 ("intel/fs: Implement "demote to helper invocation"")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15400>
2022-03-25 08:20:27 +00:00
Mark Janes
85e314db5d Revert "intel/fs: handle interpolation modes for at_sample and at_offset too"
This reverts commit 5afbb0e730.

Closes: #6198
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15534>
2022-03-23 11:03:47 -07:00
Iván Briano
5afbb0e730 intel/fs: handle interpolation modes for at_sample and at_offset too
Cc: mesa-stable

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15424>
2022-03-22 19:05:05 +00:00
Lionel Landwerlin
ec6e247a40 intel/fs: handle inline data on OpenCL style kernels
This is for Gfx12.5 with the COMPUTE_WALKER::Inline Data payload. We
do this in a similar way to the compute kernels.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13171>
2022-03-21 11:26:44 +00:00
Lionel Landwerlin
4ec5da7270 intel/nir/fs: replace COMPUTE || KERNEL by gl_shader_stage_is_compute()
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13171>
2022-03-21 11:26:44 +00:00
Sagar Ghuge
6031ad4bf6 intel/fs: Add Wa_22013689345
v2: Use a simpler framework (Lionel)

v3: Rebase, add task/mesh (Lionel)

v4: Fixup fence exec size (SIMDX -> SIMD1)

v5: Fix invalidate_analysis, add finishme comment (Curro)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: 22.0 <mesa-stable>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14947>
2022-03-17 14:18:02 +00:00
Lionel Landwerlin
96c8880900 intel/fs: fix total_scratch computation
We only have a single prog_data::total_scratch for all shader variants
(SIMD 8, 16, 32). Therefore we should always max the total_scratch on
top of existing variant.

We probably haven't run into that issue before because we compile by
increasing SIMD size and higher SIMD size is more likely to spill. But
for bindless shaders with return shaders, if the last return part
doesn't spill, we completely ignore the previous parts' scratch
computation.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15193>
2022-03-02 13:13:03 +00:00
Marcin Ślusarz
e5c39bc427 intel/compiler: optimize flat inputs mask calculation
Don't bother looking at urb if variable is not flat.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15169>
2022-02-25 22:34:22 +00:00
Marcin Ślusarz
e2cb562dd1 intel/compiler: ignore per-primitive attrs when calculating flat input mask
If we say that per-primitive attributes are flat (which is communicated by
3DSTATE_SBE.ConstantInterpolationEnable), GPU freaks out and applies it
to other (non-flat) attributes.

Fixes: be89ea3231 ("intel/compiler: Handle per-primitive inputs in FS")

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15169>
2022-02-25 22:34:22 +00:00
Marcin Ślusarz
f91bfc80ba intel/compiler: remove redundant code from fs_visitor::run_*
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15079>
2022-02-22 09:09:05 +00:00
Lionel Landwerlin
2763a8af5a anv/genxml/intel/fs: fix binding shader record entry
Bit is flipped compared to all the other packets.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 705395344d ("intel/fs: Add support for compiling bindless shaders with resume shaders")
Fixes: c3ac9afca3 ("anv: Create and return ray-tracing pipeline SBT handles")
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15078>
2022-02-19 13:50:56 +00:00
Iván Briano
db48dcb4f3 intel/compiler: remove what looks like a bad rebase
This bit in the compiler looks like it was added by accident on one of
the latest versions of the original commit, but it clearly doesn't
belong there.

Fixes: 03e1e19246 ("anv: Refactor descriptor copy")

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15016>
2022-02-15 01:04:47 +00:00
Ian Romanick
38a94c82e6 intel/fs: Don't optimize out 1.0*x and -1.0*x
This (sort of) matches the behavior of nir_opt_algebraic.  This ensures
that subnormal values are properly flushed to zero.

With the aid of "nir/search: Float sources of texture instructions are
float users" and "nir/search: Transitively apply is_only_used_as_float",
there would have been no shader-db regressions on Intel platforms.
However, those caused a significant increase in compile time.  Since the
instruction regressions were so small, I just dropped those commits
rather than improve them.

All Haswell and newer platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 20125042 -> 20125094 (<.01%)
instructions in affected programs: 7184 -> 7236 (0.72%)
helped: 0
HURT: 32
HURT stats (abs)   min: 1 max: 4 x̄: 1.62 x̃: 2
HURT stats (rel)   min: 0.11% max: 1.49% x̄: 0.85% x̃: 0.78%
95% mean confidence interval for instructions value: 1.39 1.86
95% mean confidence interval for instructions %-change: 0.74% 0.96%
Instructions are HURT.

total cycles in shared programs: 862745586 -> 862746551 (<.01%)
cycles in affected programs: 109872 -> 110837 (0.88%)
helped: 12
HURT: 23
helped stats (abs) min: 2 max: 774 x̄: 90.83 x̃: 19
helped stats (rel) min: 0.07% max: 25.23% x̄: 3.06% x̃: 0.40%
HURT stats (abs)   min: 2 max: 1106 x̄: 89.35 x̃: 12
HURT stats (rel)   min: 0.08% max: 45.40% x̄: 3.01% x̃: 0.47%
95% mean confidence interval for cycles value: -60.09 115.23
95% mean confidence interval for cycles %-change: -2.21% 4.07%
Inconclusive result (value mean confidence interval includes 0).

All of the shaders hurt are in either UE4 shooter-game or shooter_demo.

Tiger Lake
Instructions in all programs: 159893213 -> 159893290 (+0.0%)
SENDs in all programs: 6936431 -> 6936431 (+0.0%)
Loops in all programs: 38385 -> 38385 (+0.0%)
Cycles in all programs: 7019259514 -> 7019260087 (+0.0%)
Spills in all programs: 101389 -> 101389 (+0.0%)
Fills in all programs: 131532 -> 131532 (+0.0%)

Ice Lake
Instructions in all programs: 143624164 -> 143624235 (+0.0%)
SENDs in all programs: 6980289 -> 6980289 (+0.0%)
Loops in all programs: 38383 -> 38383 (+0.0%)
Cycles in all programs: 8440082767 -> 8440083238 (+0.0%)
Spills in all programs: 102246 -> 102246 (+0.0%)
Fills in all programs: 131908 -> 131908 (+0.0%)

Skylake
Instructions in all programs: 134185424 -> 134185495 (+0.0%)
SENDs in all programs: 6938790 -> 6938790 (+0.0%)
Loops in all programs: 38356 -> 38356 (+0.0%)
Cycles in all programs: 8222366529 -> 8222366923 (+0.0%)
Spills in all programs: 98821 -> 98821 (+0.0%)
Fills in all programs: 125218 -> 125218 (+0.0%)

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: f5dd6dfe01 ("anv: enable VK_KHR_shader_float_controls and SPV_KHR_float_controls")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
2022-02-10 18:15:39 +00:00
Rohan Garg
03e1e19246 anv: Refactor descriptor copy
Refactor descriptor copies to use the existing helper functions instead
of rolling our own. In order to facilitate this, we need to store the
appropriate buffer views for the relevant descriptors internally and
reuse them in the helpers.

Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14909>
2022-02-09 09:24:37 +00:00
Lionel Landwerlin
bb40e999d1 intel/nir: use a single intel intrinsic to deal with ray traversal
In the future we'll want to reuse this intrinsic to deal with ray
queries. Ray queries will use a different global pointer and
programmatically change the control/level arguments of the trace send
instruction.

v2: Comment on barrier after sync trace instruction (Caio)
    Generalize lsc helper (Caio)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:25 +00:00
Lionel Landwerlin
2665595244 intel/fs: limit FS dispatch to SIMD16 when using ray queries
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:25 +00:00
Lionel Landwerlin
57eed6698b intel/compiler: tracker number of ray queries in prog_data
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:25 +00:00
Lionel Landwerlin
9d22f8ed23 intel/fs: add support for ACCESS_ENABLE_HELPER
v2: Factor out fragment shader masking on send messages (Caio)
    Update comments (Caio)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:24 +00:00
Lionel Landwerlin
c199f44d17 intel/fs: name sources for A64 opcodes
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:24 +00:00
Marcin Ślusarz
1d9f47325b intel/compiler: handle gl_[Clip|Cull]Distance from mesh in fragment shaders
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14788>
2022-01-29 06:32:19 +00:00
Caio Oliveira
856a0cacb1 intel/compiler: Merge Per-Primitive attribute handling in Mesh case
Just a refactor, no behavior change.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14788>
2022-01-29 06:32:19 +00:00
Caio Oliveira
2b8b884bcd intel/compiler: Have specific mesh handling in calculate_urb_setup()
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14788>
2022-01-29 06:32:19 +00:00
Kenneth Graunke
d475e839da intel/fs: Reuse the same FS input slot for VUE header fields.
VARYING_SLOT_{VIEWPORT,LAYER,PSIZ} all live in the same VUE header slot,
and the FS is already set up to read the x/y/z/w component of that vec4.

However, we were setting up the SBE to pass each of those items as a
separate FS input, so hypothetically if a shader read all three, we
would burn 3 FS inputs with redundant data.  Not only was this passing
extra data to the FS, but it would count as extra input slots for the
"Do we have 16 or fewer attributes?" check for using SBE swizzling to
rearrange them in a convenient manner.

Now we make them share a single FS attribute and only count them once.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14210>
2022-01-19 01:31:47 +00:00
Lionel Landwerlin
30a8b8d2df intel/fs: disable VRS when omask is written
As indicated by
VkPhysicalDeviceFragmentShadingRatePropertiesKHR::fragmentShadingRateWithShaderSampleMask
our implementation will clamp to 1x1 when reading samplemask or
writing to samplemask.

This fixes vkd3d-proton tests test_sample_mask_dxbc & test_sample_mask_dxil

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: b6332fc4a8 ("intel/compiler: handle coarse pixel in render target writes descriptors")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14553>
2022-01-14 19:14:06 +00:00
Jason Ekstrand
a1de102479 intel/fs: Use compare_func for wm_prog_key::alpha_test_func
Because 0 is no longer a recognizable value (it's NEVER, which isn't a
good default), we add an emit_alpha_test bool to tell the back-end when
to bother alpha testing.  This lets us only touch crocus with the
change.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14157>
2022-01-14 15:08:09 +00:00
Jordan Justen
d57b10ab98 intel/compiler: Adjust TCS instance-id for dg2+
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14385>
2022-01-05 16:13:28 -08:00
Marcin Ślusarz
a48f1d51e2 intel/compiler: disable workaround not applicable to gfx >= 11
There's nothing in bspec that would suggest this is still needed.
It only affected gfx 9 and 10.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14280>
2021-12-22 10:13:25 +00:00
Jason Ekstrand
eebb2dedb2 intel/fs: Add a NONE scheduling mode
While our LIFO scheduling mode attempts to optimize for register
pressure, it's often hard for a scheduling algorithm to do better than
the instruction order provided by the shader author.  Shader authors
often do perfectly reasonable things like using texture results
immediately after fetching them or constructing texture coordinates
immediately before the texture op.  When we throw all the instruction
ordering information away, we loose any help the author may have given
us.  By attempting NONE before we fall back to the worst case LIFO mode.

And, yes, I tried this with NONE both before and after LIFO and doing
NONE before LIFO is substantially better, according to shader-db.

    total instructions in shared programs: 19673152 -> 19665202 (-0.04%)
    instructions in affected programs: 33669 -> 25719 (-23.61%)
    helped: 20
    HURT: 0
    helped stats (abs) min: 15 max: 4609 x̄: 397.50 x̃: 107
    helped stats (rel) min: 2.33% max: 67.50% x̄: 14.60% x̃: 9.12%
    95% mean confidence interval for instructions value: -867.61 72.61
    95% mean confidence interval for instructions %-change: -21.74% -7.46%
    Inconclusive result (value mean confidence interval includes 0).

    total cycles in shared programs: 935562500 -> 935020920 (-0.06%)
    cycles in affected programs: 18620349 -> 18078769 (-2.91%)
    helped: 104
    HURT: 48
    helped stats (abs) min: 88 max: 60986 x̄: 8031.48 x̃: 3680
    helped stats (rel) min: 0.61% max: 51.44% x̄: 14.95% x̃: 8.87%
    HURT stats (abs)   min: 10 max: 54724 x̄: 6118.62 x̃: 1530
    HURT stats (rel)   min: 0.13% max: 46.45% x̄: 10.28% x̃: 6.46%
    95% mean confidence interval for cycles value: -5724.34 -1401.71
    95% mean confidence interval for cycles %-change: -9.86% -4.10%
    Cycles are helped.

    total spills in shared programs: 12158 -> 10327 (-15.06%)
    spills in affected programs: 1831 -> 0
    helped: 20
    HURT: 0

    total fills in shared programs: 14749 -> 12635 (-14.33%)
    fills in affected programs: 2114 -> 0
    helped: 20
    HURT: 0

    LOST:   8
    GAINED: 649

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13734>
2021-12-18 01:46:19 +00:00
Jason Ekstrand
e6ddee764e intel/fs: Reset instruction order before re-scheduling
The way the current scheduler loop is implemented, each scheduling pass
starts with what the previous pass had.  This means that, if PRE screwed
everything up majorly, PRE_NON_LIFO would have to try to fix it.  It
also meant that tiny changes to one pass would affect every later pass.
Instead, reset the order of the instructions before each scheduling
pass.  This makes the passes entirely independent of each other.

Shader-db results on Ice Lake:

    total instructions in shared programs: 19670486 -> 19670648 (<.01%)
    instructions in affected programs: 25317 -> 25479 (0.64%)
    helped: 2
    HURT: 7
    helped stats (abs) min: 4 max: 4 x̄: 4.00 x̃: 4
    helped stats (rel) min: 0.07% max: 0.07% x̄: 0.07% x̃: 0.07%
    HURT stats (abs)   min: 8 max: 70 x̄: 24.29 x̃: 12
    HURT stats (rel)   min: 0.41% max: 4.95% x̄: 1.47% x̃: 0.87%
    95% mean confidence interval for instructions value: -1.28 37.28
    95% mean confidence interval for instructions %-change: -0.04% 2.30%
    Inconclusive result (value mean confidence interval includes 0).

    total cycles in shared programs: 935535948 -> 935490243 (<.01%)
    cycles in affected programs: 421994824 -> 421949119 (-0.01%)
    helped: 1269
    HURT: 879
    helped stats (abs) min: 1 max: 12008 x̄: 259.38 x̃: 52
    helped stats (rel) min: <.01% max: 28.02% x̄: 1.12% x̃: 0.14%
    HURT stats (abs)   min: 1 max: 29931 x̄: 322.46 x̃: 20
    HURT stats (rel)   min: <.01% max: 32.17% x̄: 1.74% x̃: 0.22%
    95% mean confidence interval for cycles value: -71.37 28.81
    95% mean confidence interval for cycles %-change: -0.11% 0.21%
    Inconclusive result (value mean confidence interval includes 0).

    total spills in shared programs: 12403 -> 12430 (0.22%)
    spills in affected programs: 1355 -> 1382 (1.99%)
    helped: 2
    HURT: 7

    total fills in shared programs: 15128 -> 15182 (0.36%)
    fills in affected programs: 3294 -> 3348 (1.64%)
    helped: 2
    HURT: 7

    LOST:   21
    GAINED: 28

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13734>
2021-12-18 01:46:19 +00:00
Jason Ekstrand
d49d092259 Revert "intel/fs: Do cmod prop again after scheduling"
This reverts commit ba2fa1ceaf.  Doing
optimizations after scheduling but before RA means doing them in the
middle of the scheduling loop which introduces additional dependencies
between one scheduling iteration and the next.  That won't work if we
want to make the scheduling modes independent, at least not unless we
have some way of fully cloning the IR.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13734>
2021-12-18 01:46:19 +00:00
Jason Ekstrand
cf98a3cc19 intel/fs: Use OPT() for split_virtual_grfs
Now that we're being conservative in the pass, it's easy to tell when it
makes progress and we can put it in the OPT() macro.  This way, we get
nice INTEL_DEBUG=optimizer dumps for it.  While we're here, fix the
header comment which is massively out-of-date.

Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13734>
2021-12-18 01:46:19 +00:00
Jason Ekstrand
38fa18a7a3 intel/fs: Be more conservative in split_virtual_grfs
Instead of modifying every single instruction, keep track of which VGRFs
are actually split in a bit-set, and only modify the instructions that
actually touch split regs.

This cuts the runtime of the following Vulkan CTS on my SKL box by 45%
from 3:21 to 1:51:  dEQP-VK.ssbo.phys.layout.random.16bit.scalar.13

Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13734>
2021-12-18 01:46:19 +00:00
Jason Ekstrand
3c89dbdbfe intel/fs: Implement the sample_pos_or_center system value
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14198>
2021-12-17 16:02:16 +00:00
Jason Ekstrand
a580fd55e1 intel/fs: Rework emit_samplepos_setup()
This rolls compute_sample_position into emit_samplepos_setup, its only
caller, by using a loop instead of calling it twice.  We also
early-return for the !persample_dispatch case instead of doing it as
part of the sample calculation.  This means that we don't call
fetch_payload_reg() to get sample_pos_reg unless we're actually going to
use it so the function is safe to call even if we haven't set up
sample_pos_reg.  This will be important for the next commit.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14198>
2021-12-17 16:02:16 +00:00
Jason Ekstrand
ac7255ed1e intel/fs: Return fs_reg directly from builtin setup helpers
There's no good reason why we're allocating them on the heap and
returning a pointer.  Return the fs_reg directly.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14198>
2021-12-17 16:02:16 +00:00
Caio Oliveira
2ad11b39bd intel/compiler: Use a struct for brw_compile_bs parameters
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14139>
2021-12-13 01:08:16 +00:00
Jason Ekstrand
278d12f991 intel/fs,vec4: Drop prog_data binding tables
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14056>
2021-12-10 21:20:47 +00:00
Jason Ekstrand
4fa58d27a5 intel/fs,vec4: Drop support for shader time
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14056>
2021-12-10 21:20:47 +00:00
Jason Ekstrand
8f3c100d61 intel/fs,vec4: Drop uniform compaction and pull constant support
The only driver using these was i965 and it's gone now.  This is all
dead code.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14056>
2021-12-10 21:20:47 +00:00
Caio Oliveira
1f438eb033 intel/compiler: Implement Mesh Output
Use the same URB access helpers that were added for Task Output.  The
Arrayed I/O (per-primitive and per-vertex) is handled by applying the
pitch from the MUE layout into the NIR intrinsics and including the
non-arrayed offset on top of it.  After that, the index src can be
used directly for lowering.

Because we keep around the non-arrayed offset AND the pitch is
aligned, we can identify cases where the access is indirect but
guaranteed to be aligned, and dispatch a single message.  Added a TODO
to explore that later.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13661>
2021-12-04 00:41:46 +00:00
Caio Oliveira
db23c41537 intel/compiler: Add backend compiler basics for Task/Mesh
Task/Mesh stages are CS-like stages, and include many
builtins (e.g. workgroup ID/index) and intrinsics (e.g. workgroup
memory primitives) originally present only in CS.

This commit add two new stages (task and mesh) that 'inherit' from CS
by embedding a brw_cs_prog_data in their own prog_data structure, so
that CS functionality can be easily reused.  They also currently use
the same helpers to select the SIMD variant to use -- that was
recently added for CS.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13661>
2021-12-04 00:41:46 +00:00
Caio Oliveira
827cf65a26 intel/compiler: Export brw_nir_lower_simd
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13661>
2021-12-04 00:41:46 +00:00
Caio Oliveira
09dd05a219 intel/compiler: Make MUE available when setting up FS URB access
Allows to assert its existence for per-primitive variables and will
later be useful to implement the "more than 16 attributes" case for
Mesh.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13661>
2021-12-04 00:41:46 +00:00