This also:
- removes the sparse flag (TFE) if it has no uses
- removes trailing unused components (if not sparse) or all contiguous unused
components before the sparse flag (if sparse)
- lowers 64-bit formatted buffer loads to 32 bits
Everything here could also be used by 64-bit non-buffer image loads
and txf if needed.
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39474>
It will lower txf and buffer image loads to load_buffer_amd.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39474>
It was incorrect to mark chit/miss arguments as discardable without
the equivalent in the traversal shader. Also, tail calls with modified
parameters that aren't marked discardable are incorrect.
This could lead to random corruption by clobbering parameter values
across two levels of nested calls: A Raygen shader calls traversal,
expecting e.g. the ray tMax parameter to be preserved. Traversal
overwrites the parameter's register with the hit t and tail-calls chit,
which immediately returns to raygen. Now the raygen shader still has the
clobbered tMax (which is actually the ray hit t) - if it calls traversal
multiple times, the second traversal iteration may use the previous
ray's hit t as tMax instead of the intended value.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39579>
There were two issues here:
1. Tail calls where the tail-callee receives modified parameters are
hazardous and only work if the parameter is return or discardable.
Otherwise, the caller of the function that executes the tail-call may
not expect some of the parameters to be clobbered.
2. There was also an indexing confusion with the call instruction vs.
call signature parameters. The call instruction has not been adapted
to the new lowered signatures, where the system args are prepended. To
make things clearer, split the loop into two, one iterating over
parameters in the call signature and one for parameters of the call
instruction.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39579>
The original semantic of discardable parameters was "okay, nothing
actually uses this parameter, feel free to clobber it", but we were
only using it with tail calls from a function without discardable
parameters, which was broken.
Instead, slightly change the use-case and utilize the "discardable"
attribute to mark parameters that the callee will clobber in a tail
call. This makes doing tail calls safe when the tail callee receives a
modified set of parameters.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39579>
Also change to use H265 constant for maxDpbSlots (both values for H264 and H265
are the same).
Fixes: ee535aa039 ("radv: video: rework maxActiveReferenceSlot/MaxDpbSlots")
Reviewed-by: Benjamin Cheng <benjamin.cheng@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39609>
This is just wrong if the secondary uses ESO because the emitted
pipelines would be NULL in the secondary, but if the app re-binds
the same pipeline in the primary it would consider it as already
emitted. A sequence like this would break:
CmdBindPipeline(compute)
CmdDispatch()
CmdExecuteCommands() --> with ESO compute
CmdBindPipeline(compute)
CmdDispatch()
This tracking is probably useless anyways because it's unlikely that
apps will rebind the same pipeline right after CmdExecuteCommands() but
let's keep it because this is a bugfix.
Fixes
dEQP-VK.api.command_buffers.pipeline_shader_object_mix_with_secondaries.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39587>
It might be that the radv_pipeline_cache_lookup_nir_handle() in
radv_ray_tracing_pipeline_cache_search() fails but we will later need the
NIR. If rt_stages[i].shader was non-NULL, then we would not have created
the NIR.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Backport-to: 25.2
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38263>
This is just a search+replace then clang-format.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39537>
cef8eff74d ("radv/video: Override H265 SPS unaligned resolutions")
fixes the case where app specifies resolution with lower than required
alignment. But in case of higher alignment, the stream is still not
going to be correctly decodable.
Use size from session params to set the coded size, instead of using
codedExtent of input image.
Only use codedExtent to calculate padding.
Fixes dEQP-VK.video.encode.h265.quantization_map_delta*
Reviewed-by: Benjamin Cheng <benjamin.cheng@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39529>
The wording in the RDNA3 ISA doc was since clarified, v_cmpx with DPP
behaves exactly like one would expect:
FI controls whether the source value can be read from inactive lanes,
but inactive lanes always write a 0 bit. The same applies to v_cmp with DPP.
Foz-DB Navi48:
Totals from 987 (1.20% of 82405) affected shaders:
Instrs: 517003 -> 516445 (-0.11%); split: -0.11%, +0.00%
CodeSize: 2782688 -> 2780508 (-0.08%); split: -0.08%, +0.00%
Latency: 2059169 -> 2056327 (-0.14%); split: -0.14%, +0.00%
InvThroughput: 365374 -> 365328 (-0.01%); split: -0.03%, +0.01%
Copies: 64669 -> 65616 (+1.46%)
SALU: 70693 -> 70652 (-0.06%)
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39516>
HiZ must only be cleared when the full HiZ workaround is enabled. This
means that the previous slow clear draw would disable HiZ because it
hits the conditions (ie. depth/stencil enable and depth writes enabled).
So, the draw and the dispatch can run in parallel by moving the barrier
earlier.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39433>
Needs to consider the base offset, otherwise it's resolving to the
first 3D slice.
Fixes very recent VKCTS coverage dEQP-VK.pipeline.*.multisample.m10_resolve.*.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39393>