Take the opportunity to fix the flush of the descriptor buffer surface
when needed. Previously we would only flush it if the shader used one
of the push descriptor.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27504>
This adds a few new fields in the brw_cs_prog_data struct and then
uses them to fill in the relevant COMPUTE_WALKER fields.
Although the Tile Layout field theoretically has different settings for
32/64/128bpe, it appears that the recommended programming is to always
pick either TileY 32bpe or Linear. It's not very practical to look at
the surface formats involved, anyway.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27167>
We're missing the ISA code in renderdoc. You can reproduce with the
Sascha Willems graphics pipeline demo.
The change is large here because we have to fix a confusion between
anv_shader_bin & anv_pipeline_executable. anv_pipeline_executable is
there as a representation for the user and multiple
anv_pipeline_executable can point to a single anv_shader_bin.
In this change we split the anv_shader_bin related logic that was
added in anv_pipeline_add_executable*() and move it to a new
anv_pipeline_account_shader() function.
When importing RT libraries, we add all the anv_pipeline_executable
from the libraries.
When importing Gfx libraries, we add the anv_pipeline_executable only
if not doing link time optimization.
anv_shader_bin related properties are added whenever we're importing a
shader from a library, compiling or finding in the cache.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 3d49cdb71e ("anv: implement VK_EXT_graphics_pipeline_library")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26594>