Consider the loop:
float i = 0.0;
while (true) {
if (i != 0.0)
break;
i = i + 1.0;
}
This loop clearly executes exactly one time.
Some trickery is necessary to handle cases where the initial loop value
is very large and the increment is, by comparison, very small. From the
fenu_once test case,
float i = -604462909807314587353088.0;
while (true) {
if (i != -604462909807314587353088.0)
break;
i = i + 36028797018963968.0;
}
This loop should also execute exactly once, but this is much more
challenging to calculate due to precision issues.
Going towards smaller magnitude (i.e., adding a small positive value to
a large negative value) requires a smaller delta to make a difference
than going towards a larger magnitude. For this reason,
-604462909807314587353088.0 + 36028797018963968.0 !=
-604462909807314587353088.0, but -604462909807314587353088.0 +
-36028797018963968.0 == -604462909807314587353088.0. Math class is
tough.
No changes in shader-db or fossil-db.
v2: Fix major bug in checking result of the eval_const_binop(nir_op_feq,
...) discovered while developing fneu_once_easy unit test. Fix a typo in
the comment just above that. Add fneu_once_easy test.
v3: Skip the iteration count adjustment tests for nir_op_fenu and
nir_op_ine. Since the iteration count is either 1 or unknown, all this
function can do is add numerical error. Add fenu_once tests.
v4: Change the initial value in the fneu_once test from large positive
to large negative. Change check in get_iteration from nir_op_fsub to
nir_op_fadd. Both changes from discussion with M Henning. Also add some
more explanation in fneu_once.
v5: Rename test cases.
Fixes: 6772a17acc ("nir: Add a loop analysis pass")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19732>
I discovered this problem because adding an algebraic transformation to
convert some uge and ult to ieq or ine caused a couple loops to stop
unrolling. Consider the loop:
uint i = 0;
while (true) {
if (i >= 1)
break;
i++;
}
This loop clearly executes exactly one time. Note that uge(x, 1) is
equivalent to ine(x, 0). Changing the condition to 'if (i != 0)' will
also execute exactly one time.
In the added test cases, uge_once correctly get an exact loop trip count
of 1. Without the changes to nir_loop_analyze.c, the ine_once case
detects a maximum loop trip count of zero and does not get an exact loop
trip count.
No changes in shader-db or fossil-db.
v2: Move nir_op_fneu changes to a separate commit.
v3: Rename test cases.
Fixes: 6772a17acc ("nir: Add a loop analysis pass")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19732>
This test comes from a comment in the loop analysis code.
The ine_zero test checks that zero iteration loops involving ine are
correctly identified.
v2: Add ine_zero test. Suggested by Tim.
v3: Rename test cases.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19732>