Commit graph

61 commits

Author SHA1 Message Date
Ilia Mirkin
075a5742bf mesa: add GL_ARB_shader_atomic_counter_ops support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-03-10 22:34:46 -05:00
Timothy Arceri
bd53cc7b45 glsl: only apply default stream to output blocks
This is needed to allow invalid qualifier checks on inputs.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2016-03-05 19:07:04 +11:00
Ilia Mirkin
e2dce1a340 mesa: add GL_OES_gpu_shader5 and GL_EXT_gpu_shader5 support
The two extensions are identical, and are largely taking bits of already
existing desktop functionality. We continue to do a poor job of
supporting the 'precise' keyword, just like we do on desktop.

This passes the relevant dEQP tests that I could find.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2016-02-27 00:08:28 -05:00
Francisco Jerez
be125af95e glsl: Add usual extension boilerplate for OES_shader_image_atomic.
v2: No need for extension enable bits (Ilia).

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-22 19:56:35 -08:00
Ilia Mirkin
f2547883cf mesa: make compute maximums reflect driver-provided values
Looks like the various max's were never plumbed through.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-02-13 15:51:17 +01:00
Samuel Iglesias Gonsálvez
61ceb36ead glsl: Allow invariant qualifer in block members in desktop OpenGL.
Feedback from Khronos is that 'invariant' should be allowed on block
members for desktop OpenGL. Fix piglit regression added by fe1e89a0:
invariant-qualifier-in-out-block-01.vert

v2:
- Allow it for in/out blocks in OpenGL ES too, so when OES_shader_io_blocks
is supported we don't need to do any change (Timothy)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89330
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-02-12 07:20:47 +01:00
Timothy Arceri
98d3cc9fbc glsl: remove duplicate embedded struct validation
Commit c98deb18d5 in 2010 disallowed embedded struct definitions
in ES. Then in 2013 d9bb8b7b56 disallowed it for everything but
GLSL 1.10.

Commit c98deb18d5 seemed the cleanest way to do the check so its
been extended to cover GL and the other version has been removed.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-12 09:06:49 +11:00
Brian Paul
5fdbfb8d6f mesa: move GL_ARB_debug_output code into new debug_output.c file
The errors.c file had grown quite large so split off this extension
code into its own file.  This involved making a handful of functions
non-static.

Acked-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-02-08 09:29:38 -07:00
Jordan Justen
afef1422cb glsl: Enable debug prints for do_common_optimization
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-02 10:50:40 -08:00
Ilia Mirkin
38c63abf09 glsl: add GL_OES_geometry_point_size and conditionalize gl_PointSize
For now this will be enabled in tandem with GL_OES_geometry_shader.
Should a driver come along that wants to separate them out, another
enable can be added.

Also adds the missed GL_OES_geometry_shader define in glcpp.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
2016-01-26 12:36:15 -05:00
Emil Velikov
eb63640c1d glsl: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
2016-01-26 16:08:33 +00:00
Renamed from src/glsl/glsl_parser_extras.cpp (Browse further)