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3 commits

Author SHA1 Message Date
Emma Anholt
66b157095c nir/shader_bisect: Allow passing in a --lo / --hi to continue a run.
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Sometimes you fumble an answer, and would like to not restart from the
beginning (or just want to see the behavior of the script late in the run
if you're debugging it).  Pass in the last bad range, and you can keep
going.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38760>
2025-12-04 22:47:25 +00:00
Emma Anholt
4287bb761e nir/shader_bisect: Fix C code printing after review feedback changes.
When I added in the printed-shader and env var value both being tracked in
shaders[], it broke the C printing.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38760>
2025-12-04 22:47:25 +00:00
Emma Anholt
d01aae2fb1 nir: Add a shader bisect tool.
When you're trying to figure out what shader some NIR pass broke, use
nir_shader_bisect_select() to decide between NIR pass behaviors, and then
nir_shader_bisect.py will help you automatically bisect down to which
source_blake3 is at fault.  Once it's identified, it prints you a C call
you can use for selecting that shader specifically, which you can use for
continuing on in your debugging.

On a test I was looking at, this took 10 steps to bisect 134 shaders down
to the source_blake3 of the NIR shader in question.

This idea is heavily lifted from Job Noorman's ir3_shader_bisect.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37468>
2025-10-09 17:56:30 +00:00