Commit graph

17 commits

Author SHA1 Message Date
Paulo Zanoni
563678f310 anv/sparse: don't support YCBCR 2x1 compressed formats
Regarding supporting these formats, the spec says:

  "A sparse image created using VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
   supports all non-compressed color formats with power-of-two element
   size that non-sparse usage supports. Additional formats may also be
   supported and can be queried via
   vkGetPhysicalDeviceSparseImageFormatProperties.
   VK_IMAGE_TILING_LINEAR tiling is not supported."

Regarding the formats themselves, the spec says:
  "VK_FORMAT_B8G8R8G8_422_UNORM specifies a four-component, 32-bit
   format containing a pair of G components, an R component, and a B
   component, collectively encoding a 2×1 rectangle of unsigned
   normalized RGB texel data. One G value is present at each i
   coordinate, with the B and R values shared across both G values and
   thus recorded at half the horizontal resolution of the image. This
   format has an 8-bit B component in byte 0, an 8-bit G component for
   the even i coordinate in byte 1, an 8-bit R component in byte 2,
   and an 8-bit G component for the odd i coordinate in byte 3. This
   format only supports images with a width that is a multiple of two.
   For the purposes of the constraints on copy extents, this format is
   treated as a compressed format with a 2×1 compressed texel block."

Since these formats are to be considered compressed 2x1 blocks and we
don't necessarily have to support non-compressed formats that
non-sparse support, we can claim them as not supported with sparse.

In addition to all of that, if you look at isl_gfx125_filter_tiling()
you'll see that we don't even support Tile64 for these formats, so
sparse residency (i.e., non-opaque image binds) doesn't really make
sense for them yet.

The Vulkan spec defines 4 other YCBCR "2x1 compressed" formats like
the ones we have in this commit, but we don't support them even
without sparse, so there's no reason to check them here.

A recent change in VK-GL-CTS made tests that use these formats go from
unsupported to failures:
  7ecc7716a983 ("Do not use and check for STORAGE image support, when
  it is not used in the test")

This commit "fixes" the following VK-GL-CTS failures (by making them
return NotSupported):
  dEQP-VK.sparse_resources.image_block_shapes.2d.b8g8r8g8_422_unorm.samples_1
  dEQP-VK.sparse_resources.image_block_shapes.2d.g8b8g8r8_422_unorm.samples_1
  dEQP-VK.sparse_resources.image_block_shapes.2d_array.b8g8r8g8_422_unorm.samples_1
  dEQP-VK.sparse_resources.image_block_shapes.2d_array.g8b8g8r8_422_unorm.samples_1

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25512>
2023-11-17 17:58:29 +00:00
Paulo Zanoni
fda5163f34 anv/trtt: properly handle the lifetime of TR-TT batch BOs
We need to wait for the batches to complete before we return the BOs
to the pool. We were previously doing this completely synchronously,
which made the code unnecessarily wait. Now we have a timeline syncobj
that signals completion of the previous BOs, so sometimes we check
where we are in the timeline and then return the BOs that we know are
unused.

This, in addition to the previous patch that made us wait for the
other syncobjs through the execbuf ioctl instead of through the CPU,
makes TR-TT batches at least an order of magnitude faster. Still, I
don't think we'll notice any changes in games's FPS as they don't bind
sparse resources that often.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25512>
2023-11-17 17:58:29 +00:00
Paulo Zanoni
18bd00c024 anv/trtt: don't wait/signal syncobjs using the CPU anymore
Pass them as part of the TR-TT batch. This is what a lot of the
previous commits were building up to.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25512>
2023-11-17 17:58:28 +00:00
Paulo Zanoni
040063c156 anv/sparse: move waiting/signaling syncobjs to the backends
Move waiting/signaling to the backends so we can fix each backend
separately.

As I write this patch the vm_bind backend is back to using synchronous
vm_binds so we can't pass syncobjs to the synchronous vm_bind ioctl
anymore. We'll need more discussions and possibly some rework before
we go back to asynchronous vm_binds. This commit should allow us to
fix the TR-TT backend in the next commit and leave vm_bind for later.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25512>
2023-11-17 17:58:28 +00:00
Paulo Zanoni
f6d28bec6d anv/sparse: add 'queue' to anv_sparse_submission
If we're going to move syncobj waiting/signaling down to the backend
we're going to need a queue to signal as lost in case those operations
fail.

In some places of the stack we don't have a queue available, such as
when we're creating or destroying resources. For those, for vm_bind
cases we don't use the queue for anything so passing it as NULL is
fine. For TR-TT we are already using device->trtt.queue.

For TR-TT specifically this also means we're going to start using the
actual queues from the call stack instead of trtt->queue, but that
shouldn't make any difference since we only ever have one queue.
Still, this is more technigally correct.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25512>
2023-11-17 17:58:28 +00:00
Paulo Zanoni
576275907a anv/sparse: pass anv_sparse_submission to the backend functions
Our ultimate goal is to have the backend functions deal with the wait
and signal syncobjs instead of waiting for them on the CPU inside
anv_queue_submit_sparse_bind_locked(). For that, we'll need waits and
signals parameters to be passed all the way to the backend functions
that actually make the submission, and this is what this patch does,
through struct anv_sparse_submission.

This patch just deals with passing the parameters to the functions,
nothing is using the new variables yet. There should be no functional
changes here. The goal here is to make code review easier.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25512>
2023-11-17 17:58:28 +00:00
Paulo Zanoni
6c7753ee0b anv/sparse: join all submissions into a single anv_sparse_bind() call
Currently, a single vkQueueBindSparse() call may lead to multiple bind
calls in the backend (either a vm_bind ioctl or a command submission
that updates the TR-TT page tables). These operations can be quite
slow so it's better for us if we try to emit as few of them as
possible.

On top of that, this gives our "just extend the last operation's size
if possible" code a little more chance to act and save us real time.

Our ultimate goal here is to also pass submit->waits and
submit->signals to the backend so we can avoid doing CPU waits, so
having a single call to the backend helps simplify things a little
too, and we just created the structure to carry these extra pointers
forward.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25512>
2023-11-17 17:58:28 +00:00
Paulo Zanoni
11e9a700f6 anv/sparse: drop anv_sparse_binding_data from dump_anv_vm_bind()
Having it helped us printing the resource offset, which made debugging
some situations easier. The problem is that we want to rework the code
a little bit and we won't have a 'sparse' struct anymore to pass
around. Since it's all debug code drop it for now so it doesn't get in
the way of the rework. If we need it later we can find a way to add it
back, or we find another way to print the value.

Drive-by drop the DEBUG_SPARSE check that's already in the caller.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25512>
2023-11-17 17:58:28 +00:00
Paulo Zanoni
04bfe828db anv/sparse: allow sparse resouces to use TR-TT as its backend
TR-TT is a hardware feature supported by both i915.ko and xe.ko, which
means we can now finally have Sparse Resources on i915.ko and we also
have 2 options for xe.ko (and whatever is the best should be the
default).

In this patch we use batch commands to write the page tables and
forever keep them in device memory. We maintain a mirror of both the
L3 and and L2 tables because that helps us never having to read the
tables that are in device memory.

We still have some things to improve, but with this commit, workloads
that didn't work at all due to the lack of sparse resources should
at least run.

This is still all disabled by default in i915.ko, you can turn it on
by exporting ANV_SPARSE=1 before launching the applications. For
xe.ko, switch the default with ANV_SPARSE_USE_TRTT=1.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25512>
2023-11-17 17:58:28 +00:00
Paulo Zanoni
0a120edfb8 anv/sparse: extract anv_sparse_bind()
This function will be able to transparently handle sparse binding
regardless of the backend: vm_bind ioctls or TR-TT. For now we only
support the vm_bind ioctls, but soon we'll have anv_sparse_bind_trtt()
as an option.

It is important to notice that even backends that support the vm_bind
ioctl may choose to do Sparse binding via TR-TT, that's why we're
adding the indirection at this specific point.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26036>
2023-11-04 02:06:53 +00:00
Paulo Zanoni
1af1426542 anv/sparse: also print bind->address at dump_anv_vm_bind
This helped tracking down xe.ko bug #746.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26036>
2023-11-04 02:06:52 +00:00
Paulo Zanoni
b94d7dbe66 anv/sparse: join multiple NULL binds when possible
When it's a NULL bind we always set the bo_offset (aka memory offset)
to zero, so we have to avoid the "bind.offset == prev.offset + size"
check.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26036>
2023-11-04 02:06:52 +00:00
Paulo Zanoni
2fc0bbe814 anv/sparse: join multiple bind operations when possible
If the next bind is just an extension of the previous one, join both
in the same bind operation. Due to how mip levels are laid in memory,
this can only happen for mip level 0.

As of today xe.ko doesn't try to join contiguous operations for us.
Due to how rebinds happen each additional rebind operation may end up
resulting in many extra things done, so these simple checks end up
saving us a lot of cycles the Kernel would otherwise waste. This will
be true even after we issue all binds in a single ioctl.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26036>
2023-11-04 02:06:52 +00:00
Chia-I Wu
b30d5a4794 anv: advertise emulated formats
Advertise required features for emulated formats.

v2: no sparse residency support

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25467>
2023-10-14 02:36:40 +00:00
Paulo Zanoni
7e2d8cced3 anv/sparse: add INTEL_DEBUG=sparse
This pollutes stderr a lot, but I've used it countless times while
developing this code.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23045>
2023-09-28 06:16:40 +00:00
Paulo Zanoni
2bdd01187d anv/sparse: get ready to issue a single vm_bind ioctl per non-opaque bind
Game testing shows it's common for this operation to result in
multiple bind regions, so try to use a single ioctl when we can.

Actual testing reveals 136 shader-related tests fail when we actually
do this, so for now keep doing a single bind per ioctl while leaving a
very easy way to the desired behavior when we figure this out.

It should also be possible to go even higher-level and do this at the
anv_queue_submit_sparse_bind_locked() layer, but that should happen in
future commits.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23045>
2023-09-28 06:16:40 +00:00
Paulo Zanoni
6368c1445f anv/sparse: add the initial code for Sparse Resources
This giant patch implements a huge chunk of the Vulkan Sparse
Resources API. I previously had this as a nice series of many smaller
patches that evolved as the xe.ko added more features, but once I was
asked to squash some of the major reworks I realized I wouldn't be
able easily rewrite history, so I just squased basically the whole
series into a giant patch. I may end up splitting this again later if
I find a way to properly do it.

If we want to support the DX12 API through vkd3d we need to support
part of the the Sparse Resources API. If we don't, a bunch of Steam
games won't work.

For now we only support the xe.ko backend, but the vast majority of
the code is KMD-independent and so an i915.ko implementation would use
most of what's here, just extending the part that binds and unbinds
memory.

v2+: There's no way to sanely track the version history of this patch
in this commit message. Please refer to Gitlab.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23045>
2023-09-28 06:16:40 +00:00